This ist the first level of SKAPHANDER, the first commercial game
created with the ACKNEX/CubicSpace virtual game toolkit. Start with GO.
At beginning select the difficulty level by typing 1, 2 or 3.

Enjoy!
JC / oP group germany

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ACKNEX / conitec Virtual Game Toolkit Info

With the conitec VR Toolkit you can develop commercial
3-D action, role playing or racing games WITHOUT programming.
This is no toy!

Features
--------

Hardware:    Minimum 486SX-25, standard VGA, 4 MB
             RAM. Game control with joystick, mouse
             and keyboard. Sound via Soundblaster,
             Adlib or Roland MPU.

Landscapes:  First person perspective. Textured walls,
             floors, ceilings, backgrounds, things and
             actors. Player light source plus ambient shading.
             Dynamic 3-D virtual reality engine renders
             backgrounds, floors, ceilings and walls at
             any height and any angle (NEW: floors and
             ceilings may be tilted!).

Degrees of freedom:
             Forward/backward, left/right, up/down, rotation,
             tilt (up to nearly 90), zoom. User-definable
             motion dynamics with gravity, friction and inertia.

Resolution:  320x200, 320x240 or 320x400 Pixels in 256
             Colors on standard VGA (no VESA driver
             required!).

Performance: 6 Frames/sec (Res. 320x200, 486SX-25
                           Notebook with LCD VGA)
             15 Frames/sec (Res. 320x200, 486DX-66 with
                           Local Bus VGA)
             33 Frames/sec (Res. 320x200, Pentium-90 with
                            PCI VGA)
             Full resolution of 320x400 Pixels gives 60% of the
             above performances. Dynamic Motion Blur
             Effect increases the given performance by 50%.

Textures:    Animated bitmaps (PCX or LBM) for Objects,
             Walls, Floors, Sky. All textures can be scaled.
             Depth-cueing, Shading and transparency. Bitmap cache
             swaps bitmaps to harddisk on systems with less
             memory.

Screen:      Sixteen layers for weapon/cockpit overlays and
             panels with user definable bar and digit displays.

Sound/Music: Soundblaster or compatible, Adlib, Roland
             MPU401 or MPU401-compatible wavetable
             synthesizer. No customer installation required;
             the hardware configuration (ports, interrupts) is
             automatically detected!

Sound FX:    VOC and WAV, 8 channel polyphonic sound.
             Distance-dependent volume control for textures.

Music:       MID format with percussion. IBK files for
             instruments and drums.

Actions:     Each wall, region, thing or actor is a state machine
             with event controlled behaviour. You can
             program the behaviour of the world with our
             game definition language (WDL).

Prices:      $99.- restricted version (max 1500 vertices per
             level, 1 level per game), $1450.- unrestricted
             professional version with game compiler (plus
			 $20.- overseas shipping).
             Royalites from 50 cents to $3.- per game copy,
             dependent on the game price and size.
             For use at shows, events, public places, with
             arcade machines etc. a special royalty agreement
             is necessary.

Demos at Compuserve:
             SKADEMO / ACKNEX
             Game Developers Forum, DOS game library

Information: CONITEC Datensysteme GmbH
             Dieselstr. 11c
             D-64807 Dieburg / Germany
             Fax 49-6071-925233
             Tel 49-6071-92520
             CompuServe 100042,1745

