Flight Levels It's time to put on the flight goggles and get to business. You are a crack pilot and have been called to battle the forces of evil that are plaguing the planet. Double click on the program, and when the tower gives you approval, press "P" to play. You will quickly see a scrolling scene below your aircraft. The faster moving clouds are at a higher flight level than the slower moving ones. This is your cue to the correct enemy level. Pushing the joystick once either up or down will change your altitude (unless you can't go anymore). Left and right on the joystick will change your position on the screen. You can't move forward or backward, but progressively through the game, the forward postion is increased. This allows less and less reaction time to enemy that might appear. You will see at once an enemy craft. To shoot it down out of the sky, you must be at the same flight level. Fire your guns as soon as possible, a collision will prove deadly. Fortunately, you have five lives to work with. The game is won by flying long enough to outlive the enemy. The game is lost by using up all of your lives. If you let more than 14 enemy go by without shooting them, then you will lose a life. A bar at the bottom keeps track of how many have slipped past. The program was written is Laser C. Most of the graphics routines were written with in-line 68000 assembly. The airplanes were created in four colors so that only two bit planes had to be put onto the screen. The brown background is only one bit plane of data. All of the bad guys are on even word boundaries to avoid any bit shifting. This greatly increases the speed and reduces the time necessary to put them to the screen. All of the clouds, although on even boundaries, are masked to provide a transparent look. The screen is completely re-drawn every time that the objects move. This is faster than restoring a number of smaller areas and then redrawing them. No double buffering was used, but a delay loop sychronized the redraw with the vertical blank to avoid flicker. Hope you enjoy this program as much as I enjoyed writing it. It may be fodder for a commercial program, so you aspiring programmers take note.