DELMPAINT vMCXXL (THIS IS A TOS-CREW 'INFINITE-5' RELEASE!!!) IDEA BY........................JURI OF NEWLINE CODED BY.......................MR.COKE OF THE INDEPENDENT BUG REPORTS BY.................STALLION OF AURA SWAPPED BY.....................BULL OF THE INDEPENDENT TECHNICAL DATA: - DELMPAINT vMCXXL RUNS ONLY ON THE ATARI FALCON 030. - IT RUNS ON VGA AND ON TV MODES a) ON VGA MODE: 320 * 240 b) ON TV MODE: 320 * 200 - IT IS POSSIBLE TO LOAD PI1 PICTURES (16 TO 256 COLOR CONVERTER INCLUDED) - IT IS POSSIBLE TO LOAD PI9 PICTURES (PICTURES FROM RISKS 'FUCKPAINT') - A NEW PACKED PICTURE FORMAT THE '*.DEL' - LOAD/SAVE PALETTE FUNCTION - BLOCKED AND TRANSPARENT BLOCK FUNCTION - SHADEBOBS AND SHADEDOTS FUNCTION - EASY COLORRANGE FUNCTION IN PALETTE HOW TO USE DELMPAINT: THE MOUSE INSTRUCTIONS: DON'T HOLD THE MOUSE !!! THAT MEANS THAT IF YOU WANT TO MAKE A LINE FOR EXAMPLE THEN CLICK THE BUTTON ONCE! THEN MOVE THE MOUSE AND THE LINE WILL FOLLOW IT, THEN CLICK AGAIN AND THE LINE WILL BE DRAWN. THE MAIN MENU: TO GET INTO THE WORKSCREEN (1-4) PRESS SPACE - TO GET OUT PRESS SPACE AGAIN. IF YOU HOLD ANY WORKSCREEN (1-4) YOU CAN PULL THE SCREEN ONTO ANOTHER ONE. - LEFT BUTTON=COPY GRAPHIC - RIGHT BUTTON=COPY PALETTE THE WORKSCREEN: TO CHANGE THE COLOR PRESS 'S' (LIKE SETCOLOR). NOW YOU ARE IN THE SETCOLOR SCREEN. LEAVE IT BY PRESSING SPACE. TO ENTER THE ZOOM PRESS F1-F6. NOW YOU CAN CHOOSE YOUR ZOOM FIELD. CLICK ONCE AND YOU ARE IN THE ZOOMSCREEN. PRESS ESC TO REACH THE BLOCK FUNCTION. PRESS 'B' TO GET YOUR OLD BLOCK FROM BUFFER. THE BLOCK: SELECT YOUR BLOCK. FIRST CLICK ONCE THE UPPER LEFT START POINT, THEN CLICK THE LOWER RIGHT ENDING POINT. NOW PLACE YOUR BLOCK SOMEWHERE IN THE PICTURE... IF YOU WANT TO HAVE A TRANSPARENT BLOCK, PRESS 'T' - PRESS AGAIN TO CHANGE TO BLOCKED. AFTER SELECTING A BLOCK THE BLOCK IS IN THE BUFFER. PRESS 'E' FOR EREASER. PRESS 'M' FOR MASK. PRESS 'B' FOR BLOCKED BLOCK FUNKTION. THE ZOOMSCREEN: CHOOSE YOUR COLOR AND DRAW YOUR WAY THROUGH THE PICTURE. TO MOVE YOUR ZOOMFIELD USE THE ARROWKEYS. TO INCREASE OR DECREASE THE COLOR PRESS '.' OR ',' TO DRAW WITH THE COLOR SET. PRESS LEFT BUTTON TO PAINT - TO GET THE COLOR PRESS RIGHT BUTTON. TO FILL AN AREA PRESS 'F' PRESS UNDO TO CHANGE YOUR LAST MOVE. THE SETCOLOR SCREEN: CLICK YOUR FAVORITE COLOR. NOW YOU CAN CHANGE THE RGB VALUES. IF YOU CLICK ON A COLOR WITH THE RIGHT BUTTON THEN DELMPAINT WILL CALCULATE A RANGE BETWEEN THE CHOOSEN COLOR AND THE LAST COLOR. HERE ARE THE FOLLOWING KEYPAD KEYS: + TO LIGHT THE COLOR - TO DARK THE COLOR 7 INCREASE RED 8 INCREASE GREEN 9 INCREASE BLUE 4 DECREASE RED 5 DECREASE GREEN 6 DECREASE BLUE TO COPY A COLOR PRESS 'C'. IF YOU ARE USING A VGA MONITOR, YOU CAN MOVE YOUR PAINTING PICTURE IN THE BOTTOM OF THE SCREEN, WHILE PRESSING THE LEFT OR RIGHT MOUSE BUTTON THERE. THE RANGE: TO SLECT YOUR RANGE (HORIZONTAL ONLY AT THE MOMENT) PRESS '*' ON THE KEYPAD. PRESS LEFT MOUSE BUTTON FOR 'S'TART AND RIGHT MOUSE- BUTTON TO 'E'ND. THEN PRESS SPACE. NOW SELECT YOUR FRAME BY PRESSING THE LEFT MOUSEBUTTON. DRAW: CLICK BUTTON TO DRAW. IF YOU WANNA SET THE SLOW DRAW FUNCTION PRESS '<'. THE CURSOR WILL FLASH(!). PRESS '<' ANOTHER TIME TO CHANGE TO NORMAL. PRESS 'H' AND IT'S POSSIBLE TO USE THE DRAWSHADER. LINE: CLICK ONCE TO SELECT THE STARTPOINT, THEN POSITION THE MOUSE TO THE ENDPOINT AND CLICK TO SET THE ENDPOINT. AIRBRUSH: CLICK ONCE AND SELECT THE HEIGHT OF THE AIR- BRUSHER, THEN CLICK ANOTHER TIME, NOW SPRAY NORMALLY YOUR WAY. TO SELECT THE HEIGHT AGAIN PRESS RIGHT MOUSE BUTTON. TO ENTER THE SHADEBRUSH OPTION PRESS 'H' TO CHANGE TO NORMAL BRUSH PRESS 'H' AGAIN. PRESS '*' ON THE NUMBER KEY AND YOU MAY BRUSH A PICTURE FROM WORKSCREEN 4 INTO ANOTHER. X-ER: DURING N_CORNER MODE PRESS 3-0 FOR CHANGING N(!). UNDO: PRESS UNDO TO CHANGE YOUR LAST MOVE. HELP: PRESS HELP TO GO TO THE KURPIELA - MEMORY. THIS MEMORY IS DEDICATED TO OUR GOOD FRIEND STALLION WHO WANTS A FEW LITTLE NICE COLORS. STEER THE CURSOR BY THE KEYPAD. PRESS '+' TO LIGHT AND '-' TO DARK, LIKE IN THE SETCOLOR SCREEN. FILE FORMATS: '*.PI1' [DEGAS (ELITE)]: 2 BYTES RESOLUTION ($0000) 32 BYTES PALETTE DATA (COLORS #0 TO 15) 32000 BYTES GRAPHIC DATA ( 32 BYTES ANIMATION DATA (WILL BE IGNORED) ) THIS FORMAT CAN'T BE SAVED! '*.PI9' [FUCKPAINT]: 1024 BYTES PALETTE DATA (COLORS #0 TO 255) 76800 BYTES GRAPHIC DATA THIS FORMAT CAN BE SAVED! '*.DEL' [DELMPAINT]: '*.DEL' IS A PACKED FORMAT (USING THE 'CRACK ART' PACKER). THAT MEANS YOU'LL HAVE 3 BLOCKS (3*32000 BYTES). IF YOU WANT TO USE DEL-PICS IN YOUR OWN PROJECTS: THE FIRST 2 LONGS ARE POINTERS THAT SHOW ON THE 2 OTHER PACKED BLOCKS (STARTPOINTS TO DEPACK). NOW YOU HAVE TO DEPACK ALL 3 BLOCKS (WITH THE CRACK ART DECRUNCHER). AFTER YOU HAVE DECRUNCHED THE BLOCKS THE FIRST 1024 BYTES ARE THE PICTURE PALETTE(!!!). THE NEXT (76800/VGA; 64000/TV) BYTES ARE THE GRAPHIC DATA. ATTENTION !!! THIS FORMAT IS SUBJECT TO CHANGE WITH THE VERY NEXT VERSION OF DELMPAINT! (THE INFORMATION ABOUT '*.DEL' IS INCLUDED ONLY FOR THOSE GUYS WHO JUST CAN'T WAIT FOR THE VERY NEXT VERSION) NOTE FROM COKE: IF YOU HAVE ANY NICE CODE, SOME PICS DONE WITH DELMPAINT OR SOME NEW IDEAS, OR A BUGREPORT, SEND IT TO ME. MY ADDRESS: J™RG TOBERGTE ADELBERT-STIFTER-STR.10 27753 DELMENHORST GERMANY DON'T FORGET TO ENCLOSE INTERNATIONAL REPLY COUPONS! HI TO TOM G, JURI, STALLION, BULL, ANZAC, SMART, MR.NI TOMMY, MC FLY, CHAOS, THYROXIN, JET POWER, INSH_ALLAH TRAITOR, INNOVATOR, SAMURAI, QUESTOR, ULF, WINGLEADER BAT, JESTER AND DANNY O.