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CYBERDROME HOVERJET SIMULATOR - DEMO VERSION FOR ATARI ST,MEGA ST,STE,TT
REQUIRES: MINIMUM 1-MEGABYTE RAM, COLOR MONITOR, AND DS DISK DRIVE
OPTIONAL: RS-232 NULL MODEM CABLE OR 1200-9600 BAUD MODEM FOR 2-PLAYER MODE
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Copyright (c) 1992 RHEA-FX
CYBERDROME is a Registered Trademark of RHEA-FX
CYBERFORCE and HOVERJET are Trademarks of RHEA-FX
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Created By:  
W. Joseph Rhea and David J. Rhea
RHEA-FX 
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Published exclusively by:
Fair Dinkum Technologies
P.O. Box 2
Los Alamos, NM  USA  87544
(505) 662-7236  voice
(505) 662-3787  fax
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This is a Demo-Version of the CYBERDROME Hoverjet Simulator, for 
the Atari line of personal computers.  It is designed to introduce you to 
the world of CyberDrome, and to help you determine whether or not you have 
"what it takes" to become a Cybernaut.  This Demo may be freely distributed 
as long as all text files accompany it unchanged.

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FILES THAT SHOULD BE SUPPLIED
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PRINTABLE TEXT FILES:
  INTRO.TXT     Introduction to CyberDrome Demo (this file)
  KEYS.TXT      Keyboard layout for Atari Computers
  COMM.TXT      Communications listing for 2-player mode 
  FDT_NEWS.TXT  General information

BINARY FILES:
  CBD_DEMO.PRG  CyberDrome Hoverjet Simulator Demo
  CBD_DEMO.A11  CyberDrome file
  CBD_DEMO.A12  CyberDrome file
  CBD_DEMO.A13  CyberDrome file
  CBD_DEMO.A14  CyberDrome file
  CBD_DEMO.A15  CyberDrome file
  CBD_DEMO.A16  CyberDrome file
  CBD_DEMO.B11  CyberDrome file
  CBD_DEMO.B12  CyberDrome file
  CBD_DEMO.B13  CyberDrome file
  CBD_DEMO.B14  CyberDrome file
  CBD_DEMO.B15  CyberDrome file
  CBD_DEMO.B16  CyberDrome file

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LOADING INSTRUCTIONS
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Cyberdrome may be executed as either a standard PRG file (the default) or as 
an autobooting ACC file.

To run Cyberdrome as a standard PRG file, first set your computer to ST Low 
Resolution mode, insert the Cyberdrome disk and then locate and double-click 
on the CBD_DEMO.PRG file to begin the program.  If you wish, Cyberdrome may be 
installed and run from a hard disk drive simply by copying all of Cyberdrome's 
files to the same directory (folder) on your hard disk.  NOTE:  Be sure to 
disable any screen savers or software accelerators as these may interfere with 
Cyberdrome's graphics displays.  Also note that Atari TT users _must_ execute 
Cyberdrome as a PRG file.

To run Cyberdrome as an autobooting ACC file, insert the Cyberdrome disk and 
then locate the CBD_DEMO.PRG file.  Rename this file to CBD_DEMO.ACC and then 
reboot your computer to automatically load and execute the Cyberdrome 
simulation.  NOTE: CBD_DEMO.ACC is _not_ designed to function as a desktop 
accessory and will not execute from a hard disk drive as an ACC file.

If running Cyberdrome from a floppy diskette, please leave the diskette in 
the drive for duration of game as it will be accessed periodically.

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INTRODUCTION
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WELCOME TO CYBERDROME

CYBERDROME is the name of a Virtual Universe existing inside a permanent 
Memory-Matrix that houses thousands of growing and evolving "Artificial Life" 
programs.  It was designed to be a place where humans could interact directly 
with these intelligent programs using Virtual Reality (VR) Simulators.  This 
once peaceful space is now under attack by rogue programs built by a virus-
infected Supervisor Program called the CyberDrome Jurisdictional Enforcement 
Routine, or CJER (pronounced "SEE-jer").  All of CJER's army of mutated 
programs have been contained within a small area of protected Memory that is 
now designated as the Infected-Program Zone (IPZ).  The mission of the 
CyberForce has been to prevent these programs from escaping the IPZ, and if 
possible, delete all programs controlled by CJER.  You can help us do this by 
running the program CYBERDROME Hoverjet Simulator on your personal computer.  
This program will build a realistic scale-model of CyberDrome's IPZ inside 
your computer's RAM, and allow you to "enter it" using a 3-dimensional program
construct called the Hoverjet.  Your Hoverjet Construct is modeled after a 
light-armored magnetic-lift vehicle.  It is equipped with the latest in 
program-deletion weaponry, as well as some of the most advanced defensive 
subroutines ever made.  It is can alter its physical configuration between 
Armor Mode (double shielding) and Hyper Mode (maximum speed of 400 mph!).

CYBERDROME Hoverjet Simulator is a real-time interactive training simulation 
that is based on the computer-war training techniques developed by the 
CyberForce Academy.  The CYBERDROME Hoverjet Simulator was designed to develop
team strategies between two pilots.  To achieve this, this simulator will link
with any other computer running CyberDrome, using either direct-connection 
(with an RS-232 cable) or by 1200-9600 baud modem.  This will allow both you 
and another person to enter the same sector of CyberDrome, and take on CJER's 
program army as a TEAM.  Since most of you will not be able to find a Team-
partner right away, we have provided a computer-controlled Hoverjet Pilot 
(designated "Cyber-3") who will "keep you company" when you are in SOLO Mode, 
by cruising around the main Memory-Grid serving as your Power re-supply ship. 

Today the Academy is in desperate need of skilled computer pilots.  Patrolling
the growing boundaries of the IPZ will require hundreds of Cybernauts, and the
skills required to operate a Hoverjet, as well as fight intelligent attack 
programs for extended periods, are not found in everyone.  It is hoped that 
by giving away free Demo simulators like this one, future pilots will be 
incouraged to purchase the full CYBERDROME Hoverjet simulator so that they can 
begin their training early, and perhaps one day be selected to join the ranks 
of the CyberForce.
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MISSION PROFILE
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You have been assigned one "Training" Cluster along the Eastern Boundary of 
the Infected-Program Zone.  CJER has modified the IPZ Clusters to operate on 
a Charge/Attack Cycle.  During the Attack Cycle, large Predator-Class Programs
will be attacking your CommPort Base.  The Charge Cycles are used to recharge 
the Predators, and this is when you will be able to go after the Memory-Mine 
which has been established in one of the outer Sectors.  This Memory-Mine will
contain a Transmitter which must be deleted in order to complete your Mission.

As you are digitized into the Base of your CommPort, you will see another 
Hoverjet transport in, directly in front of you.  If you are in SOLO Mode 
(single player), this other pilot will be Cyber-3; a computer-controlled Power
re-supply ship.  If you are in 2-Player Mode, this will be your partner.
To exit the CommPort, head "south" down the central passage to the flashing
blue-white wall; this is an Exit-Gate which will take you up to the main Grid.
Right now this Cluster is in its "Charge" cycle, which means that you have 
about 30 minutes before a Predator Program begins it's attack on your Base, 
so use this time to go out and locate CJER's Memory-Mine.  The entrance to the
Memory-Mine will be located in one of the outer Sectors; look for it's bright 
RED Data-Beam and follow it to the source.  To enter the Memory-Mine, just 
pass into it's Data-Beam and you will be dropped down into the Sub-Grid mining
tunnels.  During the Charge Cycle the Mine entrance will be protected by 
Seekers Missile Programs and Raider Pursuit Programs, so make sure your 
shields are on and try using your Cannon Pulsars to delete them.

In this Training Level, the Transmitter will be located very close to your 
beam-down location.  It will be protected by one Security-Gate.  There will be
a Gate-Access Key located in one of the nearby passages; it is a cube-shaped
object and can be located by the increasing pitch of your key-locator beeper.
Passing over the Key-cube will load it into your inventory.  Now place your 
Hoverjet directly in front of the Security-Gate and press your Gate-Access key
(see keyboard Layout); this will open the Gate.  In front of you now will be 
the Transmitter.  Firing your Vertical Pulsars at it up close will delete it
and cause the entire base to begin a self-destruct cycle.  Turn around and 
quickly head down the passage to the Exit-Gate (flashing blue-white wall) and
leave the Mine before it blows up.  When the Mine deletes itself your Training
Mission will be over, and you will be brought back to the "real" world.  
At this point you can press "R" to restart the Demo Mission if you want.
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DIFFERENCES BETWEEN THIS DEMO AND FULL SIMULATION
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1.  The model of CyberDrome generated by this Demo Simulation is less than
    5 percent of the size of the Full Simulation.

2.  Full Simulation contains 7 Mission Levels and each level contains
    3 active Memory-Mines.  This equals 21 detailed Memory-Mines to explore 
    and attempt destroy; this Demo Simulation has only one "Training" Mission
    level which includes only one "relatively simple" Memory-Mine to explore.
    If you enter CyberDrome with another player in TEAM Mode, the layout of
    the Memory-Mine will be different and a bit larger, although the tactics 
    for deleting the base will be the same as in SOLO Mode.

3.  Full Simulation contains 3 types of Predator-Class Attack Programs;
    1.  BANTAM - modeled after a cross between a flightless bird and a human,
    2.  SPIDER - modeled after a black-widow spider,
    3.  MANTIS - modeled after a Praying Mantis.
    This Demo Version contains only a Class-1 Bantam.

4.  Along with the 7 "War" Missions, Full Simulation allows Team Players 
    to compete against each other in a series of training exercises,
    including a race course where you are allowed to shoot at your opponent; 
    this Demo Simulation allows only a single 1 or 2-pilot War Mission.

5.  30-page Users Manual which includes detailed mission profiles, Hoverjet
    technical specifications, graphic dashboard layouts, graphic keyboard 
    layouts, CommPort base maps, and tips to make you a better Hoverjet pilot. 

6.  Convenient "data folder" packaging allowing easy accessibility and storage
    of your CyberDrome disk and manuals.
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ORDERING INFORMATION
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CYBERDROME Hoverjet Simulator is available from your local dealer 
or can be ordered direct from;

Fair Dinkum Technologies
P.O. Box 2
Los Alamos, NM  USA  87544
(505) 662-7236

Price:  $39.95 + $3 shipping to US and Canada ($7 foreign)
Check, Money Order, MasterCard or Visa accepted
Save money AND the environment!  Request our special "Enviro-Pack" (disk and
manuals only) and deduct $2 from your order.
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