Subject: FAQ: Audio File Formats (part 1 of 2) Newsgroups: alt.binaries.sounds.misc,alt.binaries.sounds.d,comp.dsp,news.answers,comp.answers Followup-to: alt.binaries.sounds.d,comp.dsp Reply-to: guido@cwi.nl Approved: news-answers-request@MIT.Edu Archive-name: audio-fmts/part1 Submitted-by: Guido van Rossum Version: 3.07 Last-modified: 26-Dec-1993 FAQ: Audio File Formats ======================= Table of contents ----------------- Introduction Device characteristics Popular sampling rates Compression schemes Current hardware File formats File conversions Playing audio files on UNIX Playing audio files on micros The Sound Site Newsletter Posting sounds Appendices (in part 2): FTP access for non-internet sites AIFF Format (Audio IFF) The NeXT/Sun audio file format IFF/8SVX Format Playing sound on a PC The EA-IFF-85 documentation US Federal Standard 1016 availability Creative Voice (VOC) file format RIFF WAVE (.WAV) file format U-LAW and A-LAW definitions AVR File Format The Amiga MOD Format Introduction ------------ This is version 3 of this FAQ, which I started in November 1991 under the name "The audio formats guide". I bumped the major version number again at the occasion of the split in two parts: part one is the main text and part two consists of the collection of appendices. I am posting this about once a fortnight, either unchanged (just to inform new readers), or updated (if I learn more or when new hardware or software becomes popular). I post to alt.binaries.sounds.{misc,d} and to comp.dsp, for maximal coverage of people interested in audio, and to {news,comp}.answers, for easy reference. The entire FAQ is also available by anonymous ftp from ftp.cwi.nl [192.16.184.180], directory pub/audio, files AudioFormats.{part1,part2}. BTW: All FAQs, including this one, are available for anonymous ftp on the archive site rtfm.mit.edu in directory /pub/usenet/news.answers/. The name under which a FAQ is archived appears in the "Archive-Name:" line at the top of the article. This FAQ is archived as audio-fmts/part[12]. A companion posting with subject "Changes to: ..." is occasionally posted listing the diffs between a new version and the last. This is not reposted, and it is suppressed when the diffs are bigger than the new version. Send updates, comments and questions to . I'd like to thank everyone who sent updates in the past. --Guido van Rossum, CWI, Amsterdam Device characteristics ---------------------- In this text, I will only use the term "sample" to refer to a single output value from an A/D converter, i.e., a small integer number (usually 8 or 16 bits). Audio data is characterized by the following parameters, which correspond to settings of the A/D converter when the data was recorded. Naturally, the same settings must be used to play the data. - sampling rate (in samples per second), e.g. 8000 or 44100 - number of bits per sample, e.g. 8 or 16 - number of channels (1 for mono, 2 for stereo, etc.) Approximate sampling rates are often quoted in Hz or kHz ([kilo-] Hertz), however, the politically correct term is samples per second (samples/sec). Sampling rates are always measured per channel, so for stereo data recorded at 8000 samples/sec, there are actually 16000 samples in a second. I will sometimes write 8 k as a shorthand for 8000 samples/sec. Multi-channel samples are generally interleaved on a frame-by-frame basis: if there are N channels, the data is a sequence of frames, where each frame contains N samples, one from each channel. (Thus, the sampling rate is really the number of *frames* per second.) For stereo, the left channel usually comes first. The specification of the number of bits for U-LAW (pronounced mu-law -- the u really stands for the Greek letter mu) samples is somewhat problematic. These samples are logarithmically encoded in 8 bits, like a tiny floating point number; however, their dynamic range is that of 12 bit linear data. Source for converting to/from U-LAW (written by Jef Poskanzer) is distributed as part of the SOX package mentioned below; it can easily be ripped apart to serve in other applications. The official definition is the CCITT standard G.711. There exists another encoding similar to U-LAW, called A-LAW, which is used as a European telephony standard. There is less support for it in UNIX workstations. (See the Appendix for some formulae describing U-LAW and A-LAW.) Popular sampling rates ---------------------- Some sampling rates are more popular than others, for various reasons. Some recording hardware is restricted to (approximations of) some of these rates, some playback hardware has direct support for some. The popularity of divisors of common rates can be explained by the simplicity of clock frequency dividing circuits :-). Samples/sec Description 5500 One fourth of the Mac sampling rate (rarely seen). 7333 One third of the Mac sampling rate (rarely seen). 8000 Exactly 8000 samples/sec is a telephony standard that goes together with U-LAW (and also A-LAW) encoding. Some systems use an slightly different rate; in particular, the NeXT workstation uses 8012.8210513, apparently the rate used by Telco CODECs. 11 k Either 11025, a quarter of the CD sampling rate, or half the Mac sampling rate (perhaps the most popular rate on the Mac). 16000 Used by, e.g. the G.722 compression standard. 18.9 k CD-ROM/XA standard. 22 k Either 22050, half the CD sampling rate, or the Mac rate; the latter is precisely 22254.545454545454 but usually misquoted as 22000. (Historical note: 22254.5454... was the horizontal scan rate of the original 128k Mac.) 32000 Used in digital radio, NICAM (Nearly-Instantaneous Companded Audio Multiplex [IBA/BREMA/BBC]) and other TV work, at least in the UK; also long play DAT and Japanese HDTV. 37.8 k CD-ROM/XA standard for higher quality. 44056 This weird rate is used by professional audio equipment to fit an integral number of samples in a video frame. 44100 The CD sampling rate. (DAT players recording digitally from CD also use this rate.) 48000 The DAT (Digital Audio Tape) sampling rate for domestic use. Files samples on SoundBlaster hardware have sampling rates that are divisors of 1000000. While professinal musicians disagree, most people don't have a problem if recorded sound is played at a slightly different rate, say, 1-2%. On the other hand, if recorded data is being fed into a playback device in real time (say, over a network), even the smallest difference in sampling rate can frustrate the buffering scheme used... There may be an emerging tendency to standardize on only a few sampling rates and encoding styles, even if the file formats may differ. The suggested rates and styles are: rate (samp/sec) style mono/stereo 8000 8-bit U-LAW mono 22050 8-bit linear unsigned mono and stereo 44100 16-bit linear signed mono and stereo Compression schemes ------------------- Strange though it seems, audio data is remarkably hard to compress effectively. For 8-bit data, a Huffman encoding of the deltas between successive samples is relatively successful. For 16-bit data, companies like Sony and Philips have spent millions to develop proprietary schemes. Information about PASC (Philips' scheme) can be found in Advanced Digital Audio by Ken C. Pohlmann. Public standards for voice compression are slowly gaining popularity, e.g. CCITT G.721 (ADPCM at 32 kbits/sec) and G.723 (ADPCM at 24 and 40 kbits/sec). (ADPCM == Adaptive Delta Pulse Code Modulation.) Sun Microsoft has placed the source code of a portable implementation of these algorithms (as well as G.711, which defines A-LAW and U-LAW) in the public domain (needless to say, their proprietary implementation distributed in binary form with Solaris is better :-). One place to ftp this source code from is ftp.cwi.nl:/pub/audio/ccitt-adpcm.tar.Z. Source for another 32 kbits/sec ADPCM implementation, assumed to be compatible with Intel's DVI audio format, can be ftp'ed from ftp.cwi.nl:/pub/audio/adpcm.shar. (** NOTE: if you are using v1.0, you should get v1.1, released 17-Dec-1992, which fixes a serious bug -- the quality of v1.1 is claimed to be better than U-LAW **) GSM 06.10 is a speech encoding in use in Europe that compresses 160 13-bit samples into 260 bits (or 33 bytes), i.e. 1650 bytes/sec (at 8000 samples/sec). A free implementation can be ftp'ed from tub.cs.tu-berlin.de, file /pub/tubmik/gsm-1.0.tar.Z. There are also two US federal standards, 1016 (Code excited linear prediction (CELP), 4800 bits/s) and 1015 (LPC-10E, 2400 bits/s). See also the appendix for 1016. Tony Robinson has written a good FAST loss-less compression for lots of different audio formats (particularly good for WAV and MOD files). The software is available by anonymous ftp from svr-ftp.eng.cam.ac.uk [129.169.24.20], directory misc, file shorten-1.08.tar.Z. (Note that U-LAW and silence detection can also be considered compression schemes.) Here's a note about audio codings by Van Jacobson : Several people used the words "LPC" and "CELP" interchangably. They are very different. An LPC (Linear Predictive Coding) coder fits speech to a simple, analytic model of the vocal tract, then throws away the speech & ships the parameters of the best-fit model. An LPC decoder uses those parameters to generate synthetic speech that is usually more-or-less similar to the original. The result is intelligible but sounds like a machine is talking. A CELP (Code Excited Linear Predictor) coder does the same LPC modeling but then computes the errors between the original speech & the synthetic model and transmits both model parameters and a very compressed representation of the errors (the compressed representation is an index into a 'code book' shared between coders & decoders -- this is why it's called "Code Excited"). A CELP coder does much more work than an LPC coder (usually about an order of magnitude more) but the result is much higher quality speech: The FIPS-1016 CELP we're working on is essentially the same quality as the 32Kb/s ADPCM coder but uses only 4.8Kb/s (the same as the LPC coder). The comp.compression FAQ has some text on the 6:1 audio compression scheme used by MPEG (a video compression standard-to-be). It's interesting to note that video compression reaches much higher ratios (like 26:1). This FAQ is ftp'able from rtfm.mit.edu [18.72.1.58] in directory /pub/usenet/news.answers/compression-faq, files part1 and part2. Comp.compression also carries a regular posting "How to uncompress anything" by David Lemson , which (tersely) hints on which program you need to uncompress a file whose name ends in . for almost any conceivable . Ftp'able from ftp.cso.uiuc.edu (128.174.5.59) in the directory /doc/pcnet as the file compression. Documentation on a digital cellular telephone system by Qualcomm Inc. can be ftp'ed from ftp.qualcomm.com:/pub/cdma; the vocoder is in appendix A. Apple has an Audio Compression/Expansion scheme called ACE (on the GS) / MACE (on the Macintosh). It's a lossy scheme that attempts to predict where the wave will go on the next sample. There's very little quality change on 8:4 compression, somewhat more for 8:3. It does guarantee exactly 50% or 62.5% compression, though. I believe MACE uses larger ratios/more loss, but I'm unsure of the specific numbers. (Marc Sira) Current hardware ---------------- I am aware of the following computer systems that can play back and (sometimes) record audio data, with their characteristics. Note that for most systems you can also buy "professional" sampling hardware, which supports much better quality, e.g. >= 44.1 k 16 bits stereo. The characteristics listed here are a rough estimate of the capabilities of the basic hardware only (and even here I am on thin ice, with systems becoming ever more powerful). machine bits max sampling rate #output channels Mac (all types) 8 22k 1 Mac (newer ones) 16 64k 4(128) Apple IIgs 8 32k / >70k 16(st) PC/soundblaster pro 8 ?/(22k st, 44.1k mo) 1(st) PC/soundblaster 16 16 44.1k 1(st) PC/pas 8 44.1k st, 88.2k mo 1(st) PC/pas-16 16 44.1k st, 88.2k mo 1(st) PC/turtle beach multisound 16 44.1k 1(st) PC/cards with aria chipset 16 44.1k 1(st) PC/roland rap-10 16 44.1k 1(st) PC/gravis ultrasound 8/16 44.1k 14-32(st) Atari ST 8 22k 1 Atari STE,TT 8 50k 2 Atari Falcon 030 16 50k 8(st) Amiga 8 varies above 29k 4(st) Sun Sparc U-LAW 8k 1 Sun Sparcst. 10 U-LAW,8,16 48k 1(st) NeXT U-LAW,8,16 44.1k 1(st) SGI Indigo 8,16 48k 4(st) SGI Indigo2,Indy 8,16 48k 16(st,4-channel) Acorn Archimedes ~U-LAW ~180k 8(st) Sony NWS-3xxx U,A,8,16 8-37.8k 1(st) Sony NWS-5xxx U,A,8,16 8-48k 1(st) VAXstation 4000 U-LAW 8k 1 DEC 3000/300-500 U-LAW 8k 1 DEC 5000/20-25 U-LAW 8k 1 Tandy 1000/*L* 8 22k 3 Tandy 2500 8 22k 3 HP9000/705,710,425e U,A-LAW,16 8k 1 HP9000/715,725,735 U,A-LAW,16 48k 1(st) HP9000/755 option: U,A-LAW,16 48k 1(st) NCD MCX terminal U,A,8,16 ? 1(st) 4(st) means "four voices, stereo"; sampling rates xx/yy are different recording/playback rates; *L* is any type with 'L' in it. All these machines can play back sound without additional hardware, although the needed software is not always standard; also, some machines need external hardware to record sound (or to record at higher quality, like the NeXT, whose built-in sampling hardware only does 8000 samples/sec in U-LAW). Please don't send me details on optional or 3rd party hardware, there is too much and it is really beyond the scope of this FAQ. In particular, there is a separate newsgroup devoted to PC sound cards: comp.sys.ibm.pc.soundcard, which includes FAQ of its own (also posted to comp.answers and news.answers). The new VAXstation 4000 (VLC and model 60) series lets you PLAY audio (.au) files, and the package DECsound will let you do the recording. In fact, DECsound is given away free with Motif 1.1 and supports the VAXstation, Sun SPARCstation, DECvoice, and DECaudio devices. Sun sound files work without change. The Alpha systems (DEC 3000 Model 300, 400, 500) also have DECsound bundled with Motif. Notes for the DECstation 5000/20-25: You need either XMedia tools from DEC ($$$$), or the AudioFile package (which works nicely) from crl.dec.com (see below). The audio device is "/dev/bba", you cannot send ".au" files directly to the device, the Xmedia/AF software provide an "audioserver" which must be run to play/record sounds. The SGI Personal IRIS 4D/30 and 4D/35 have the same capabilities as the Indigo. The audio board was optional on the 4D/30. The Indigo2 and Indy features are a superset of the Indigo features. The new Apple Macs have more powerful audio hardware; the latest models have built-in microphones. Software exists for the PC that can play sound on its 1-bit speaker using pulse width modulation (see appendix); the Soundblaster board records at rates up to 13 k and plays back up to 22 k (weird combination, but that's the way it is). Here's some info about the newest Atari machine, the Falcon030. This machine has stereo 16 bit CODECs and a 32 MHz Motorola 56001 that can handle 8 channels of 16 bit audio, up to 50 khz/channel with simultaneous playback and record. The Falcon DMA sound engine is also compatible with the 8 bit stereo DMA used on the STe and TT. All of these systems use signed data. On the NeXT, the Motorola 56001 DSP chip is programmable and you can (in principle) do what you want. The SGI Indigo uses the same DSP chip but it can't be programmed by users -- SGI prefers to offer it as a shared system resource to multiple applications, thus enabling developers to program audio with their Audio Library and avoid code modifications for execution on future machines with different audio hardware, i.e. a different DSP. For example, the Indigo2 and Indy do not have a DSP chip. The Amiga also has a 6-bit volume, which can be used to produce something like a 14-bit output for each voice. The hardware can also use one of each voice-pair to modulate the other in FM (period) or AM (volume, 6-bits). The Acorn Archimedes uses a variation on U-LAW with the bit order reversed and the sign bit in bit 0. Being a 'minority' architecture, Arc owners are quite adept at converting sound/image formats from other machines, and it is unlikely that you'll ever encounter sound in one of the Arc's own formats (there are several). The NCD MCX terminal has audio integrated with its X server. The NCDAudio server is an extension of the X server, working together with it, with stress on the networking capability of sound transmission. The NCDAudio API provides format handling (ULAW8, Linear Unsig 8, Linear Sig 8, Linear Sig 16 MSB, Linear Unsig 16 MSB), flowing (to the server, from the server, to the i/o, from the i/o), wave form generators (Square, Sine, Saw, Constant) and the capability of area broadcast using UDP. Provision for manipulating data files (SND, WAV, VOC & AU) is also provided. CD-I machines form a special category. The following formats are used: - PCM 44.1 kHz standard CD format - ADPCM - Addaptive Delta PCM - Level A 37.8 kHz 8-bit - Level B 37.8 kHz 4-bit - Level C 18.9 kHz 4-bit File formats ------------ Historically, almost every type of machine used its own file format for audio data, but some file formats are more generally applicable, and in general it is possible to define conversions between almost any pair of file formats -- sometimes losing information, however. File formats are a separate issue from device characteristics. There are two types of file formats: self-describing formats, where the device parameters and encoding are made explicit in some form of header, and "raw" formats, where the device parameters and encoding are fixed. Self-describing file formats generally define a family of data encodings, where a header fields indicates the particular encoding variant used. Headerless formats define a single encoding and usually allows no variation in device parameters (except sometimes sampling rate, which can be a pain to figure out other than by listening to the sample). The header of self-describing formats contains the parameters of the sampling device and sometimes other information (e.g. a human-readable description of the sound, or a copyright notice). Most headers begin with a simple "magic word". (Some formats do not simply define a header format, but may contain chunks of data intermingled with chunks of encoding info.) The data encoding defines how the actual samples are stored in the file, e.g. signed or unsigned, as bytes or short integers, in little-endian or big-endian byte order, etc. Strictly spoken, channel interleaving is also part of the encoding, although so far I have seen little variation in this area. Some file formats apply some kind of compression to the data, e.g. Huffman encoding, or simple silence deletion. Here's an overview of popular file formats. Self-describing file formats ---------------------------- extension, name origin variable parameters (fixed; comments) .au or .snd NeXT, Sun rate, #channels, encoding, info string .aif(f), AIFF Apple, SGI rate, #channels, sample width, lots of info .aif(f), AIFC Apple, SGI same (extension of AIFF with compression) .iff, IFF/8SVX Amiga rate, #channels, instrument info (8 bits) .voc Soundblaster rate (8 bits/1 ch; can use silence deletion) .wav, WAVE Microsoft rate, #channels, sample width, lots of info .sf IRCAM rate, #channels, encoding, info none, HCOM Mac rate (8 bits/1 ch; uses Huffman compression) none, MIME Internet (see below) none, NIST SPHERE DARPA speech community (see below) .mod or .nst Amiga (see below) Note that the filename extension ".snd" is ambiguous: it can be either the self-describing NeXT format or the headerless Mac/PC format, or even a headerless Amiga format. I know nothing for sure about the origin of HCOM files, only that there are a lot of them floating around on our system and probably at FTP sites over the world. The filenames usually don't have a ".hcom" extension, but this is what SOX (see below) uses. The file format recognized by SOX includes a MacBinary header, where the file type field is "FSSD". The data fork begins with the magic word "HCOM" and contains Huffman compressed data; after decompression it it is 8 bits unsigned data. IFF/8SVX allows for amplitude contours for sounds (attack/decay/etc). Compression is optional (and extensible); volume is variable; author, notes and copyright properties; etc. AIFF, AIFC and WAVE are similar in spirit but allow more freedom in encoding style (other than 8 bit/sample), amongst others. There are other sound formats in use on Amiga by digitizers and music programs, such as IFF/SMUS. Appendices describes the NeXT and VOC formats; pointers to more info about AIFF, AIFC, 8SVX and WAVE (which are too complex to describe here) are also in appendices. DEC systems (e.g. DECstation 5000) use a variant of the NeXT format that uses little-endian encoding and has a different magic number (0x0064732E in little-endian encoding). Standard file formats used in the CD-I world are IFF but on the disc they're in realtime files. An interesting "interchange format" for audio data is described in the proposed Internet Standard "MIME", which describes a family of transport encodings and structuring devices for electronic mail. This is an extensible format, and initially standardizes a type of audio data dubbed "audio/basic", which is 8-bit U-LAW data sampled at 8000 samples/sec. The "IRCAM" sound file system has now been superseded by the so-called "BICSF" (for Berkeley/IRCAM/CARL Sound File system) software release. More recently, there has been an effort at Princeton (Prof. Paul Lansky) and Stanford (Stephen Travis Pope) to standardize several extensions to BICSF. A description of BICSF and the Princeton/Stanford extensions is available by anonymous ftp from ftp.cwi.nl [192.16.184.180], in directory /pub/audio/BICSF-info. This file contains further ftp pointers to software. A sound file format popular in the DARPA speech community is the NIST SPHERE standard. The most recent version of the SPHERE package is available via anonymous ftp from jaguar.ncsl.nist.gov [129.6.48.157] in compressed tar form as "sphere-v.tar.Z" (where "v" is the version code). The NIST SPHERE header is an object-oriented, 1024-byte blocked, ASCII structure which is prepended to the waveform data. The header is composed of a fixed-format portion followed by an object-oriented variable portion. I have placed a short description of NIST SPHERE on ftp.cwi.nl:/pub/audio/NIST-SPHERE. Finally, a somewhat different but popular format are "MOD" files, usually with extension ".mod" or ".nst" (they can also have a prefix of "mod."). This originated at the Amiga but players now exist for many platforms. MOD files are music files containing 2 parts: (1) a bank of digitized samples; (2) sequencing information describing how and when to play the samples. See the appendix "The Amiga MOD Format" for a description of this file format (and pointers to ftp'able players and example MOD files). Headerless file formats ----------------------- extension origin parameters or name .snd, .fssd Mac, PC variable rate, 1 channel, 8 bits unsigned .ul US telephony 8 k, 1 channel, 8 bit "U-LAW" encoding .snd? Amiga variable rate, 1 channel, 8 bits signed It is usually easy to distinguish 8-bit signed formats from unsigned by looking at the beginning of the data with 'od -b ) SOX/DOS MAC Sound Format file ext type Mac program to convert to 'snd' ---------------------- -------- ---- ------------------------------- Mac snd .snd sfil [n/a] Amiga IFF/8SVX .iff AmigaSndConverter, BST Amiga SoundTracker .mod STrk ModVoicer Audio IFF .aiff AIFF SoundExtractor, Sample Editor, UUTool, BST, M5Mac DSP Designer DSPs SoundHack IRCAM .sf IRCM SoundHack MacMix MSND SoundHack RIFF WAVE .wav SoundExtractor, BST, Balthazar SoundBlaster .voc SoundExtractor, BST SoundDesigner/AudioMedia Sd2f SoundHack Sound[Edit|Cap|Wave] .hcom FSSD SoundExtractor, SoundEdit, Wavicle, BST Sun uLaw/Next .snd .au/.snd NxTS SoundExtractor, SoundHack, au<->snd, UUTool, BST File conversions ---------------- SOX (UNIX, PC, Amiga) --------------------- The most versatile tool for converting between various audio formats is SOX ("Sound Exchange"). It can read and write various types of audio files, and optionally applies some special effects (e.g. echo, channel averaging, or rate conversion). SOX recognizes all filename extensions listed above except ".snd", which would be ambiguous anyway, and ".wav" (but there's a patch, see below). Use type ".au" for NeXT ".snd" files. Mac and PC ".snd" files are completely described by these parameters: -t raw -b -u -r 11000 (or -r 22000 or -r 7333 or -r 5500; 11000 seems to be the most common rate). The source for SOX, version 6, platchlevel 8, was posted to alt.sources, and should be widely archived. (Patch 9 was posted later and incporporates some important .wav fixes.) To save you the trouble of hunting it down, it can be gotten by anonymous ftp from wuarchive.wustl.edu, in the directory usenet/alt.sources/articles, files 7288.Z through 7295.Z. (These files are compressed news articles containing shar files, if you hadn't guessed.) I am sure many sites have similar archives, I'm just listing one that I know of and which carries a lot of this kind of stuff. (Also see the appendix if you don't have Internet access.) A compressed tar file containing the same version of SOX is available by anonymous ftp from ftp.cwi.nl [192.16.184.180], in directory /pub/audio/sox7.tar.Z. You may be able to locate a nearer version using archie! Ports of SOX: - The source as posted should compile on any UNIX and PC system. - A PC version is available by ftp from ftp.cwi.nl (see above) as pub/audio/sox5dos.zip; also available from the garbo mail server. - The latest Amiga SOX is available via anonymous ftp to wuarchive.wustl.edu, files systems/amiga/audio/utils/amisox*. (See below for a non-SOX solution.) The final release of r6 will compile as distributed on the Amiga with SAS/C version 6. Binaries (since many Amiga users do not own compilers) will continue to be available for FTP. SOX usage hints: - Often, the filename extension of sound files posted on the net is wrong. Don't give up, try a few other possibilities using the "-t " option. Remember that the most common file type is unsigned bytes, which can be indicated with "-t ub". You'll have to guess the proper sampling rate, but often it's 11k or 22k. - In particular, with SOX version 4 (or earlier), you have to specify "-t 8svx" for files with an .iff extension. - When converting linear samples to U-LAW using the .au type for the output file, you must specify "-U" for the output file, otherwise you will end up with a file containing a NeXT/Sun header but linear samples -- only the NeXT will play such files correctly. Also, you must explicitly specify an output sampling rate with "-r 8000". (This may seem fixed for most cases in version 5, but it is still occasionally necessary, so I'm keeping this warning in.) Sun Sparc --------- On Sun Sparcs, starting at SunOS 4.1, a program "raw2audio" is provided by Sun (in /usr/demo/SOUND -- see below) which takes a raw U-LAW file and turns it into a ".au" file by prefixing it with an appropriate header. NeXT ---- On NeXTs, you can usually rename .au files to .snd and it'll work like a charm, but some .au files lack header info that the NeXT needs. This can be fixed by using sndconvert: sndconvert -c 1 -f 1 -s 8012.8210513 -o nextfile.snd sunfile.au SGI Indigo, Indigo2, Indy and Personal IRIS ------------------------------------------- SGI supports "soundfiler" (in /usr/sbin), a program similar in spirit to SOX but with a GUI. Soundfiler plays aiff, aifc, NeXT/Sun and .wav formats. It can do conversions between any of these formats and to and from raw formats including mulaw. It also does sample rate conversions. Three shell commands are also provided that give the same functionality: "sfplay", "sfconvert", and "aifcresample" (all in /usr/sbin). Amiga ----- Mike Cramer's SoundZAP can do no effects except rate change and it only does conversions to IFF, but it is generally much faster than SOX. (Ftp'able from the same directory as amisox above.) Newer versions of OmniPlay (see below) will also convert to IFF. Tandy ----- The Tandy 1000 uses a (proprietary?) compressed format. There is a PD Mac to Tandy conversion program called CONVERT. Leonard Erickson writes: There is a WAV driver from Tandy if people ask. There also appears to be a program that purports to convert other formats to Tandy, but I haven't tested this one yet. Apple Macintosh --------------- Bill Houle sent the following list: Popular commercial apps are indicated with a [*]. All other programs mentioned are shareware/freeware available from SUMEX and the various mirror sites, or check archie for the nearest FTP location. MAC SOUND CONVERSION PROGRAMS SoundHack [Tom Erbe, tom@mills.edu] Can read/write Sound Designer II, Audio IFF, IRCAM, DSP Designer and NeXT .snd (or Sun .au); 8-bit uLaw, 8-bit linear, 32-bit floating point and 16-bit linear data encoding. Can read (but not write) raw data files. Implements soundfile convolution, a phase vocoder, a binaural filter and an amplitude analysis & gain change module. SoundExtractor [Alberto Ricci, FRicci@polito.it] Extracts 'snd' resources, AIFF, SoundEdit, VOC, and WAV data from practically anything, converting to 'snd' files. Balthazar [Craig Marciniak, AOL:TemplarDev] Converts WAV files to 'snd'. Brian's Sound Tool [Brian Scott, bscott@ironbark.ucnv.edu.au] Converts 'snd' or SoundEdit to WAV. Can also convert WAV, VOC, AIFF, Amiga 8SVX and uLaw to 'snd'. AmigaSndConverter [Povl H. Pederson, eco861771@ecostat.aau.dk] Converts Amiga IFF/8SVX to Mac 'snd'. au<->Mac [Victor J. Heinz, vic:wbst128@xerox.com] Converts Sun uLaw to Mac 'snd'. ULAW [Rod Kennedy, rod@faceng.anu.edu.au] Converts 'snd' to Sun uLaw. UUTool [Bernie Wieser, wieser@acs.ucalgary.ca] Primarily a uuencode/decode program, but in true Swiss Army Knife fashion can also read/write Sun uLaw, AIFF, and 'snd' files. ModVoicer [Kip Walker, Kip_Walker@mcimail.com] Converts Amiga MOD voices into SoundEdit files or 'snd' resources. Music 5 Mac [Simone Bettini, space@maya.dei.unipd.it] Primarily a Music Synthesis system, but can also convert between 'snd', AIFF, and IBM .DAT(?). Playing audio files on UNIX --------------------------- The commands needed to play an audio file depend on the file format and the available hardware and software. Most systems can only directly play sound in their native format; use a conversion program (see above) to play other formats. Sun Sparcstation running SunOS 4.x ---------------------------------- Raw U-LAW files can be played using "cat file >/dev/audio". A whole package for dealing with ".au" files is provided by Sun on an experimental basis, in /usr/demo/SOUND. You may have to compile the programs first. (If you can't find this directory, either you are not running SunOS 4.1 yet, or your system administrator hasn't installed it -- go ask him for it, not me!) The program "play" in this directory recognizes all files in Sun/NeXT format, but a SS 1 or 2 can play only those using U-LAW encoding at 8 k -- the SS 10 hardware plays other encodings, too. If you ca't find "play", you can also cat a ".au" file to /dev/audio, if it uses U-LAW; the header will sound like a short burst of noise but the rest of the data will sound OK (really, the only difference in this case between raw U-LAW and ".au" files is the header; the U-LAW data is exactly the same). Finally, OpenWindows 3.0 has a full-fledged audio tool. You can drop audio file icons into it, edit them, etc. Sun Sparcstation running Solaris 2.0 ------------------------------------ Under SVR4 (and hence Solaris 2.0), writing to /dev/audio from the shell is a bad idea, because the device driver will flush its queue as soon as the file is closed. Use "audioplay" instead. The supported formats and sampling rates are the same as above. NeXT ---- On NeXT machines, the standard "sndplay" program can play all NeXT format files (this include Sun ".au" files). It supports at least U-LAW at 8 k and 16 bits samples at 22 or 44.1 k. It attempts on-the-fly conversions for other formats. Sound files are also played if you double-click on them in the file browser. SGI Indigo, Indigo2, Indy and Personal IRIS ------------------------------------------- On SGI Indigo, Indigo2, Indy and the 4D/30 and /35 Personal IRIS workstations, "WorkSpace" plays audio files in .aiff, .aifc, .au, and .wav formats if you double click them and the sampling rate is one of 8000, 11025, 16000, 22050, 32000, 44100, or 48000. On the Personal IRIS, you need to have the audio board installed (check the output from hinv) and you must run IRIX 3.3.2 or 4.0 or higher. These files can also be played with "soundfiler" and "sfplay". ".aiff" and ".aifc" files at the above sampling rates can also be played with playaifc. (All in /usr/sbin) There is no simple /dev/audio interface on these SGI machines. (There was one on 4D/25 machines, reading and writing signed linear 8-bit samples at rates of 8, 16 and 32 k.) A program "playulaw" was posted as part of the "radio 2.0" release that I posted to several source groups; it plays raw U-LAW files on the Indigo, Indigo2, Indy or Personal IRIS audio hardware. Sony NEWS --------- The whole current Sony NEWS line (laptop, desktop, server) have builtin sound capabilities. You can buy an external board for the older NEWS machines. In the default mode (8k/8-bit mulaw), Sun .au files are directly supported (you can 'cat' .au files to /dev/sb0 and have them play.) The /usr/sony/bin/sbplay command on NEWS-OS 6.0 also supports Sun .au files. Others ------ Most other UNIX boxes don't have audio hardware and thus can't play audio data. This is actually rapidly changing and most new hardware that hits the market has some form of audio support. Unfortunately there is no single portable interface for audio that comes near the acceptance and functionality (let alone code size :-) of X11 for graphics. There are at least two network-transparent packages, both in some way based on the X11 architecture, that attempt to fillo the gap: DEC CRL's AudioFile supports Digital RISC systems running Ultrix, Digital Alpha AXP systems running OSF/1, Sun Sparcs, and SGI AL-capable systems (e.g., Indigo, Indy). The source kit is located at ftp site crl.dec.com [192.58.206.2] in /pub/DEC/AF. NCD's NetAudio supports NCD's MCX line of X terminals as well as Sparcs running either SunOS 4.1.3 or Solaris 2.2, using the /dev/audio interface (they claim it should be easy to port). The source it located at ftp.x.org [198.112.44.100] in contrib/netaudio. It is also ported to SGI (tested on IRIX 5.x), and there are unconfirmed rumors that it is being ported to SCI and Linux. Playing audio files on the Vaxstation 4000 (VMS) ------------------------------------------------ 1) Without DECsound ".au" files can be played by COPYING them to device "SOA0:". This device is set up by enabling the driver SODRIVER. You can use the following command file: $!---------------- cut here ------------------------------- $! sound_setup.com enable SOUND driver $ run sys$system:sysgen connect soa0 /adapter=0 /csr=%x0e00 /vector=%o304 /driver=sodriver exit $ exit $!----------------- cut here ------------------------------------ 2) With DECsound (bundled with motif) Just start DECsound by selecting it from the session manager in the applications menu. (Not there use "@vue$library:sound$vue_startup"). Make sure settings; device type (vaxstation 4000) and play settings (headphone jack) are selected. To play files from the DCL prompt (handy if you want to play sounds on a remote workstation) set a symbol up as follows; PLAY == "$DECSOUND -VOLUME 50 -PLAY" usage; DCL> play sound.au 3) Audio port The external audio port comes with a telephone-jack-like port. For starters, you can plug a telephone RECEIVER right into this port to hear your first sound files. After that, you can use the adapter (that came with the VaxStation), and plug in a small set of stereo speakers or headphones (the kind you'd plug into a WALKMAN, for example), for more volume. The adapter also has a microphone plug so that you can record sounds if DECsound is installed. Playing audio files on micros ----------------------------- Most micros have at least a speaker built in, so theoretically all you need is the right software. Unfortunately most systems don't come bundled with sound-playing software, so there are many public domain or shareware software packages, each with their own bugs and features. Most separate sound recording hardware also comes with playing software, most of which can play sound (in the file format used by that hardware) even on machines that don't have that hardware installed. PC or compatible ---------------- Chris S. Craig announces the following software for PCs: ScopeTrax This is a complete PC sound player/editor package. Sounds can be played back at ANY rate between 1kHz to 65kHz through the PC speaker or the Sound Blaster. It supports several file formats including VOC, IFF/8SVX, raw signed and raw unsigned. A separate executable is provided to convert .au and mu-law to raw format. ScopeTrax requires EGA/VGA graphics for editing and displaying sounds on a REALTIME oscilloscope. The package also includes: * An expanded memory player which can play sounds larger than 640K in size. * Basic (rough) sound compression/uncompression utilities. * Complete documentation. The package is FREEWARE! It is available on SIMTEL in the PD1:[MSDOS.SOUND] directory. One of the appendices below contains a list of more programs to play sound on the PC. Atari ----- For sounds on Atari STs - programs are in the atari/sound/players directory on atari.archive.umich.edu (141.211.164.8). Tandy ----- On a Tandy 1000, sounds can be played and recorded with DeskMate Sound (SOUND.PDM), or if they not stored in compressed format, they can also be played be a program called PLAYSND. No indication of whether PLAYSND is PD or not. It hasn't been updated since March of 89. Amiga ----- On the Amiga, OmniPlay by David Champion plays and converts IFF-8SVX, AIFF, WAV, VOC, .au, .snd, and 8 bit raw (signed, unsigned, u-law) samples. As of version 1.23, OmniPlay will also convert any playable sample to 8SVX. Files: wuarchive.wustl.edu in /systems/amiga/audio/sampleplayers/oplay123.lha (?) amiga.physik.unizh.ch in mus/play/oplay123.lha Apple Macintosh --------------- Malcolm Slaney from Apple writes: "We do have tools to play sound back on most of our Unix hosts. We wrote a program called TcpPlay that lets us read a sound file on a Unix host, open a TCP/IP connection to the Mac on my desk, and plays the file. We think of it as X windows for sound (at least a step in that direction.) This software is available for anonymous FTP from ftp.apple.com [IP address 130.43.2.3 -- Guido]. Look for ~ftp/pub/TcpPlay/TcpPlay.sit.hqx. Finally, there are MANY tools for working with sound on the Macintosh. Three applications that come to mind immediately are SoundEdit (formerly by Farralon and now by MacroMind/Paracomp), Alchemy and Eric Keller's Signalyze. There are lots of other tools available for sound editing (including some of the QuickTime Movie tools.)" Bill Houle sent the following lists: Popular commercial apps are indicated with a [*]. All other programs mentioned are shareware/freeware available from SUMEX and the various mirror sites, or check archie for the nearest FTP location. MAC SOUND EDITORS Sample Editor [Garrick McFarlane, McFarlaneGA@Kirk.Vax.Aston.Ac.UK] Plays AIFF and 'snd' sounds. Can convert between AIFF and 'snd'. Can record from built-in mic. Can add effects such as fade, normalize, delay, etc. Wavicle [Lee Fyock] Plays SoundEdit files. Can convert to 'snd'. Can record from built-in mic. Can add effects such as fade, filter, reverb, etc. [*]SoundEdit/SoundEdit Pro [Farallon/MacroMind*Paracomp] Plays SoundEdit and 'snd' sounds. Can read/write SoundEdit files and 'snd' sounds. Can record from built-in mic. Can add effects such as echo, filter, reverb, etc. MAC SOUND PLAYERS Sound-Tracker [Frank Seide] Plays Amiga SoundTracker files in foreground or background. Macintosh Tracker [Thomas R. Lawrance, tomlaw@world.std.com] Plays Amiga SoundTracker files in foreground or background. A port of Marc Espie's Unix Tracker version with Frank Seide's core player thrown in for good measure. The Player [Antoine Rosset & Mike Venturi] Plays AIFF, SoundEdit, MOD, and 'snd' files. SoundMaster (aka [*]Kaboom!) [Bruce Tomlin] Associates SoundEdit files to MacOS events. SndControl [Riccardo Ettore, 72277.1344@compuserve.com] Associates 'snd' sounds to MacOS events. Canon 2 [Glenn Anderson, glenn@otago.ac.nz; Jeff Home, jeff@otago.ac.nz] Plays AIFF or 'snd' files in foreground or background. The Sound Site Newsletter ------------------------- An electronic publication with lots of info about digitised sound and sound formats, albeit mostly on PCs, is "The Sound Site Newsletter", maintained by David Komatsu . Issue 14 appeared in July 1993. As of that issue, the Sound Site Newsletter has expanded its charter to include commercial products and will appear monthly. There is now also a sound site network of ftp servers, bulletin boards and authors. The Sound Site Newsletter (once again!) has its own ftp site: sound.usach.cl. The Sound Newsletter is posted to: comp.sys.ibm.pc.soundcard comp.sys.ibm.pc.misc rec.games.misc FTP: oak.oakland.edu (misc/sound) garbo.uwasa.fi (pc/sound) sound.usach.cl (pub/Sound/Newsltr) [Home Base] Posting sounds -------------- The newsgroup alt.binaries.sounds.misc is dedicated to postings containing sound. (Discussions related to such postings belong in alt.binaries.sounds.d.) There is no set standard for posting sounds; uuencoded files in most popular formats are welcome, if split in parts under 50 kBytes. To accomodate automatic decoding software (such as the ":decode" command of the nn newsreader), please place a part indicator of the form (mm/nn) at the end of your subject meaning this is number mm of a total of nn part. It is recommended to post sounds in the format that was used for the original recording; conversions to other formats often lose information and would do people with identical hardware as the poster no favor. For instance, convering 8-bit linear sound to U-LAW loses the lower few bits of the data, and rate changing conversions almost always add noise. Converting from U-LAW to linear requires expansion to 16 bit samples if no information loss is allowed! U-LAW data is best posted with a NeXT/Sun header. If you have to post a file in a headerless format (usually 8-bit linear, like ".snd"), please add a description giving at least the sampling rate and whether the bytes are signed (zero at 0) or unsigned (zero at 0200). However, it is highly recommended to add a header that indicates the sampling rate and encoding scheme; if necessary you can use SOX to add a header of your choice to raw data. Compression of sound files usually isn't worth it; the standard "compress" algorithm doesn't save much when applied to sound data (typically at most 10-20 percent), and compression algorithms specifically designed for sound (e.g. NeXT's) are usually proprietary. (See also the section "Compression schemes" earlier.) Subject: FAQ: Audio File Formats (part 2 of 2) Newsgroups: alt.binaries.sounds.misc,alt.binaries.sounds.d,comp.dsp,news.answers,comp.answers Followup-to: alt.binaries.sounds.d,comp.dsp Reply-to: guido@cwi.nl Approved: news-answers-request@MIT.Edu Archive-name: audio-fmts/part2 Submitted-by: Guido van Rossum Version: 3.05 Last-modified: 27-Sep-1993 Appendices ========== Here are some more detailed pieces of info that I received by e-mail. They are reproduced here virtually without much editing. Table of contents ----------------- FTP access for non-internet sites AIFF Format (Audio IFF) The NeXT/Sun audio file format IFF/8SVX Format Playing sound on a PC The EA-IFF-85 documentation US Federal Standard 1016 availability Creative Voice (VOC) file format RIFF WAVE (.WAV) file format U-LAW and A-LAW definitions AVR File Format The Amiga MOD Format ------------------------------------------------------------------------ FTP access for non-internet sites --------------------------------- From the sci.space FAQ: Sites not connected to the Internet cannot use FTP directly, but there are a few automated FTP servers which operate via email. Send mail containing only the word HELP to ftpmail@decwrl.dec.com or bitftp@pucc.princeton.edu, and the servers will send you instructions on how to make requests. (The bitftp service is no longer available through UUCP gateways due to complaints about overuse :-( ) Also: FAQ lists are available by anonymous FTP from rftm.mit.edu and by email from mail-server@rtfm.mit.edu (send a message containing "help" for instructions about the mail server). ------------------------------------------------------------------------ AIFF Format (Audio IFF) and AIFC -------------------------------- This format was developed by Apple for storing high-quality sampled sound and musical instrument info; it is also used by SGI and several professional audio packages (sorry, I know no names). An extension, called AIFC or AIFF-C, supports compression (see the last item below). I've made a BinHex'ed MacWrite version of the AIFF spec (no idea if it's the same text as mentioned below) available by anonymous ftp from ftp.cwi.nl [192.16.184.180]; the file is /pub/audio/AudioIFF1.2.hqx. A newer version is also available: /pub/audio/AudioIFF1.3.hqx. But you may be better off with the AIFF-C specs, see below. Mike Brindley (brindley@ece.orst.edu) writes: "The complete AIFF spec by Steve Milne, Matt Deatherage (Apple) is available in 'AMIGA ROM Kernal Reference Manual: Devices (3rd Edition)' 1991 by Commodore-Amiga, Inc.; Addison-Wesley Publishing Co.; ISBN 0-201-56775-X, starting on page 435 (this edition has a charcoal grey cover). It is available in most bookstores, and soon in many good librairies." According to Mark Callow (msc@sgi.com): A PostScript version of the AIFF-C specification is available via anonymous ftp on FTP.SGI.COM (192.48.153.1) as /sgi/aiff-c.9.26.91.ps. Benjamin Denckla writes: A piece of information that may be of some use to people who want to use AIFF files with their Macintosh Think C programs: AIFF data structures are contained in the file AIFF.h in the "Apple #Includes" folder that comes on the distribution disks. I found this out a little too late: I had already coded my own structures. I assume that this header file comes with Apple programming products like MPW [C|C++] as well. An important file format for the Mac which is only mentioned once in the FAQ is the Sound Designer II file format. There is also an older Sound Designer I format. I have the SDII format in electronic form but I don't think I'm at liberty to distribute it. It can be obtained by applying to become a 3rd Party Developer for Digidesign. This process is simple (1-page application) and free. Call Digidesign at 415-688-0600 for information. The SDII file format is interesting in that all non-sample data (sample rate, channels, etc.) is contained in the resource fork and the data fork contains sample data only. ------------------------------------------------------------------------ The NeXT/Sun audio file format ------------------------------ Here's the complete story on the file format, from the NeXT documentation. (Note that the "magic" number is ((int)0x2e736e64), which equals ".snd".) Also, at the end, I've added a litte document that someone posted to the net a couple of years ago, that describes the format in a bit-by-bit fashion rather than from C. I received this from Doug Keislar, NeXT Computer. This is also the Sun format, except that Sun doesn't recognize as many format codes. I added the numeric codes to the table of formats and sorted it. SNDSoundStruct: How a NeXT Computer Represents Sound The NeXT sound software defines the SNDSoundStruct structure to represent sound. This structure defines the soundfile and Mach-O sound segment formats and the sound pasteboard type. It's also used to describe sounds in Interface Builder. In addition, each instance of the Sound Kit's Sound class encapsulates a SNDSoundStruct and provides methods to access and modify its attributes. Basic sound operations, such as playing, recording, and cut-and-paste editing, are most easily performed by a Sound object. In many cases, the Sound Kit obviates the need for in-depth understanding of the SNDSoundStruct architecture. For example, if you simply want to incorporate sound effects into an application, or to provide a simple graphic sound editor (such as the one in the Mail application), you needn't be aware of the details of the SNDSoundStruct. However, if you want to closely examine or manipulate sound data you should be familiar with this structure. The SNDSoundStruct contains a header, information that describes the attributes of a sound, followed by the data (usually samples) that represents the sound. The structure is defined (in sound/soundstruct.h) as: typedef struct { int magic; /* magic number SND_MAGIC */ int dataLocation; /* offset or pointer to the data */ int dataSize; /* number of bytes of data */ int dataFormat; /* the data format code */ int samplingRate; /* the sampling rate */ int channelCount; /* the number of channels */ char info[4]; /* optional text information */ } SNDSoundStruct; SNDSoundStruct Fields magic magic is a magic number that's used to identify the structure as a SNDSoundStruct. Keep in mind that the structure also defines the soundfile and Mach-O sound segment formats, so the magic number is also used to identify these entities as containing a sound. dataLocation It was mentioned above that the SNDSoundStruct contains a header followed by sound data. In reality, the structure only contains the header; the data itself is external to, although usually contiguous with, the structure. (Nonetheless, it's often useful to speak of the SNDSoundStruct as the header and the data.) dataLocation is used to point to the data. Usually, this value is an offset (in bytes) from the beginning of the SNDSoundStruct to the first byte of sound data. The data, in this case, immediately follows the structure, so dataLocation can also be thought of as the size of the structure's header. The other use of dataLocation, as an address that locates data that isn't contiguous with the structure, is described in "Format Codes," below. dataSize, dataFormat, samplingRate, and channelCount These fields describe the sound data. dataSize is its size in bytes (not including the size of the SNDSoundStruct). dataFormat is a code that identifies the type of sound. For sampled sounds, this is the quantization format. However, the data can also be instructions for synthesizing a sound on the DSP. The codes are listed and explained in "Format Codes," below. samplingRate is the sampling rate (if the data is samples). Three sampling rates, represented as integer constants, are supported by the hardware: Constant Sampling Rate (samples/sec) SND_RATE_CODEC 8012.821 (CODEC input) SND_RATE_LOW 22050.0 (low sampling rate output) SND_RATE_HIGH 44100.0 (high sampling rate output) channelCount is the number of channels of sampled sound. info info is a NULL-terminated string that you can supply to provide a textual description of the sound. The size of the info field is set when the structure is created and thereafter can't be enlarged. It's at least four bytes long (even if it's unused). Format Codes A sound's format is represented as a positive 32-bit integer. NeXT reserves the integers 0 through 255; you can define your own format and represent it with an integer greater than 255. Most of the formats defined by NeXT describe the amplitude quantization of sampled sound data: Value Code Format 0 SND_FORMAT_UNSPECIFIED unspecified format 1 SND_FORMAT_MULAW_8 8-bit mu-law samples 2 SND_FORMAT_LINEAR_8 8-bit linear samples 3 SND_FORMAT_LINEAR_16 16-bit linear samples 4 SND_FORMAT_LINEAR_24 24-bit linear samples 5 SND_FORMAT_LINEAR_32 32-bit linear samples 6 SND_FORMAT_FLOAT floating-point samples 7 SND_FORMAT_DOUBLE double-precision float samples 8 SND_FORMAT_INDIRECT fragmented sampled data 9 SND_FORMAT_NESTED ? 10 SND_FORMAT_DSP_CORE DSP program 11 SND_FORMAT_DSP_DATA_8 8-bit fixed-point samples 12 SND_FORMAT_DSP_DATA_16 16-bit fixed-point samples 13 SND_FORMAT_DSP_DATA_24 24-bit fixed-point samples 14 SND_FORMAT_DSP_DATA_32 32-bit fixed-point samples 15 ? 16 SND_FORMAT_DISPLAY non-audio display data 17 SND_FORMAT_MULAW_SQUELCH ? 18 SND_FORMAT_EMPHASIZED 16-bit linear with emphasis 19 SND_FORMAT_COMPRESSED 16-bit linear with compression 20 SND_FORMAT_COMPRESSED_EMPHASIZED A combination of the two above 21 SND_FORMAT_DSP_COMMANDS Music Kit DSP commands 22 SND_FORMAT_DSP_COMMANDS_SAMPLES ? [Some new ones supported by Sun. This is all I currently know. --GvR] 23 SND_FORMAT_ADPCM_G721 24 SND_FORMAT_ADPCM_G722 25 SND_FORMAT_ADPCM_G723_3 26 SND_FORMAT_ADPCM_G723_5 27 SND_FORMAT_ALAW_8 Most formats identify different sizes and types of sampled data. Some deserve special note: -- SND_FORMAT_DSP_CORE format contains data that represents a loadable DSP core program. Sounds in this format are required by the SNDBootDSP() and SNDRunDSP() functions. You create a SND_FORMAT_DSP_CORE sound by reading a DSP load file (extension ".lod") with the SNDReadDSPfile() function. -- SND_FORMAT_DSP_COMMANDS is used to distinguish sounds that contain DSP commands created by the Music Kit. Sounds in this format can only be created through the Music Kit's Orchestra class, but can be played back through the SNDStartPlaying() function. -- SND_FORMAT_DISPLAY format is used by the Sound Kit's SoundView class. Such sounds can't be played. -- SND_FORMAT_INDIRECT indicates data that has become fragmented, as described in a separate section, below. -- SND_FORMAT_UNSPECIFIED is used for unrecognized formats. Fragmented Sound Data Sound data is usually stored in a contiguous block of memory. However, when sampled sound data is edited (such that a portion of the sound is deleted or a portion inserted), the data may become discontiguous, or fragmented. Each fragment of data is given its own SNDSoundStruct header; thus, each fragment becomes a separate SNDSoundStruct structure. The addresses of these new structures are collected into a contiguous, NULL-terminated block; the dataLocation field of the original SNDSoundStruct is set to the address of this block, while the original format, sampling rate, and channel count are copied into the new SNDSoundStructs. Fragmentation serves one purpose: It avoids the high cost of moving data when the sound is edited. Playback of a fragmented sound is transparent-you never need to know whether the sound is fragmented before playing it. However, playback of a heavily fragmented sound is less efficient than that of a contiguous sound. The SNDCompactSamples() C function can be used to compact fragmented sound data. Sampled sound data is naturally unfragmented. A sound that's freshly recorded or retrieved from a soundfile, the Mach-O segment, or the pasteboard won't be fragmented. Keep in mind that only sampled data can become fragmented. _________________________ >From mentor.cc.purdue.edu!purdue!decwrl!ucbvax!ziploc!eps Wed Apr 4 23:56:23 EST 1990 Article 5779 of comp.sys.next: Path: mentor.cc.purdue.edu!purdue!decwrl!ucbvax!ziploc!eps >From: eps@toaster.SFSU.EDU (Eric P. Scott) Newsgroups: comp.sys.next Subject: Re: Format of NeXT sndfile headers? Message-ID: <445@toaster.SFSU.EDU> Date: 31 Mar 90 21:36:17 GMT References: <14978@phoenix.Princeton.EDU> Reply-To: eps@cs.SFSU.EDU (Eric P. Scott) Organization: San Francisco State University Lines: 42 In article <14978@phoenix.Princeton.EDU> bskendig@phoenix.Princeton.EDU (Brian Kendig) writes: >I'd like to take a program I have that converts Macintosh sound files >to NeXT sndfiles and polish it up a bit to go the other direction as >well. Two people have already submitted programs that do this (Christopher Lane and Robert Hood); check the various NeXT archive sites. > Could someone please give me the format of a NeXT sndfile >header? "big-endian" 0 1 2 3 +-------+-------+-------+-------+ 0 | 0x2e | 0x73 | 0x6e | 0x64 | "magic" number +-------+-------+-------+-------+ 4 | | data location +-------+-------+-------+-------+ 8 | | data size +-------+-------+-------+-------+ 12 | | data format (enum) +-------+-------+-------+-------+ 16 | | sampling rate (int) +-------+-------+-------+-------+ 20 | | channel count +-------+-------+-------+-------+ 24 | | | | | (optional) info string 28 = minimum value for data location data format values can be found in /usr/include/sound/soundstruct.h Most common combinations: sampling channel data rate count format voice file 8012 1 1 = 8-bit mu-law system beep 22050 2 3 = 16-bit linear CD-quality 44100 2 3 = 16-bit linear ------------------------------------------------------------------------ IFF/8SVX Format --------------- Newsgroups: alt.binaries.sounds.d,alt.sex.sounds Subject: Format of the IFF header (Amiga sounds) Message-ID: <2509@tardis.Tymnet.COM> From: jms@tardis.Tymnet.COM (Joe Smith) Date: 23 Oct 91 23:54:38 GMT Followup-To: alt.binaries.sounds.d Organization: BT North America (Tymnet) The first 12 bytes of an IFF file are used to distinguish between an Amiga picture (FORM-ILBM), an Amiga sound sample (FORM-8SVX), or other file conforming to the IFF specification. The middle 4 bytes is the count of bytes that follow the "FORM" and byte count longwords. (Numbers are stored in M68000 form, high order byte first.) ------------------------------------------ FutureSound audio file, 15000 samples at 10.000KHz, file is 15048 bytes long. 0000: 464F524D 00003AC0 38535658 56484452 FORM..:.8SVXVHDR F O R M 15040 8 S V X V H D R 0010: 00000014 00003A98 00000000 00000000 ......:......... 20 15000 0 0 0020: 27100100 00010000 424F4459 00003A98 '.......BODY..:. 10000 1 0 1.0 B O D Y 15000 0000000..03 = "FORM", identifies this as an IFF format file. FORM+00..03 (ULONG) = number of bytes that follow. (Unsigned long int.) FORM+03..07 = "8SVX", identifies this as an 8-bit sampled voice. ????+00..03 = "VHDR", Voice8Header, describes the parameters for the BODY. VHDR+00..03 (ULONG) = number of bytes to follow. VHDR+04..07 (ULONG) = samples in the high octave 1-shot part. VHDR+08..0B (ULONG) = samples in the high octave repeat part. VHDR+0C..0F (ULONG) = samples per cycle in high octave (if repeating), else 0. VHDR+10..11 (UWORD) = samples per second. (Unsigned 16-bit quantity.) VHDR+12 (UBYTE) = number of octaves of waveforms in sample. VHDR+13 (UBYTE) = data compression (0=none, 1=Fibonacci-delta encoding). VHDR+14..17 (FIXED) = volume. (The number 65536 means 1.0 or full volume.) ????+00..03 = "BODY", identifies the start of the audio data. BODY+00..03 (ULONG) = number of bytes to follow. BODY+04..NNNNN = Data, signed bytes, from -128 to +127. 0030: 04030201 02030303 04050605 05060605 0040: 06080806 07060505 04020202 01FF0000 0050: 00000000 FF00FFFF FFFEFDFD FDFEFFFF 0060: FDFDFF00 00FFFFFF 00000000 00FFFF00 0070: 00000000 00FF0000 00FFFEFF 00000000 0080: 00010000 000101FF FF0000FE FEFFFFFE 0090: FDFDFEFD FDFFFFFC FDFEFDFD FEFFFEFE 00A0: FFFEFEFE FEFEFEFF FFFFFEFF 00FFFF01 This small section of the audio sample shows the number ranging from -5 (0xFD) to +8 (0x08). Warning: Do not assume that the BODY starts 48 bytes into the file. In addition to "VHDR", chunks labeled "NAME", "AUTH", "ANNO", or "(c) " may be present, and may be in any order. You will have to check the byte count in each chunk to determine how many bytes to skip. ------------------------------------------------------------------------ Playing sound on a PC --------------------- From: Eric A Rasmussen Any turbo PC (8088 at 8 Mhz or greater)/286/386/486/etc. can produce a quality playback of single channel 8 bit sounds on the internal (1 bit, 1 channel) speaker by utilizing Pulse-Width-Modulation, which toggles the speaker faster than it can physically move to simulate positions between fully on and fully off. There are several PD programs of this nature that I know of: REMAC - Plays MAC format sound files. Files on the Macintosh, at least the sound files that I've ripped apart, seem to contain 3 parts. The first two are info like what the file icon looks like and other header type info. The third part contains the raw sample data, and it is this portion of the file which is saved to a seperate file, often named with the .snd extension by PC users. Personally, I like to name the files .s1, .s2, .s3, or .s4 to indicate the sampling rate of the file. (-s# is how to specify the playback rate in REMAC.) REMAC provides playback rates of 5550hz, 7333hz, 11 khz, & 22 khz. REMAC2 - Same as REMAC, but sounds better on higher speed machines. REPLAY - Basically same as REMAC, but for playback of Atari ST sounds. Apparently, the Atari has two sound formats, one of which sounds like garbage if played by REMAC or REPLAY in the incorrect mode. The other file format works fine with REMAC and so appears to be 'normal' unsigned 8-bit data. REPLAY provides playback rates of 11.5 khz, 12.5 khz, 14 khz, 16 khz, 18.5 khz, 22khz, & 27 khz. These three programs are all by the same author, Richard E. Zobell who does not have an internet mail address to my knowledge, but does have a GEnie email address of R.ZOBELL. Additionally, there are various stand-alone demos which use the internal speaker, of which there is one called mushroom which plays a 30 second advertising jingle for magic mushroom room deoderizers which is pretty humerous. I've used this player to playback samples that I ripped out of the commercial game program Mean Streets, which uses something they call RealSound (tm) to playback digital samples on the internal speaker. (Of course, I only do this on my own system, and since I own the game, I see no problems with it.) For owners of 8 Mhz 286's and above, the option to play 4 channel 8 bit sounds (with decent quality) on the internal speaker is also a reality. Quite a number of PD programs exist to do this, including, but not limited to: ModEdit, ModPlay, ScreamTracker, STM, Star Trekker, Tetra, and probably a few more. All these programs basically make use of various sound formats used by the Amiga line of computers. These include .stm files, .mod files [a.k.a. mod. files], and .nst files [really the same hing]. Also, these programs pretty much all have the option to playback the sound to add-on hardware such as the SoundBlaster card, the Covox series of devices, and also to direct the data to either one or two (for stereo) parallel ports, which you could attach your own D/A's to. (From what I have seen, the Covox is basically an small amplified speaker with a D/A which plugs into the parallel port. This sounds very similiar to the Disney Sound System (DSS) which people have been talking about recently.) ------------------------------------------------------------------------ The EA-IFF-85 documentation --------------------------- From: dgc3@midway.uchicago.edu As promised, here's an ftp location for the EA-IFF-85 documentation. It's the November 1988 release as revised by Commodore (the last public release), with specifications for IFF FORMs for graphics, sound, formatted text, and more. IFF FORMS now exist for other media, including structured drawing, and new documentation is now available only from Commodore. The documentation is at grind.isca.uiowa.edu [128.255.19.233], in the directory /amiga/f1/ff185. The complete file list is as follows: DOCUMENTS.zoo EXAMPLES.zoo EXECUTABLE.zoo INCLUDE.zoo LINKER_INFO.zoo OBJECT.zoo SOURCE.zoo TP_IFF_Specs.zoo All files except DOCUMENTS.zoo are Amiga-specific, but may be used as a basis for conversion to other platforms. Well, I take that tentatively back. I don't know what TP_IFF_Specs.zoo contains, so it might be non-Amiga-specific. ------------------------------------------------------------------------ US Federal Standard 1016 availability ------------------------------------- From: jpcampb@afterlife.ncsc.mil (Joe Campbell) The U.S. DoD's Federal-Standard-1016 based 4800 bps code excited linear prediction voice coder version 3.2 (CELP 3.2) Fortran and C simulation source codes are available for worldwide distribution (on DOS diskettes, but configured to compile on Sun SPARC stations) from NTIS and DTIC. Example input and processed speech files are included. A Technical Information Bulletin (TIB), "Details to Assist in Implementation of Federal Standard 1016 CELP," and the official standard, "Federal Standard 1016, Telecommunications: Analog to Digital Conversion of Radio Voice by 4,800 bit/second Code Excited Linear Prediction (CELP)," are also available. This is available through the National Technical Information Service: NTIS U.S. Department of Commerce 5285 Port Royal Road Springfield, VA 22161 USA (703) 487-4650 The "AD" ordering number for the CELP software is AD M000 118 (US$ 90.00) and for the TIB it's AD A256 629 (US$ 17.50). The LPC-10 standard, described below, is FIPS Pub 137 (US$ 12.50). There is a $3.00 shipping charge on all U.S. orders. The telephone number for their automated system is 703-487-4650, or 703-487-4600 if you'd prefer to talk with a real person. (U.S. DoD personnel and contractors can receive the package from the Defense Technical Information Center: DTIC, Building 5, Cameron Station, Alexandria, VA 22304-6145. Their telephone number is 703-274-7633.) The following articles describe the Federal-Standard-1016 4.8-kbps CELP coder (it's unnecessary to read more than one): Campbell, Joseph P. Jr., Thomas E. Tremain and Vanoy C. Welch, "The Federal Standard 1016 4800 bps CELP Voice Coder," Digital Signal Processing, Academic Press, 1991, Vol. 1, No. 3, p. 145-155. Campbell, Joseph P. Jr., Thomas E. Tremain and Vanoy C. Welch, "The DoD 4.8 kbps Standard (Proposed Federal Standard 1016)," in Advances in Speech Coding, ed. Atal, Cuperman and Gersho, Kluwer Academic Publishers, 1991, Chapter 12, p. 121-133. Campbell, Joseph P. Jr., Thomas E. Tremain and Vanoy C. Welch, "The Proposed Federal Standard 1016 4800 bps Voice Coder: CELP," Speech Technology Magazine, April/May 1990, p. 58-64. The U.S. DoD's Federal-Standard-1015/NATO-STANAG-4198 based 2400 bps linear prediction coder (LPC-10) was republished as a Federal Information Processing Standards Publication 137 (FIPS Pub 137). It is described in: Thomas E. Tremain, "The Government Standard Linear Predictive Coding Algorithm: LPC-10," Speech Technology Magazine, April 1982, p. 40-49. There is also a section about FS-1015 in the book: Panos E. Papamichalis, Practical Approaches to Speech Coding, Prentice-Hall, 1987. The voicing classifier used in the enhanced LPC-10 (LPC-10e) is described in: Campbell, Joseph P., Jr. and T. E. Tremain, "Voiced/Unvoiced Classification of Speech with Applications to the U.S. Government LPC-10E Algorithm," Proceedings of the IEEE International Conference on Acoustics, Speech, and Signal Processing, 1986, p. 473-6. Copies of the official standard "Federal Standard 1016, Telecommunications: Analog to Digital Conversion of Radio Voice by 4,800 bit/second Code Excited Linear Prediction (CELP)" are available for US$ 5.00 each from: GSA Federal Supply Service Bureau Specification Section, Suite 8100 470 E. L'Enfant Place, S.W. Washington, DC 20407 (202)755-0325 Realtime DSP code for FS-1015 and FS-1016 is sold by: John DellaMorte DSP Software Engineering 165 Middlesex Tpk, Suite 206 Bedford, MA 01730 USA 1-617-275-3733 1-617-275-4323 (fax) dspse.bedford@channel1.com DSP Software Engineering's FS-1016 code can run on a DSP Research's Tiger 30 (a PC board with a TMS320C3x and analog interface suited to development work). DSP Research 1095 E. Duane Ave. Sunnyvale, CA 94086 USA (408)773-1042 (408)736-3451 (fax) From: cfreese@super.org (Craig F. Reese) Newsgroups: comp.speech,comp.dsp,comp.compression.research Subject: CELP 3.2a release now available Organization: Supercomputing Research Center (Bowie, MD) Date: Tue, 3 Aug 1993 14:55:25 GMT 3 August 1993 CELP 3.2a Release Dear CELPers, We have placed an updated version of the FS-1016 CELP 3.2 code in the anonymous FTP area on super.org (192.31.192.1). It's in: /pub/celp_3.2a.tar.Z (please be sure to do the ftp in binary mode). This is essentially the PC release that was on fumar, except that we started directly from the PC disks. The value added is that we have made over 69 corrections and fixes. Most of these were necessary because of the 8 character file name limit on DOS, but there are some others, as well. The code (C, FORTRAN, diskio) all has been built and tested on a Sun4 under SunOS4.1.3. If you want to run it somewhere else, then you may have to do a bit of work. (A Solaris 2.x-compatible release is planned soon.) [One note to PCers. The files: [ [ cbsearch.F celp.F csub.F mexcite.F psearch.F [ [are meant to be passed through the C preprocessor (cpp). [We gather that DOS (or whatever it's called) can't distinguish [the .F from a .f. Be careful! Very limited support is available from the authors (Joe, et al.). Please do not send questions or suggestions without first reading the documentation (README files, the Technical Information Bulletin, etc.). The authors would enjoy hearing from you, but they have limited time for support and would like to use it as efficiently as possible. They welcome bug reports, but, again, please read the documentation first. All users of FS-1016 CELP software are strongly encouraged to acquire the latest release (version 3.2a as of this writing). We do not know how long we will be able to leave the software on this site, but it should be _at_least_ through 1 October 1993 (if you find it missing, please drop me (Craig) a note). Please try to get the software during off hours (8 p.m. - 7 a.m. Eastern Standard time) or folks here might complain and we'll have to get rid of the code (if that happens, we'll try to pass it on to someone else, who can put it on the net). We would be more than happy for someone to copy it and make it available elsewhere. Good Luck, Craig F. Reese (cfreese@super.org) IDA/Supercomputing Research Center Joe Campbell (jpcampb@afterlife.ncsc.mil) Department of Defense P.S. Just so you all know, I (Craig) am not actually involved in CELP work. I mainly got with Joe to help make the software available on the Internet. In the course of doing so, I cleaned up much of it, but I am not, by any stretch, a CELP expert and will most likely be unable to answer any technical questions concerning it. ;^) From: tobiasr@monolith.lrmsc.loral.com (Richard Tobias) For U.S. FED-STD-1016 (4800 bps CELP) _realtime_ DSP code and information about products using this code using the AT&T DSP32C and AT&T DSP3210, contact: White Eagle Systems Technology, Inc. 1123 Queensbridge Way San Jose, CA 95120 (408) 997-2706 (408) 997-3584 (fax) rjjt@netcom.com From: Cole Erskine [paraphrased] Analogical Systems has a _real-time_ multirate implementation of U.S. Federal Standard 1016 CELP operating at bit rates of 4800, 7200, and 9600 bps on a single 27MHz Motorola DSP56001. Source and object code is available for a one-time license fee. FREE, _real-time_ demonstration software for the Ariel PC-56D is available for those who already have such a board by contacting Analogical Systems. The demo software allows you to record and playback CELP files to and from the PC's hard disk. Analogical Systems 2916 Ramona Street Palo Alto, CA 94306 Tel: +1 (415) 323-3232 FAX: +1 (415) 323-4222 ------------------------------------------------------------------------ Creative Voice (VOC) file format -------------------------------- From: galt@dsd.es.com (byte numbers are hex!) HEADER (bytes 00-19) Series of DATA BLOCKS (bytes 1A+) [Must end w/ Terminator Block] - --------------------------------------------------------------- HEADER: ======= byte # Description ------ ------------------------------------------ 00-12 "Creative Voice File" 13 1A (eof to abort printing of file) 14-15 Offset of first datablock in .voc file (std 1A 00 in Intel Notation) 16-17 Version number (minor,major) (VOC-HDR puts 0A 01) 18-19 2's Comp of Ver. # + 1234h (VOC-HDR puts 29 11) - --------------------------------------------------------------- DATA BLOCK: =========== Data Block: TYPE(1-byte), SIZE(3-bytes), INFO(0+ bytes) NOTE: Terminator Block is an exception -- it has only the TYPE byte. TYPE Description Size (3-byte int) Info ---- ----------- ----------------- ----------------------- 00 Terminator (NONE) (NONE) 01 Sound data 2+length of data * 02 Sound continue length of data Voice Data 03 Silence 3 ** 04 Marker 2 Marker# (2 bytes) 05 ASCII length of string null terminated string 06 Repeat 2 Count# (2 bytes) 07 End repeat 0 (NONE) 08 Extended 4 *** *Sound Info Format: **Silence Info Format: --------------------- ---------------------------- 00 Sample Rate 00-01 Length of silence - 1 01 Compression Type 02 Sample Rate 02+ Voice Data ***Extended Info Format: --------------------- 00-01 Time Constant: Mono: 65536 - (256000000/sample_rate) Stereo: 65536 - (25600000/(2*sample_rate)) 02 Pack 03 Mode: 0 = mono 1 = stereo Marker# -- Driver keeps the most recent marker in a status byte Count# -- Number of repetitions + 1 Count# may be 1 to FFFE for 0 - FFFD repetitions or FFFF for endless repetitions Sample Rate -- SR byte = 256-(1000000/sample_rate) Length of silence -- in units of sampling cycle Compression Type -- of voice data 8-bits = 0 4-bits = 1 2.6-bits = 2 2-bits = 3 Multi DAC = 3+(# of channels) [interesting-- this isn't in the developer's manual] ------------------------------------------------------------------------ RIFF WAVE (.WAV) file format ---------------------------- RIFF is a format by Microsoft and IBM which is similar in spirit and functionality as EA-IFF-85, but not compatible (and it's in little-endian byte order, of course :-). WAVE is RIFF's equivalent of AIFF, and its inclusion in Microsoft Windows 3.1 has suddenly made it important to know about. Rob Ryan was kind enough to send me a description of the RIFF format. Unfortunately, it is too big to include here (27 k), but I've made it available for anonymous ftp as ftp.cwi.nl:/pub/audio/RIFF-format. And here's a pointer to the official description from Matt Saettler, Microsoft Multimedia: "The complete definition of the WAVE file format as defined by IBM/Microsoft is available for anon. FTP from ftp.uu.net in the vendor/microsoft/multimedia directory." (Rob Ryan's version may actually be an extract from one of the files stored there.) ------------------------------------------------------------------------ U-LAW and A-LAW definitions --------------------------- [Adapted from information provided by duggan@cc.gatech.edu (Rick Duggan) and davep@zenobia.phys.unsw.EDU.AU (David Perry)] u-LAW (really mu-LAW) is sgn(m) ( |m |) |m | y= ------- ln( 1+ u|--|) |--| =< 1 ln(1+u) ( |mp|) |mp| A-LAW is | A (m ) |m | 1 | ------- (--) |--| =< - | 1+ln A (mp) |mp| A y=| | sgn(m) ( |m |) 1 |m | | ------ ( 1+ ln A|--|) - =< |--| =< 1 | 1+ln A ( |mp|) A |mp| Values of u=100 and 255, A=87.6, mp is the Peak message value, m is the current quantised message value. (The formulae get simpler if you substitute x for m/mp and sgn(x) for sgn(m); then -1 <= x <= 1.) Converting from u-LAW to A-LAW is in a sense "lossy" since there are quantizing errors introduced in the conversion. "..the u-LAW used in North America and Japan, and the A-LAW used in Europe and the rest of the world and international routes.." References: Modern Digital and Analog Communication Systems, B.P.Lathi., 2nd ed. ISBN 0-03-027933-X Transmission Systems for Communications Fifth Edition by Members of the Technical Staff at Bell Telephone Laboratories Bell Telephone Laboratories, Incorporated Copyright 1959, 1964, 1970, 1982 A note on the resolution of U-LAW by Frank Klemm : 8 bit U-LAW has the same lowest magnitude like 12 bit linear and 12 bit U-LAW like 16 linear. Device/Coding Resolution Resolution on maximal level on low level 8 bit linear 8 8 8 bit ulaw 6 12 (used for digital telephone) 12 bit linear 12 12 12 bit ulaw 10 16 (used in DAT/Longplay) 16 bit linear 16 16 estimated for some analoge technique: tape recorder (HiFi DIN) 8 9 (no Problem today) tape recorder (semiprofessional) 10.5 13.5 ------------------------------------------------------------------------ AVR File Format --------------- From: hyc@hanauma.Jpl.Nasa.Gov (Howard Chu) A lot of PD software exists to play Mac .snd files on the ST. One other format that seems pretty popular (used by a number of commercial packages) is the AVR format (from Audio Visual Research). This format has a 128 byte header that looks like this: char magic[4]="2BIT"; char name[8]; /* null-padded sample name */ short mono; /* 0 = mono, 0xffff = stereo */ short rez; /* 8 = 8 bit, 16 = 16 bit */ short sign; /* 0 = unsigned, 0xffff = signed */ short loop; /* 0 = no loop, 0xffff = looping sample */ short midi; /* 0xffff = no MIDI note assigned, 0xffXX = single key note assignment 0xLLHH = key split, low/hi note */ long rate; /* sample frequency in hertz */ long size; /* sample length in bytes or words (see rez) */ long lbeg; /* offset to start of loop in bytes or words. set to zero if unused. */ long lend; /* offset to end of loop in bytes or words. set to sample length if unused. */ short res1; /* Reserved, MIDI keyboard split */ short res2; /* Reserved, sample compression */ short res3; /* Reserved */ char ext[20]; /* Additional filename space, used if (name[7] != 0) */ char user[64]; /* User defined. Typically ASCII message. */ ----------------------------------------------------------------------- The Amiga MOD Format -------------------- From: norlin@mailhost.ecn.uoknor.edu (Norman Lin) MOD files are music files containing 2 parts: (1) a bank of digitized samples (2) sequencing information describing how and when to play the samples MOD files originated on the Amiga, but because of their flexibility and the extremely large number of MOD files available, MOD players are now available for a variety of machines (IBM PC, Mac, Sparc Station, etc.) The samples in a MOD file are raw, 8 bit, signed, headerless, linear digital data. There may be up to 31 distinct samples in a MOD file, each with a length of up to 128K (though most are much smaller; say, 10K - 60K). An older MOD format only allowed for up to 15 samples in a MOD file; you don't see many of these anymore. There is no standard sampling rate for these samples. [But see below.] The sequencing information in a MOD file contains 4 tracks of information describing which, when, for how long, and at what frequency samples should be played. This means that a MOD file can have up to 31 distinct (digitized) instrument sounds, with up to 4 playing simultaneously at any given point. This allows a wide variety of orchestrational possibilities, including use of voice samples or creation of one's own instruments (with appropriate sampling hardware/software). The ability to use one's own samples as instruments is a flexibility that other music files/formats do not share, and is one of the reasons MOD files are so popular, numerous, and diverse. 15 instrument MODs, as noted above, are somewhat older than 31 instrument MODs and are not (at least not by me) seen very often anymore. Their format is identical to that of 31 instrument MODs except: (1) Since there are only 15 samples, the information for the last (15th) sample starts at byte 440 and goes through byte 469. (2) The songlength is at byte 470 (contrast with byte 950 in 31 instrument MOD) (3) Byte 471 appears to be ignored, but has been observed to be 127. (Sorry, this is from observation only) (4) Byte 472 begins the pattern sequence table (contrast with byte 952 in a 31 instrument MOD) (5) Patterns start at byte 600 (contrast with byte 1084 in 31 instrument MOD) "ProTracker," an Amiga MOD file creator/editor, is available for ftp everywhere as pt??.lzh. From: Apollo Wong From: M.J.H.Cox@bradford.ac.uk (Mark Cox) Newsgroups: alt.sb.programmer Subject: Re: Format for MOD files... Message-ID: <1992Mar18.103608.4061@bradford.ac.uk> Date: 18 Mar 92 10:36:08 GMT Organization: University of Bradford, UK wdc50@DUTS.ccc.amdahl.com (Winthrop D Chan) writes: >I'd like to know if anyone has a reference document on the format of the >Amiga Sound/NoiseTracker (MOD) files. The author of Modplay said he was going >to release such a document sometime last year, but he never did. If anyone I found this one, which covers it better than I can explain it - if you use this in conjunction with the documentation that comes with Norman Lin's Modedit program it should pretty much cover it. Mark J Cox /*********************************************************************** Protracker 1.1B Song/Module Format: ----------------------------------- Offset Bytes Description ------ ----- ----------- 0 20 Songname. Remember to put trailing null bytes at the end... Information for sample 1-31: Offset Bytes Description ------ ----- ----------- 20 22 Samplename for sample 1. Pad with null bytes. 42 2 Samplelength for sample 1. Stored as number of words. Multiply by two to get real sample length in bytes. 44 1 Lower four bits are the finetune value, stored as a signed four bit number. The upper four bits are not used, and should be set to zero. Value: Finetune: 0 0 1 +1 2 +2 3 +3 4 +4 5 +5 6 +6 7 +7 8 -8 9 -7 A -6 B -5 C -4 D -3 E -2 F -1 45 1 Volume for sample 1. Range is $00-$40, or 0-64 decimal. 46 2 Repeat point for sample 1. Stored as number of words offset from start of sample. Multiply by two to get offset in bytes. 48 2 Repeat Length for sample 1. Stored as number of words in loop. Multiply by two to get replen in bytes. Information for the next 30 samples starts here. It's just like the info for sample 1. Offset Bytes Description ------ ----- ----------- 50 30 Sample 2... 80 30 Sample 3... . . . 890 30 Sample 30... 920 30 Sample 31... Offset Bytes Description ------ ----- ----------- 950 1 Songlength. Range is 1-128. 951 1 Well... this little byte here is set to 127, so that old trackers will search through all patterns when loading. Noisetracker uses this byte for restart, but we don't. 952 128 Song positions 0-127. Each hold a number from 0-63 that tells the tracker what pattern to play at that position. 1080 4 The four letters "M.K." - This is something Mahoney & Kaktus inserted when they increased the number of samples from 15 to 31. If it's not there, the module/song uses 15 samples or the text has been removed to make the module harder to rip. Startrekker puts "FLT4" or "FLT8" there instead. Offset Bytes Description ------ ----- ----------- 1084 1024 Data for pattern 00. . . . xxxx Number of patterns stored is equal to the highest patternnumber in the song position table (at offset 952-1079). Each note is stored as 4 bytes, and all four notes at each position in the pattern are stored after each other. 00 - chan1 chan2 chan3 chan4 01 - chan1 chan2 chan3 chan4 02 - chan1 chan2 chan3 chan4 etc. Info for each note: _____byte 1_____ byte2_ _____byte 3_____ byte4_ / \ / \ / \ / \ 0000 0000-00000000 0000 0000-00000000 Upper four 12 bits for Lower four Effect command. bits of sam- note period. bits of sam- ple number. ple number. Periodtable for Tuning 0, Normal C-1 to B-1 : 856,808,762,720,678,640,604,570,538,508,480,453 C-2 to B-2 : 428,404,381,360,339,320,302,285,269,254,240,226 C-3 to B-3 : 214,202,190,180,170,160,151,143,135,127,120,113 To determine what note to show, scan through the table until you find the same period as the one stored in byte 1-2. Use the index to look up in a notenames table. This is the data stored in a normal song. A packed song starts with the four letters "PACK", but i don't know how the song is packed: You can get the source code for the cruncher/decruncher from us if you need it, but I don't understand it; I've just ripped it from another tracker... In a module, all the samples are stored right after the patterndata. To determine where a sample starts and stops, you use the sampleinfo structures in the beginning of the file (from offset 20). Take a look at the mt_init routine in the playroutine, and you'll see just how it is done. Lars "ZAP" Hamre/Amiga Freelancers ***********************************************************************/ -- Mark J Cox ----- Bradford, UK --- PS: A file with even *much* more info on MOD files, compiled by Lars Hamre, is available from ftp.cwi.nl:/pub/audio/MOD-info. Enjoy! FTP sites for MODs and MOD players ---------------------------------- Subject: MODS AND PLAYERS!! **READ** info/where to get them From: cjohnson@tartarus.uwa.edu.au (Christopher Johnson) Newsgroups: alt.binaries.sounds.d Message-ID: <1h32ivINNglu@uniwa.uwa.edu.au> Date: 21 Dec 92 00:19:43 GMT Organization: The University of Western Australia Hello world, For all those asking, here is where to get those mod players and mods. SNAKE.MCS.KENT.EDU is the best site for general stuff. look in /pub/SB-Adlib Simtel-20 or archie.au(simtel mirror) in for windows players ftp.cica.indiana.edu in pub/pc/win3/sound here is a short list of players mp or modplay BEST OVERALL mp219b.zip simtel and snake wowii best for vga/fast machines wowii12b.zip simtel and snake trakblaster best for compatability trak-something simtel and snake two versions, old one for slow machines ss cute display(hifi) have_sex.arj found on local BBS (western Australia White Ghost) superpro player generally good ssp.zip or similar found on night owl 7 CD player? cute display(hifi) player.zip or similar found on night owl 7 CD WINDOWS Winmod pro does protracker wmp????.zip cica winmod more stable winmod12.zip or similar cica Hope this helps, e-mail me if you find any more players and I will add them in for the next time mod player requests get a little out of hand. for mods ftp to wuarchive.wustl.edu and go to the amiga music directory (pub/amiga/music/ntsb ?????) that should do you for a while see you soon Chris.