Wyrd Ways By S.Drummond & C.Fraser (in purely alphabetical order) Copyright September 1993 ----------------------------------------------------------------------- Thank you for at least getting this far into the documentation. If you are reading this then we hope you like the game and will register. (Plea for money No.1) But please read the rest of this text file before sending huge amounts of cash. Title Chapter ----- ------- Disclaimer .................................................. 1 Credits ..................................................... 2 Distribution ................................................ 3 Instructions ................................................ 4 1.Disclaimer ------------ It's horrible nasty world out there and therefore to protect our innocent little legal butts we are forced into giving notice that: We, Scott Drummond and Campbell Fraser, take absolutely no responsibility for anything. This includes damage to any hardware or software in your or anybody else's possession even if it is caused ,however minuscule the probability or physical possibility, by Wyrd Ways or any of its files. 2.Credits --------- On the other hand we would like to take as much credit as we can for absolutely anything, especially everything to do with the design , programming, graphics and sonics of the program. Programmed by Scott Drummond and Campbell Fraser Programmed in GFA Basic and Devpac 2 Assembler Graphics by Scott Drummond and Campbell Fraser Graphics and animation assistance (& loan of sampler) Alan Broad Chief Playtesters : Paul Tucker, Scott Drummond & Campbell Fraser Many Thanks go to the other people who had to put up with boring computing discussions and those who were asked to play the game at every available opportunity. 3.Distribution -------------- This game (Wyrd Ways) may only be copied within the restrictions given in this document. By Wyrd Ways we mean ALL the following UNMODIFIED files : AUTO\WYRDWAYS.PRG 68884 bytes PUBLIC\WYRDSAM1.SAM 73420 bytes PUBLIC\WYRDSAM2.SAM 405285 bytes PUBLIC\WYRDWAYS.PI1 32034 bytes WYRDWAYS.SPR 197474 bytes WYRD.TXT 7744 bytes The Files in the PUBLIC Directory are PUBLIC DOMAIN and can be freely used by anybody. The other files are SHAREWARE and require the registaration fee to be paid, cannot be copied outside of this agreement, modified in any way or reused by any other programmers. To use Wyrd Ways on a hard disk create a directory and place WYRD.TXT, WYRDWAYS.PRG & WYRDWAYS.SPR in it. Create a PUBLIC subdirectory and place WYRDSAM1.SAM, WYRDSAM2.SAM & WYRDWAYS.PI1 in it. WYRD WAYS is not free !!! It is Shareware If you are planning on keeping Wyrd Ways for more than 48 hours you must send the registration fee of œ5 Sterling or ($10 dollars US) or more if you can afford it. We think that software in general is overpriced but a lot of work has been put into this program and œ5 is very reasonable so please register. You did it for Jeff Minter so please do it for us. For your fee you get a demo of the next game released by us as shareware\freeware\public domain when available, a list of other shareware titles by either of us and .... THE 1st 20 registration fees get a free WYRD WAYS Poster. Send your fee and your comments and suggestions to Campbell Fraser Top Middle (3/1) 33 Hayburn Crescent Hyndland Glasgow G11 5AY Scotland 4.Instructions -------------- PLOT ( or lack of it..) The Evil Lord Tarbus is ruler of the underworld and Lord of all things base,evil and bad.(especially bad jokes hence his nickname of 'Tarby') To amuse himself,Tarbus has hand picked champions from the 4 corners of the world and transported them to a strange dimension made by Tarbus and used as a fighting arena called the WYRD WAYS! In the WYRD WAYS space has been warped so that the is actually more matter than space and hence bits of the arena can be moved around. Tarbus has given the four champions the power to manipulate the WYRD WAYS and is letting them fight to the death for the ULTIMATE Reason : THE SHEER HELL OF IT! WHAT TO DO... Wyrd Ways is a game for 2 to 4 players of which any amount can be computer players. To select a human player click on the face of the character you wish to play. To choose a computer player click on 1 of the 3 computers below the faces. The 8 bit computer is the worst player and the 32 bit computer is the best computer player. Next to the computers is the timer. The time shown is the time allowed in seconds for the maze phase of the game - the move phase allows for half the time for the maze phase. The bottom 2 icons are the instructions(the scroll) and the play game icon(the maze). Once you have selected all the players you want click on the maze and the game will begin. Each player must collect 6 objects one at a time from the maze. Once character has collected all 6 he may then start killing of the opposition. Any player hit 4 times by fully equipped characters dies. The last man standing is the winner. Each player's move consists of 2 phases - the maze and move phases. The maze phase lets a player rotate the piece of maze in Limbo (in the panel on the right of the screen) by placing the cursor over it and pressing Fire. It can then be slid into the maze at an even numbered row or column (shown below). These are shown as red marks at the right and bottom of the maze. Even Cols(X) Even Rows(X) 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 O X O X O X O 1 O O O O O O O 2 O X O X O X O 2 X X X X X X X 3 O X O X O X O 3 O O O O O O O 4 O X O X O X O 4 X X X X X X X 5 O X O X O X O 5 O O O O O O O 6 O X O X O X O 6 X X X X X X X 7 O X O X O X O 7 O O O O O O O Each piece in that row column will move along in the direction of the cursor arrow and the end piece will fall into Limbo for the next player to use. The last maze move cannot be reversed! If row 2 is scrolled left the next player cannot scroll row 2 right. BIG HINT -------- The idea is to work out what the maze will look like if a certain piece was scrolled in. There are darker marks on the floor of each bit of maze showing the directions you can move from that piece. There are only 3 types of piece I shaped L Shaped T shaped (Corridor) (Corner) (Junction) * * * * ** * * *** exits up & exits up & exits up & down right left and right The move phase allows the character to walk as far as the walls allow. Just click on the square you want the character to go to. Characters cannot walk off of one side of the maze onto the other but characters (and objects) can be scrolled over in the maze phase. FIGHTING When one player land on another a fight ensues. The attacker with the benefit of surprise (and usually a large stick with a nail in it) wins & manages to 'throw' the defender to another random square in the maze. If the attacker has all his objects then he will inflict 1 point of damage to the defender as well. Four hits kills a character. Keyboard Controls ------------------ P - Pause game Q - Quit game while paused