; MODLIST.TXT ; Script file to provide module filenames for Starball ; ; format is: x=filename where x is ; i for intro, b for bonus board, h for high score table ; 0 for main table, 2-4 for ; Eggball, Llamaball, Arkanoidaball. ; 1 (Invaderball) can't have a module, it would ruin the cheesy effect! ; ; Absent/illegal mods will be ignored ; Lines beginning with a ; are comments ; Example modules: names have been commented out so if (as is likely) ; your modules aren't in that place, it won't stop STARBALL loading. ;i=d:\mods\odyssey6.mod ;b=d:\mods\odyssey2.mod ;h=d:\mods\odyssey4.mod ;0=d:\mods\enigma.mod ;2=d:\mods\odyssey1.mod ;4=d:\mods\odyssey3.mod