


          MORIA(6)                       AIX                       MORIA(6)



          NAME
               moria - a dungeon game

          SYNOPSIS
               moria [ -o ] [ -r ] [ -s ] [ -n ] [ -w ] [ savefile ]

          DESCRIPTION
               Moria plays a dungeon game with you.  It lets you generate a
               character, lets you buy equipment, and lets you wander in a
               fathomless dungeon while finding treasure and being attacked
               by monsters and fellow adventurers.  Typing ? gives you a
               list of commands.

               The ultimate object of moria is to kill the Balrog, which
               dwells on the 50th level of the dungeon, 2,500 feet under-
               ground.  Most players never even reach the Balrog, and those
               that do seldom live to tell about it.

               For a more complete description of the game, read the doc-
               ument The Dungeons of Moria.

               By default, moria will save and restore games from a file
               called moria.save in your home directory.  If the environ-
               ment variable MORIA_SAV is defined, then moria will use that
               file name instead of the default.  If MORIA_SAV is not a
               complete path name, then the savefile will be created or
               restored from the current directory.  You can also expli-
               citly specify a savefile on the command line.

               If you use the -n option, moria will create a new game,
               ignoring any savefile which may already exist.  This works
               best when a savefile name is specified on the command line,
               as this will prevent moria from trying to overwrite the
               default savefile (if it exists) when you try to save your
               game.

               You move in various directions by pressing the numeric
               keypad keys, VMS-style.  If you specify -r, you move the
               same way you do in rogue(6).  You can also specify -o to
               force the VMS-style command set.  These options will over-
               ride defaults stored in the savefile.  If these options are
               given multiple times, only the last one will take effect.

               If you specify -s, moria prints a list of the twenty top
               scorers and exits.

               If you specify -w, moria will start up in wizard mode.  You
               can resurrect a dead character by using this option when
               starting the game.  Resurrected characters are teleported to
               the town level and given zero hitpoints.  Wizard mode is
               intended for debugging the game, and for experimenting with
               new features.  Any other use is considered cheating.  Games
               played with wizard mode are not scored.


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          MORIA(6)                       AIX                       MORIA(6)



          AUTHORS
               The original version of Moria was written in VMS/Pascal by
               Robert Alan Koeneke, Jimmey Wayne Todd, Gary McAdoo, and
               others at the University of Oklahoma.  This version was
               written by Jim Wilson at the University of California,
               Berkeley.

          BUGS
               Occasionally, invisible invincible monsters are created.
               This happens most often when fighting oozes.

               A suspended game that gets a hangup signal will die without
               creating a save file.

               The score file is not implemented.

               Rerolling with a % at the class prompt not implemented.

               For a more comprehensive list, see the ERRORS file in the
               source distribution.



































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