GALACTIC EMPIRE
Version 2.41
Setup Instructions
(C)1988-1992 by Bill Mountney & Bill Coffman
Galactic Empire is a multi-player BBS doors game of space
conquest. Players will attempt to acquire the most planets,
credits (money), and military strength, through warfare,
diplomacy, and trading in order to become the most powerful Empire
in the galaxy! For complete instructions on game play consult the
file GE_PLR.TXT (which is also available for players to read when
playing the game).
SETTING UP THE GAME
===================
You will need to add "GE.TOS" to your BBS's doors system, so
that it can be run by the User's who call your BBS. The method of
doing this varies with the type of BBS software you are running,
and you should consult your BBS documentation for details. The
game automatically handles all modem I/O routines itself, so if
your BBS provides options for manually redirecting I/O from the
doors system, you should not use them. The game also checks for
dropped carrier and has a two minute timeout so that your BBS will
not be left in limbo if the player decides to hang up or walk away
from their computer for a while. There are are also several
methods available for the game to automatically determine the
Username of the player from your BBS. You should read through
this entire document to familiarize yourself with these options
before actually attempting to set the game up on your system.
To begin with, copy the following files into the folder where
you will be running the game from:
GE.TOS --- The Program File
GE_PLR.TXT --- The Game Play Instructions File
This will normally be the same folder in which your BBS program
resides. However, if your BBS allows you to change the "current
folder" before running doors programs, you may locate these two
files in an alternate folder. Note that just specifying the
complete path of the "GE.TOS" file when running it may not change
the current folder. This depends on your BBS. For example, if
your BBS resides in "C:\BBS\" and you decide to put the GE files
in "C:\GE\" you could put a command in your doors system to run
"C:\GE\GE.TOS". This will successfully execute the "GE.TOS" file,
however your BBS may still leave the current working folder set to
"C:\BBS\". In this case, GE will end up looking in "C:\BBS\" to
find the "GE_PLR.TXT" file. You may have to experiment with this
to see if your BBS is actually changing the current folder. It is
also possible that you may be able to use a separate command to
change the folder before the command to run the game.
The next thing you must do is use the GE Setup Mode to
configure the various game options the way you want them, and
create the necessary data files. When you first run the program
it presents the following options:
nstructions, etup Mode,
lay Game or ROMPT USER: If your BBS does not provide any of the above
methods of automatically determining the
current User's name, you will have to settle
for this manual option. This will simply
prompt the User for a Username and Password.
This method will prevent one user from having
access to another's Empire, however it will
not provide a method of ensuring that any user
is playing only one Empire at a time. If you
do not wish for Users to play multiple
Empires, it is recommended that you insist
they make their game Username the same as
their BBS Username. Then, you will be able to
keep watch on the GE Log file, to see if there
are any users playing who's names do not match
members of your BBS. You can then delete them
with an option in the Setup Menu.
File Pathname:
If you have selected to get the Username from an ASCII FILE
or BINARY FILE, this is where you specify the name of the file.
You should specify the complete pathname of the file, for example
"C:\BBS\FOREM.DAT". You may need to modify this option even if
you have selected one of the Preset BBS Types, because if the
"GE.TOS" file is not located in the same directory as your BBS
program, it will need the complete pathname in order to find this
file.
Line/Byte # in File & Length in Lines/Bytes:
If you have selected to get the User's name from either an
ASCII or BINARY FILE, these two options specify where in the file
to get it from. For an ASCII FILE they are specified in LINES,
for a BINARY FILE, they are measured in BYTES. The Line/Byte # in
File option specifies at which Line or Byte position in the file
to look for the name. The Length in Lines/Bytes option specifies
how long the name is in Lines or Bytes.
Examples of Custom Configuration:
As an example of how to set these custom options, let's look
at how the lay at the opening prompt to play the game!
Sysop Control Menu
==================
While a user is online playing the game the sysop may hit the
uit:
Since your are running the program locally (that is, you are not
connected to it through the modem) it knows you are the Sysop, and
gives you the Setup Mode option. This option will not appear for
the players who are connected to the game through their modems.
Press the "S" key to indicate that you wish to enter Setup Mode.
The program will then create a file named "GE_SETUP.DAT" which
contains the setup information for the game. This file will be
created in whatever is set as the current folder. This is
important to note because if you are running GE from somewhere
other than your BBS (such as the GEM Desktop) the current folder
may be different from what it will be when later the program is
run from within your BBS. Then it would not be able to find the
"GE_SETUP.DAT" file later. So, unless you are sure of which
folder the BBS will be setting as current later, it is best to
always run GE from the BBS doors system even whether for setup or
playing the game.
Next, you will be presented with the following menu:
Setup Menu
======================
BS Options
uit:
You select the option you want by typing the highlighted letter of
the option. The functions of the menu options are as follows:
BS Options
=============
This option presents the following sub-menu:
BBS Options Menu
================================
Select Preset BBS Type
+++ Custom Setup +++
Pause on exit : NO
uit
======
This exits the program and saves the player files if there
have been any changes. If you have used the Initialize option to
create the necessary files, you may then rerun "GE.TOS" and this
time select