Version 1.51 4/19/91 Fixed Dropped Carrier problem Made maintainance more bulletproof to avoid bombs Fixed display of "found" items in graveyard. Fixed display of No henchmen hired bug. Converted delay at end of training to a prompt. Modified Lab purchase and exit routines. Fixed Opponent flee problem. Fixed GuildMaster Flee problem. Added delay when processing Guild Applications Version 1.50 3/26/91 >>> *** MAJOR UPDATE *** <<< All data files (ASNPLYR.DAT, ASNGUILD.DAT, MESSAGE.*, ASN110.SET, and ASSASSIN.KEY must be deleted. For those who registered, your new keys are being sent out. NEW FEATURES: VT52, ANSI, and ASCII screens. Membership(Ownership) in several guilds at the same time. Drinkoffs at the PUB. Dice games in the Casino. Quick Combat mode. New potions in the LAB. New Shops. Bank Robberies. Guild Plans. Grave Digging. And a whole lot of bug fixes. SPECIAL THANKS to our Beta Testers: The Headkeeper, The Goal Keeper and Sir Harold at The Mind Keep in Sacramento, CA, and Dionysis, Invader and Clueman at the Space Station. Version 1.13 7/13/90 Fixed posibility of blanking of ASNPLYR.DAT and ASNGUILD.DAT after timeout or carrier dropped (closing files before opened, etc...) Fixed ASNUTIL.TOS exit to Desktop by remove Remote Sysop capability Fixed Add Players option in ASNUTIL.TOS Better chance of Hit entered into Combat system (Assassinate and Job option) Decrease chance of instant kill(too many were occuring) Version 1.12 6/27/90 Simplified combat against non player characters (Assassination option only) Version 1.11 06/26/90 Corrected errors in VT52 Title screen Fixed output error in buy_training() Fixed Stun indication in combat Fixed error updating experience points after combat Added text when new level reached Added text to show number of endurance points gained in new level Added code for the Mystics Added code for the Chapel New cursed weapons routines Updated system to generate opponent skills Partial payments of deceased's loans implemented Version 1.10 06/16/90 First release of Assassin.