ASSASSIN'S TMGPF file is (C) Copyright 1990 Kevin Macfarland & Wayne Myers [ALL RIGHTS RESERVED] TMGPF -- The master gets to the point file (Instruction Supplement) For those who are impatient, lazy, or just plain tired of reading the 26k worth instructions for Assassin, this list has been compiled for you. This shouldn't take more then five to ten minutes to read. KNOW THYSELF From most menus you can hit Z) Stats to view your character in full, verbose, over-rated, details. This includes skills, weapons, gold, guilds, henchmen, etc. TRAINING (Increasing skills) To increase your skills (Which happen to be Light Weapons, Heavy Weapons, Two-Handed Weapons, Blocking, Slipping, Stealth and Endurance) from the MAIN MENU, press 'T' go to T) Training Grounds then choose the skill you wish to increase. When asked how many training sessions to use, choose what you feel is appropriate. The more sessions you use, the more that skill will increase. SHOPPING (Buying and Selling) From the MAIN MENU go to S) Shoppes then choose the store you wish to go to (The Armoury for Armour, The General Store for items of General use, Magical Realms for items of Magic, Thieves Guild for thieving tools, and of course Weapons 'R Us for weapons. Once in a shoppe you may choose to B) Buy or S) Sell items. Of course selling will almost always yield a lower value then the purchase value (wear and tear, you know). BANKING For simple use, it is basically reccomended that you deposit any money you have. To deposit enter the BANK from the MAIN MENU and hit D to Deposit. If If you have money in the account you may wish to withdraw just click W to Withdraw money. Loans can also be taken out, but should be repaid. INNS For leaving private messages, stop by here. It also makes a fine place to crash for the night with a good recovery ratio, or if you need to rest for a few turns to build up some strength by N) Napping. PUBS When you are HUNGRY or THIRSTY stop by and buy some grub or a drink. Also, if you wish to stay to play the drinking game, you will need yourself a silver piece. See the barkeeper for details. LAB If you are severely wounded, a potion of healing from here may be a good quick cure. These potions can also be carried with you to be used at a later time, but may deteriorate and cause strange effects. GUILD When you first begin you will be a member of the Master's Tavern. The option you should take advantage is the J) Job Opportunities, it provides a good amount of income for eliminating rogues, beggars which are fairly easy opponents. FIGHTING This option can be activated through many options, but the most common are A) ASSASSINATE (From MAIN MENU) or J) Job Opportunities (FROM GUILD). Once in combat your options are: Attack (These options will allow you to try and strike the opponent) B) BERSERK -- Attack savagely leaving little defense but more damage until you are TIRED. L) LUNGE -- An attack heavy on the offense with a reasonable defense. N) NORMAL -- A standard attack with a good defense. P) PARRY -- A defensive stature which is weaker on the offense power. Other (These options will not give you a chance to attack) F) FLEE -- Run away leaving you with a weak defense. R) READY -- Enable you to change weapon when in combat. Q) QUAFF -- Drink a potion which you are carrying however the effects may be delayed. U) USE -- Use an item. Z) STATS -- KNOW THYSELF With the exceptions of Z) STATS all options take a combat turn. When and if you succeed in eliminating your opponent you will take any money left over. If the assassination was not as a job you may wish to keep the weapon you find, but be warned, some weapons are cursed. Thats all there is to it. For further more intricate details relating to the commands please read the other instruction files. Farewell and good journeys. The MASTER...