From: schapel@booboo.cs.ucsb.edu (Steve E. Chapel)
Newsgroups: comp.ai.games
Subject: Re: Tic Tac Toe - Noughts and Crosses
Date: 7 Apr 1995 19:04:45 -0700

Here's a Tic-Tac-Toe program I wrote for my AI class last quarter.
I know it's a long post, but it seems like a lot of people were
asking for help with minimax and alpha-beta pruning. I provide no
explanation of minimax or alpha-beta pruning here, but there are
many places you can get the algorithms for each. Try back issues
of Byte magazine, for example.

This should be in standard C:

