@c -*-texinfo-*-
@setfilename ../info/positions
@node Positions, Markers, Windows, Top
@chapter Positions
@cindex position (in buffer)

  A @dfn{position} is the index of a character in the text of buffer.
More precisely, a position identifies the place between two characters
(or before the first character, or after the last character), so we can
speak of the character before or after a given position.  However, the
character after a position is often said to be ``at'' that position.

  Positions are usually represented as integers starting from 1, but can
also be represented as @dfn{markers}---special objects which relocate
automatically when text is inserted or deleted so they stay with the
surrounding characters.  @xref{Markers}.

@menu
* Point::         The special position where editing takes place.
* Motion::        Changing point.
* Excursions::    Temporary motion and buffer changes.
* Narrowing::     Restricting editing to a portion of the buffer.
@end menu

@node Point, Motion, Positions, Positions
@section Point
@cindex point

  @dfn{Point} is a special buffer position used by many editing
commands, including the self-inserting typed characters and text
insertion functions.  Other commands move point through the text
to allow editing and insertion at different places.

  Like other positions, point designates a place between two characters
(or before the first character, or after the last character), rather
than a particular character.  Many terminals display the cursor over the
character that immediately follows point; on such terminals, point is
actually before the character on which the cursor sits.

@cindex point with narrowing
  The value of point is a number between 1 and the buffer size plus 1.
If narrowing is in effect (@pxref{Narrowing}), then point is constrained
to fall within the accessible portion of the buffer (possibly at one end
of it).

  Each buffer has its own value of point, which is independent of the
value of point in other buffers.  Each window also has a value of point,
which is independent of the value of point in other windows on the same
buffer.  This is why point can have different values in various windows
that display the same buffer.  When a buffer appears in only one window,
the buffer's point and the window's point normally have the same value,
so the distinction is rarely important.  @xref{Window Point}, for more
details.

@defun point
@cindex current buffer position
  This function returns the position of point in the current buffer,
as an integer.

@example
(point)
     @result{} 175
@end example
@end defun

@defun point-min
  This function returns the minimum accessible value of point in the
current buffer.  This is 1, unless narrowing is in effect, in
which case it is the position of the start of the region that you
narrowed to.  (@xref{Narrowing}.)
@end defun

@defun point-max
  This function returns the maximum accessible value of point in the
current buffer.  This is @code{(1+ (buffer-size))}, unless narrowing is
in effect, in which case it is the position of the end of the region
that you narrowed to.  (@xref{Narrowing}).
@end defun

@defun buffer-end flag
  This function returns @code{(point-min)} if @var{flag} is less than 1,
@code{(point-max)} otherwise.  The argument @var{flag} must be a number.
@end defun

@defun buffer-size
  This function returns the total number of characters in the current
buffer.  In the absence of any narrowing (@pxref{Narrowing}),
@code{point-max} returns a value one larger than this.

@example
(buffer-size)
     @result{} 35
(point-max)
     @result{} 36
@end example
@end defun

@defvar buffer-saved-size
  The value of this buffer-local variable is the former length of the
current buffer, as of the last time it was read in, saved or auto-saved.
@end defvar

@node Motion, Excursions, Point, Positions
@section Motion

  Motion functions change the value of point, either relative to the
current value of point, relative to the beginning or end of the buffer,
or relative to the edges of the selected window.

@menu
* Character Motion::       Moving in terms of characters.
* Word Motion::            Moving in terms of words.
* Buffer End Motion::      Moving to the beginning or end of the buffer.
* Text Lines::             Moving in terms of lines of text.
* Screen Lines::           Moving in terms of lines as displayed.
* Vertical Motion::        Implementation of @code{next-line} and 
                             @code{previous-line}.
* List Motion::            Moving by parsing lists and sexps.
* Skipping Characters::    Skipping characters belonging to a certain set.
@end menu

@node Character Motion, Word Motion, Motion, Motion
@subsection Motion by Characters

  These functions move point based on a count of characters.
@code{goto-char} is a fundamental primitive because it is the way to
move point to a specified position.

@deffn Command goto-char position
This function sets point in the current buffer to the value
@var{position}.  If @var{position} is less than 1, then point is set to
the beginning of the buffer.  If it is greater than the length of the
buffer, then point is set to the end of the buffer.

If narrowing is in effect, then the position is still measured from the
beginning of the buffer, but point cannot be moved outside of the
accessible portion.  Therefore, if @var{position} is too small, point is
set to the beginning of the accessible portion of the text; if
@var{position} is too large, point is set to the end.

When this function is called interactively, @var{position} is the
numeric prefix argument, if provided; otherwise it is read from the
minibuffer.

@code{goto-char} returns @var{position}.
@end deffn

@deffn Command forward-char &optional count
@c @kindex beginning-of-buffer
@c @kindex end-of-buffer
This function moves point forward, towards the end of the buffer,
@var{count} characters (or backward, towards the beginning of the
buffer, if @var{count} is negative).  If the function attempts to move
point past the beginning or end of the buffer (or the limits of the
accessible portion, when narrowing is in effect), an error is signaled
with error code @code{beginning-of-buffer} or @code{end-of-buffer}.

In an interactive call, @var{count} is the numeric prefix argument.
@end deffn

@deffn Command backward-char &optional count
This function moves point backward, towards the beginning of the buffer,
@var{count} characters (or forward, towards the end of the buffer, if
@var{count} is negative).  If the function attempts to move point past
the beginning or end of the buffer (or the limits of the accessible
portion, when narrowing is in effect), an error is signaled with error
code @code{beginning-of-buffer} or @code{end-of-buffer}.

In an interactive call, @var{count} is the numeric prefix argument.
@end deffn

@node Word Motion, Buffer End Motion, Character Motion, Motion
@subsection Motion by Words

  These functions for parsing words use the syntax table to decide
whether a given character is part of a word.  @xref{Syntax Tables}.

@deffn Command forward-word count
This function moves point forward @var{count} words (or backward if
@var{count} is negative).  Normally it returns @code{t}.  If this motion
encounters the beginning or end of the buffer, or the limits of the
accessible portion when narrowing is in effect, point stops there
and the value is @code{nil}.

In an interactive call, @var{count} is set to the numeric prefix
argument.
@end deffn

@deffn Command backward-word count
This function just like @code{forward-word}, except that it moves
backward until encountering the front of a word, rather than forward.

In an interactive call, @var{count} is set to the numeric prefix
argument.

This function is rarely used in programs, as it is more efficient to
call @code{forward-word} with negative argument.
@end deffn

@node Buffer End Motion, Text Lines, Word Motion, Motion
@subsection Motion to an End of the Buffer

  To move point to the beginning of the buffer, write:

@example
(goto-char (point-min))
@end example

@noindent
Likewise, to move to the end of the buffer, use:

@example
(goto-char (point-max))
@end example

  Here are two commands which users use to do these things.  They are
documented here to warn you not to use them in Lisp programs, because
they set the mark and display messages in the echo area.

@deffn Command beginning-of-buffer &optional n
This function moves point to the beginning of the buffer (or the limits
of the accessible portion, when narrowing is in effect), setting the
mark at the previous position.  If @var{n} is non-@code{nil}, then it
puts point @var{n} tenths of the way from the beginning of the buffer.

In an interactive call, @var{n} is the numeric prefix argument,
if provided; otherwise @var{n} defaults to @code{nil}.

Don't use this function in Lisp programs!
@end deffn

@deffn Command end-of-buffer &optional n
This function moves point to the end of the buffer (or the limits of
the accessible portion, when narrowing is in effect), setting the mark
at the previous position.  If @var{n} is non-@code{nil}, then it puts
point @var{n} tenths of the way from the end.

In an interactive call, @var{n} is the numeric prefix argument,
if provided; otherwise @var{n} defaults to @code{nil}.

Don't use this function in Lisp programs!
@end deffn

@node Text Lines, Screen Lines, Buffer End Motion, Motion
@subsection Motion by Text Lines
@cindex lines

  Text lines are portions of the buffer delimited by newline characters,
which are regarded as part of the previous line.  The first text line
begins at the beginning of the buffer, and the last text line ends at
the end of the buffer whether or not the last character is a newline.
The division of the buffer into text lines is not affected by the width
of the window, or by how tabs and control characters are displayed.

@deffn Command goto-line line
This function moves point to the front of the @var{line}th line,
counting from line 1 at beginning of buffer.  If @var{line} is less than
1, then point is set to the beginning of the buffer.  If @var{line} is
greater than the number of lines in the buffer, then point is set to the
@emph{end of the last line} of the buffer.

If narrowing is in effect, then @var{line} still counts from the
beginning of the buffer, but point cannot go outside the accessible
portion.  So point is set at the beginning or end of the accessible
portion of the text if the line number specifies a position that is
inaccessible.

The return value of @code{goto-line} is the difference between
@var{line} and the line number of the line to which point actually was
able move (before taking account of any narrowing).  Thus, the value is
positive if the scan encounters the end of the buffer.

In an interactive call, @var{line} is the numeric prefix argument if
one has been provided.  Otherwise @var{line} is read in the minibuffer.
@end deffn

@deffn Command beginning-of-line &optional count
This function moves point to the beginning of the current line.  With an
argument @var{count} not @code{nil} or 1, it moves forward
@var{count}@minus{}1 lines and then to the beginning of the line.

If this function reaches the end of the buffer (or of the accessible
portion, if narrowing is in effect), it positions point at the beginning
of the last line.  No error is signaled.
@end deffn

@deffn Command end-of-line &optional count
This function moves point to the end of the current line.  With an
argument @var{count} not @code{nil} or 1, it moves forward
@var{count}@minus{}1 lines and then to the end of the line.

If this function reaches the end of the buffer (or of the accessible
portion, if narrowing is in effect), it positions point at the end of
the last line.  No error is signaled.
@end deffn

@deffn Command forward-line &optional count
@cindex beginning of line
This function moves point forward @var{count} lines, to the beginning of
the line.  If @var{count} is negative, it moves point
@minus{}@var{count} lines backward, to the beginning of the line.

If the beginning or end of the buffer (or of the accessible portion) is
encountered before that many lines are found, then point stops at the
beginning or end.  No error is signaled.

@code{forward-line} returns the difference between @var{count} and the
number of lines actually moved.  If you attempt to move down five lines
from the beginning of a buffer that has only three lines, point will
positioned at the end of the last line, and the value will be 2.

In an interactive call, @var{count} is the numeric prefix argument.
@end deffn

@defun count-lines start end
@cindex lines in region
This function returns the number of lines between the positions
@var{start} and @var{end} in the current buffer.  If @var{start} and
@var{end} are equal, then it returns 0.  Otherwise it returns at least
1, even if @var{start} and @var{end} are on the same line.  This is
because the text between them, considered in isolation, must contain at
least one line unless it is empty.

Here is an example of using @code{count-lines}:

@example
(defun current-line ()
  "Return the vertical position of point in the selected window.  
Top line is 0.  Counts each text line only once, even if it wraps."
  (+ (count-lines (window-start) (point))
     (if (= (current-column) 0) 1 0)
     -1))
@end example
@end defun

@ignore
@c ================
The @code{previous-line} and @code{next-line} commands are functions
that should not be used in programs.  They are for users and are
mentioned here only for completeness.

@deffn Command previous-line count
@cindex goal column
  This function moves point up @var{count} lines (down if @var{count}
is negative).  In moving, it attempts to keep point in the ``goal column''
(normally the same column that it was at the beginning of the move).

  If there is no character in the target line exactly under the current
column, point is positioned after the character in that line which
spans this column, or at the end of the line if it is not long enough.

  If it attempts to move beyond the top or bottom of the buffer (or clipped
region), then point is positioned in the goal column in the top or
bottom line.  No error is signaled.

  In an interactive call, @var{count} will be the numeric
prefix argument.

  The command @code{set-goal-column} can be used to create a semipermanent
goal column to which this command always moves.  Then it does not try to
move vertically.

  If you are thinking of using this in a Lisp program, consider using
@code{forward-line} with a negative argument instead.  It is usually easier
to use and more reliable (no dependence on goal column, etc.).
@end deffn

@deffn Command next-line count
  This function moves point down @var{count} lines (up if @var{count}
is negative).  In moving, it attempts to keep point in the ``goal column''
(normally the same column that it was at the beginning of the move).

  If there is no character in the target line exactly under the current
column, point is positioned after the character in that line which
spans this column, or at the end of the line if it is not long enough.

  If it attempts to move beyond the top or bottom of the buffer (or clipped
region), then point is positioned in the goal column in the top or
bottom line.  No error is signaled.

  In the case where the @var{count} is 1, and point is on the last
line of the buffer (or clipped region), a new empty line is inserted at the
end of the buffer (or clipped region) and point moved there.

  In an interactive call, @var{count} will be the numeric
prefix argument.

  The command @code{set-goal-column} can be used to create a semipermanent
goal column to which this command always moves.  Then it does not try to
move vertically.

  If you are thinking of using this in a Lisp program, consider using
@code{forward-line} instead.  It is usually easier
to use and more reliable (no dependence on goal column, etc.).
@end deffn

@c ================
@end ignore

  Also see the functions @code{bolp} and @code{eolp} in @ref{Near Point}.
These functions do not move point, but test whether it is already at the
beginning or end of a line.

@node Screen Lines, Vertical Motion, Text Lines, Motion
@subsection Motion by Screen Lines

  The line functions in the previous section count text lines, delimited
only by newline characters.  By contrast, these functions count screen
lines, which are defined by the way the text appears on the screen.  A
text line is a single screen line if it is short enough to fit the width
of the selected window, but otherwise it may occupy several screen
lines.

  In some cases, text lines are truncated on the screen rather than
continued onto additional screen lines.  Then @code{vertical-motion}
moves point just like @code{forward-line}.  @xref{Truncation}.

  Because the width of a given string depends on the flags which control
the appearance of certain characters, @code{vertical-motion} will behave
differently on a given piece of text found in different buffers.  It
will even act differently in different windows showing the same buffer,
because the width may differ and so may the truncation flag.
@xref{Control Char Display}.

@defun vertical-motion count
This function moves point to the start of the screen line @var{count}
screen lines down from the screen line containing point.  If @var{count}
is negative, it moves up instead.

This function returns the number of lines moved.  The value may be less
in absolute value than @var{count} if the beginning or end of the buffer
was reached.
@end defun

@deffn Command move-to-window-line count
This function moves point with respect to the text currently displayed
in the selected window.  Point is moved to the beginning of the screen
line @var{count} screen lines from the top of the window.  If
@var{count} is negative, point moves either to the beginning of the line
@w{@minus{}@var{count}} lines from the bottom or else to the last line
of the buffer if the buffer ends above the specified screen position.

If @var{count} is @code{nil}, then point moves to the beginning of the
line in the middle of the window.  If the absolute value of @var{count}
is greater than the size of the window, then point moves to the place
which would appear on that screen line if the window were tall enough.
This will probably cause the next redisplay to scroll to bring that
location onto the screen.

In an interactive call, @var{count} is the numeric prefix argument.

The value returned is the window line number, with the top line in the
window numbered 0.
@end deffn

@node Vertical Motion, List Motion, Screen Lines, Motion
@comment  node-name,  next,  previous,  up
@subsection The User-Level Vertical Motion Commands
@cindex goal column
@cindex vertical text line motion
@findex next-line
@findex previous-line

  A goal column is useful if you want to edit text such as a table in
which you want to move point to a certain column on each line.  The goal
column affects the vertical text line motion commands, @code{next-line}
and @code{previous-line}.  @xref{Basic,, Basic Editing Commands, emacs,
The GNU Emacs Manual}.

@defopt goal-column
This variable holds an explicitly specified goal column for vertical
line motion commands.  If it is an integer, it specifies a column, and
these commands try to move to that column on each line.  If it is
@code{nil}, then the commands set their own goal columns.  Any other
value is invalid.
@end defopt

@defvar temporary-goal-column
This variable holds the temporary goal column during a sequence of
consecutive vertical line motion commands.  It is overridden by
@code{goal-column} if that is non-@code{nil}.  It is set each time a
vertical motion command is invoked, unless the previous command was also
a vertical motion command.
@end defvar

@defopt track-eol
This variable controls how the vertical line motion commands operate
when starting at the end of a line.  If @code{track-eol} is
non-@code{nil}, then vertical motion starting at the end of a line will
keep to the ends of lines.  This means moving to the end of each line
moved onto.  The value of @code{track-eol} has no effect if point is not
at the end of a line when the first vertical motion command is given.

@code{track-eol} has its effect by causing @code{temporary-goal-column}
to be set to 9999 instead of to the current column.
@end defopt

@deffn Command set-goal-column unset
This command sets the variable @code{goal-column} to specify a permanent
goal column for the vertical line motion commands.  If @var{unset} is
@code{nil}, then @code{goal-column} is set to the current column of
point.  If @var{unset} is non-@code{nil}, then @code{goal-column} is set
to @code{nil}.

This function is intended for interactive use; and in an interactive
call, @var{unset} is the raw prefix argument.
@end deffn

@node List Motion, Skipping Characters, Vertical Motion, Motion
@comment  node-name,  next,  previous,  up
@subsection Moving over Lists and Other Balanced Expressions 
@cindex sexp motion
@cindex Lisp expression motion
@cindex list motion

  Here are several functions concerned with balanced-parenthesis
expressions (also called @dfn{sexps} in connection with moving across
them in Emacs).  The syntax table controls how these functions interpret
various characters; see @ref{Syntax Tables}.  @xref{Parsing
Expressions}, for lower-level primitives for scanning sexps or parts of
sexps.  For user-level commands, see @ref{Lists and Sexps,,, emacs, GNU
Emacs Manual}.

@deffn Command forward-list arg
Move forward across @var{arg} balanced groups of parentheses.
(Other syntatic entities such as words or paired string quotes
are ignored.)
@end deffn

@deffn Command backward-list arg
Move backward across @var{arg} balanced groups of parentheses.
(Other syntatic entities such as words or paired string quotes
are ignored.)
@end deffn

@deffn Command up-list arg
Move forward out of @var{arg} levels of parentheses.
A negative argument means move backward but still to a less deep spot.
@end deffn

@deffn Command down-list arg
Move forward down @var{arg} levels of parentheses.  A negative argument
means move backward but still go down @var{arg} level.
@end deffn

@deffn Command forward-sexp arg
Move forward across @var{arg} balanced expressions.
Balanced expressions include both those delimited by parentheses
and other kinds, such as words and string constants.  For example,

@example
---------- Buffer: foo ----------
(concat@point{} "foo " (car x) y z)
---------- Buffer: foo ----------

(forward-sexp 3)
     @result{} nil

---------- Buffer: foo ----------
(concat "foo " (car x) y@point{} z)
---------- Buffer: foo ----------
@end example
@end deffn

@deffn Command backward-sexp arg
Move backward across @var{arg} balanced expressions.
@end deffn

@node Skipping Characters,  , List Motion, Motion
@comment  node-name,  next,  previous,  up
@subsection Skipping Characters
@cindex skipping characters

  The following two functions move point over a specified set of
characters.  For example, they are often used to skip whitespace.

@defun skip-chars-forward character-set &optional limit
This function moves point in the current buffer forward, skipping over
a given set of characters.  Emacs first examines the character following
point; if it matches @var{character-set}, then point is advanced and the
next character is examined.  This continues until a character is found
that does not match.  The function returns @code{nil}.

The argument @var{character-set} is like the inside of a
@samp{[@dots{}]} in a regular expression except that @samp{]} is never
special and @samp{\} quotes @samp{^}, @samp{-} or @samp{\}.  Thus,
@code{"a-zA-Z"} skips over all letters, stopping before the first
nonletter, and @code{"^a-zA-Z}" skips nonletters stopping before the
first letter.  @xref{Regular Expressions}.

If @var{limit} is supplied (it must be a number or a marker), it
specifies the maximum position in the buffer that point can be skipped
to.  Point will stop at or before @var{limit}.

In the following example, point is initially located directly before the
@samp{T}.  After the form is evaluated, point is located at the end of
that line (between the @samp{t} of @samp{hat} and the newline).  The
function skips all letters and spaces, but not newlines.

@example
---------- Buffer: foo ----------
I read "@point{}The cat in the hat
comes back" twice.
---------- Buffer: foo ----------

(skip-chars-forward "a-zA-Z ")
     @result{} nil

---------- Buffer: foo ----------
I read "The cat in the hat@point{}
comes back" twice.
---------- Buffer: foo ----------

@end example
@end defun

@defun skip-chars-backward character-set &optional limit
This function moves point backward, skipping characters that match
@var{character-set}.  It just like @code{skip-chars-forward}
except for the direction of motion.
@end defun

@node Excursions, Narrowing, Motion, Positions
@section Excursions
@cindex excursion

  It is often useful to move point ``temporarily'' within a localized
portion of the program, or to switch buffers temporarily.  This is
called an @dfn{excursion}, and it is done with the @code{save-excursion}
special form.  This construct saves the current buffer and its values of
point and the mark so they can be restored after the completion of the
excursion.

  The forms for saving and restoring the configuration of windows are
described elsewhere (@pxref{Window Configurations}).

@defspec save-excursion forms@dots{}
@cindex mark excursion
@cindex point excursion
@cindex current buffer excursion
The @code{save-excursion} special form saves the identity of the current
buffer and the values of point and the mark in it, evaluates @var{forms},
and finally restores the buffer and its saved values of point and the mark.
All three saved values are restored even in case of an abnormal exit
via throw or error (@pxref{Nonlocal Exits}).

The @code{save-excursion} special form is the standard way to switch
buffers or move point within one part of a program and avoid affecting
the rest of the program.  It is used more than 500 times in the Lisp
sources of Emacs.

The values of point and the mark for other buffers are not saved by
@code{save-excursion}, so any changes made to point and the mark in the
other buffers will remain in effect after @code{save-excursion} exits.

@cindex window excursions
Likewise, @code{save-excursion} does not restore window-buffer
correspondences altered by functions such as @code{switch-to-buffer}.
One way to restore these correspondences, and the selected window, is to
use @code{save-window-excursion} inside @code{save-excursion}
(@pxref{Window Configurations}).

The value returned by @code{save-excursion} is the result of the last of
@var{forms}, or @code{nil} if no @var{forms} are given.

@example
(save-excursion
  @var{forms})
@equiv{}      
(let ((old-buf (current-buffer))
      (old-pnt (point-marker))
      (old-mark (copy-marker (mark-marker))))
  (unwind-protect
      (progn @var{forms})
    (set-buffer old-buf)
    (goto-char old-pnt)
    (set-marker (mark-marker) old-mark)))
@end example
@end defspec

@node Narrowing,  , Excursions, Positions
@section Narrowing
@cindex narrowing
@cindex restriction (in a buffer)
@cindex accessible portion (of a buffer)

  @dfn{Narrowing} means limiting the text addressable by Emacs editing
commands to a limited range of characters in a buffer.  The text that
remains addressable is called the @dfn{accessible portion} of the
buffer.

  Narrowing is specified with two buffer positions which become the
beginning and end of the accessible portion.  For most editing commands
these positions replace the values of the beginning and end of the
buffer.  While narrowing is in effect, no text outside the accessible
portion is displayed, and point cannot move outside the accessible
portion.

  Values such as positions or line numbers which usually count from the
beginning of the buffer continue to do so, but the functions which use
them will refuse to operate on text that is inaccessible.

  The commands for saving buffers are unaffected by narrowing; the
entire buffer is saved regardless of the any narrowing.

@deffn Command narrow-to-region start end
This function sets the accessible portion of the current buffer to start
at @var{start} and end at @var{end}.  Both arguments should be character
positions.

In an interactive call, @var{start} and @var{end} are set to the bounds
of the current region (point and the mark, with the smallest first).
@end deffn

@deffn Command narrow-to-page move-count
This function sets the accessible portion of the current buffer to
include just the current page.  An optional first argument
@var{move-count} non-@code{nil} means to move forward or backward by
@var{move-count} pages and then narrow.

In an interactive call, @var{move-count} is set to the numeric prefix
argument.
@end deffn

@deffn Command widen
@cindex widening
This function cancels any narrowing in the current buffer, so that the
entire contents are accessible.  This is called @dfn{widening}.
It is equivalent to the following expression:

@example
(narrow-to-region 1 (1+ (buffer-size)))
@end example
@end deffn

@defspec save-restriction forms@dots{}
This special form saves the current bounds of the accessible portion,
evaluates @var{forms}, and finally restores the saved bounds, thus
restoring the same state of narrowing (or absence thereof) formerly in
effect.  The state of narrowing is restored even in the event of an
abnormal exit via throw or error (@pxref{Nonlocal Exits}).  Therefore,
this construct is a clean way to narrow a buffer temporarily.

The value returned by @code{save-restriction} is that returned by the
last of @var{forms}, or @code{nil} if no forms were given.

@strong{Note:} it is easy to make a mistake when using
@code{save-restriction}.  Read the entire description here before you
try it.

Point and the mark are @emph{not} restored by this special form; use
@code{save-excursion} for that.  If you use both @code{save-restriction}
and @code{save-excursion} together, @code{save-excursion} should come
first (on the outside).  Otherwise, the old point value would be
restored with temporary narrowing still in effect.  If the old point
value were outside the limits of the temporary narrowing, this would
fail to restore it accurately.

The @code{save-restriction} special form records the values of the
beginning and end of the accessible portion as distances from the
beginning and end of the buffer.  In other words, it records the amount
of inaccessible text before and after the accessible portion.

This technique yields correct results if the body of the form does
further narrowing.  However, @code{save-restriction} can become confused
if the body widens and then makes changes outside the area of the saved
narrowing.  When this is what you want to do, @code{save-restriction} is
not the right tool for the job.  Here is what you must do instead:

@example
(let ((beg (point-min-marker))
      (end (point-max-marker)))
  (unwind-protect
      (progn @var{body})
    (narrow-to-region beg end)))
@end example

Here is a simple example of correct use of @code{save-restriction}:

@example
---------- Buffer: foo ----------
This is the contents of foo
This is the contents of foo
This is the contents of foo@point{}
---------- Buffer: foo ----------

(save-excursion
  (save-restriction
    (goto-char 1)
    (forward-line 2)
    (narrow-to-region 1 (point))
    (goto-char (point-min))
    (replace-string "foo" "bar")))

---------- Buffer: foo ----------
This is the contents of bar
This is the contents of bar
This is the contents of foo@point{}
---------- Buffer: foo ----------
@end example
@end defspec
