TRI: Draws Triangles Using DIB or PatBlt

TRI draws triangles directly into device-independent
 bitmap (DIB) memory or to the screen. When drawing to DIB
memory, it uses the DIB driver. When drawing to the
screen, it uses the graphics device interface (GDI) or
PatBlt, allowing you to time the difference through a menu
option. You can choose solid colors and/or null pen colors
for the triangles.

TRI includes 80286- or 80386-specific assembly-language
code to optimize drawing. TRI also uses custom resources.

TRI was built and tested under Microsoft(R) Windows(TM)
version 3.1.

KEYWORDS: PR-CD2; CreatePalette; SelectPalette;
RealizePalette; GetSystemPaletteUse; GetDeviceCaps;
GetSystemPaletteEntries; CreateCompatibleDC; GetDIBits;
CreateBitmap; CreateDIBitmap; GetPaletteEntries;
SetPaletteEntries; StretchBlt; BitBlt; StretchDIBits
