/*
 * Copyright (c) 1987, 1988, 1989 Stanford University
 *
 * Permission to use, copy, modify, distribute, and sell this software and its
 * documentation for any purpose is hereby granted without fee, provided
 * that the above copyright notice appear in all copies and that both that
 * copyright notice and this permission notice appear in supporting
 * documentation, and that the name of Stanford not be used in advertising or
 * publicity pertaining to distribution of the software without specific,
 * written prior permission.  Stanford makes no representations about
 * the suitability of this software for any purpose.  It is provided "as is"
 * without express or implied warranty.
 *
 * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
 * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

/*
 * Object spaces are objects that manage a collection of other objects.
 */

#include <InterViews/catalog.h>
#include <InterViews/connection.h>
#include <InterViews/space.h>
#include <InterViews/packet.h>
#include <InterViews/spaceman.h>
#include <InterViews/stub.h>
#include <InterViews/tagtable.h>
#include <mem.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//#include <os/ipc.h>
#include <time.h>

/*
 * Helper class for object spaces.
 * A messenger handles requests for a particular client.
 */

typedef enum { ready, waiting, finished } MessengerState;

class Messenger {
private:
    friend class ObjectSpace;

    Messenger(ObjectSpace*, Connection*);
    ~Messenger();

    MessengerState Run();
    Connection* GetClient () { return client; }
    void SetPending () { pending = true; }

    ObjectSpace* space;
    Connection* client;
    boolean pending;	/* buffer contains at least one complete packet */
    char* buffer;	/* buffer of incoming packets */
    int buflen;		/* length of buffer */
    int cur;		/* offset in buffer of current packet */
    int count;		/* number of bytes left in buffer */
    Messenger* next;	/* in dispatcher's list */
    Messenger* prev;

    MessengerState ReadData();
    boolean ProcessMessage();
    void GrowBuffer(int);
};

/*
 * Create a space without registering it with the space manager.
 */

ObjectSpace::ObjectSpace () {
    Init();
    name = nil;
    manager = nil;
}

/*
 * Create a space and register it with the space manager under
 * the given name.
 */

ObjectSpace::ObjectSpace (const char* str) {
    Init();
    name = strrchr(str, '/');
    if (name == nil) {
	name = str;
    } else {
	++name;
    }
    manager = new SpaceManager;
    local = new Connection;
    manager->Register(str, local, remote);
    Listen(local);
}

ObjectSpace::~ObjectSpace () {
    delete dictionary;
    delete table;
}

/*
 * Initialize object space information.
 */

void ObjectSpace::Init () {
    dictionary = new Catalog(4096);
    table = new ObjectTable(4096);
    local = nil;
    remote = nil;
    channels = 0;
    maxchannel = 0;
    active.head = nil;
    inactive.head = nil;
    streams = nil;
    /*
     * Ignore SIGPIPE's because they can be caused by writing to a client
     * after the client exits.
     */
    signal(SIGABRT, SIG_IGN);
}

/*
 * Add a descriptor to the select mask.
 */

void ObjectSpace::Attach (register int ch) {
    channels |= (1 << ch);
    if (ch > maxchannel) {
	maxchannel = ch;
    }
}

/*
 * Remove a descriptor from the select mask.
 * This is a bit of a pain because we need to adjust
 * maxchannels in case the removed descriptor was the highest one
 * in the mask.
 */

void ObjectSpace::Detach (int ch) {
    channels &= ~(1 << ch);
    if (channels == 0) {
	maxchannel = 0;
    } else {
	while ((channels & (1 << maxchannel)) == 0) {
	    --maxchannel;
	}
    }
}

/*
 * Start listening to the given connection, assuming it is not nil.
 */

void ObjectSpace::Listen (Connection* c) {
    if (c != nil) {
	Attach(c->Descriptor());
    }
}

/*
 * Check to see if the given mask indicates that a connection
 * has data pending.
 */

boolean ObjectSpace::Ready (int mask, Connection* c) {
    register int d;

    d = (1 << c->Descriptor());
    if ((mask & d) != 0) {
	mask &= ~d;
	return true;
    }
    return false;
}

/*
 * Check to see if the given mask contains the service connection.
 * If so, add a new client.
 */

void ObjectSpace::CheckServer (int mask, Connection* c) {
    if (c != nil && Ready(mask, c)) {
	Connection* nc = c->AcceptClient();
	Listen(nc);
	AddClient(nc);
    }
}

/*
 * Start listening to the service connections.
 */

void ObjectSpace::StartServer (Connection* here, Connection* there) {
    Listen(here);
    Listen(there);
    local = here;
    remote = there;
}

/*
 * Add a messenger to the given queue.
 */

void ObjectSpace::Add (register Messenger* m, register MQueue& q) {
    m->next = nil;
    if (q.head == nil) {
	m->prev = nil;
	q.head = m;
	q.tail = m;
    } else {
	m->prev = q.tail;
	q.tail->next = m;
	q.tail = m;
    }
}

/*
 * Remove a messenger from the given queue.
 */

void ObjectSpace::Remove (register Messenger* m, MQueue& q) {
    if (m->prev == nil) {
	q.head = m->next;
    } else {
	m->prev->next = m->next;
    }
    if (m->next == nil) {
	q.tail = m->prev;
    } else {
	m->next->prev = m->prev;
    }
}

/*
 * Disconnect from a given messenger.
 */

void ObjectSpace::CloseDown (Messenger* m) {
    Connection* c = m->GetClient();
    Detach(c->Descriptor());
    table->RemoveAll(c);
    delete m;
}

/*
 * Default way to add a client is to create a messenger for it.
 * Spaces need to redefine this if they want to treat clients as streams.
 */

void ObjectSpace::AddClient (Connection* c) {
    Add(new Messenger(this, c), inactive);
}

/*
 * Basic message-handling dispatch loop.
 */

void ObjectSpace::Dispatch () {
    register int nready;
    register Messenger* m;
    register Stream* s;
    int rdmask;

    m = active.head;
    if (m == nil) {
	do {
	    rdmask = channels;
	    nready = 0; //select(maxchannel+1, &rdmask, 0, 0, nil);
	    if (nready < 0 && errno == EBADF) {
		CheckClients();
	    }
	} while (nready < 0);
	CheckServer(rdmask, local);
	CheckServer(rdmask, remote);
	if (rdmask != 0) {
	    for (m = inactive.head; m != nil; m = m->next) {
		if (Ready(rdmask, m->GetClient())) {
		    m->SetPending();
		    Remove(m, inactive);
		    Add(m, active);
		}
	    }
	    for (s = streams; s != nil; s = s->next) {
		if ((rdmask & s->mask) != 0) {
		    s->object->ChannelReady(s->channel);
		}
	    }
	}
    } else {
	Remove(m, active);
	switch (m->Run()) {
	    case ready:
		Add(m, active);
		break;
	    case waiting:
		Add(m, inactive);
		break;
	    case finished:
		CloseDown(m);
		break;
	}
    }
}

/*
 * Poll the inactive clients to see if any have disappeared.
 * This shouldn't really be necessary; we only do it when
 * we get a bad file error from select in Dispatch.
 */

void ObjectSpace::CheckClients () {
    register Messenger* m;
    register Messenger* next;
    register int d;
    int rdmask;
    struct tm poll;

/*    poll.tm_sec = 0;
    for (m = inactive.head; m != nil; m = next) {
	next = m->next;
	d = m->GetClient()->Descriptor();
	rdmask = 1 << d;
	if (select(d+1, &rdmask, 0, 0, &poll) < 0) {
	    Remove(m, inactive);
	    CloseDown(m);
	}
    }
*/
}

/*
 * Default way to handle messages to the space itself.
 */

void ObjectSpace::Message (Connection* c, ObjectTag, int op, void* msg, int) {
    register objectspace_Msg* m;
    ObjectStub* s;

    m = (objectspace_Msg*)msg;
    switch (op) {
	case objectspace_Find:
	    if (dictionary->Find(s, m->name)) {
		table->Add(c, m->tag, s);
	    }
	    break;
	case objectspace_Clone:
	    if (dictionary->Find(s, m->name)) {
		table->Add(c, m->tag, s->Clone());
	    }
	    break;
	case objectspace_Destroy:
	    if (dictionary->Find(s, m->name)) {
		dictionary->UnRegister(m->name);
		Unref(s);
	    }
	    break;
	default:
	    /* ignore op */;
    }
}

/*
 * Return the stub associated with a given tag.
 */

ObjectStub* ObjectSpace::Map (Connection* client, ObjectTag t) {
    return table->Find(client, t);
}

/*
 * Deliver a message to the appropriate stub.  A zero tag
 * by convention means a message to the object space itself.
 */

void ObjectSpace::Deliver (
    Connection* client, ObjectTag t, int op, void* msg, int n
) {
    if (t == 0) {
	Message(client, t, op, msg, n);
    } else {
	ObjectStub* s = Map(client, t);
	if (s == nil) {
	    /* bad target tag -- what should we do? */
	} else {
	    s->Message(client, t, op, msg, n);
	}
    }
}

/*
 * Set up an additional channel to receive data on.  This channel
 * is treated as a stream--no packet interpretation is performed.
 * Note that AddChannel does not start listening to the channel--
 * this must be done by Attach.
 */

void ObjectSpace::AddChannel (int c, ObjectStub* o) {
    register Stream* s;

    s = new Stream;
    s->channel = c;
    s->mask = (1 << c);
    s->object = o;
    s->next = streams;
    streams = s;
}

/*
 * Remove a channel and stop listening to it.
 */

void ObjectSpace::RemoveChannel (int c) {
    register Stream* s, * prev;

    prev = nil;
    for (s = streams; s != nil; s = s->next) {
	if (s->channel == c) {
	    if (prev == nil) {
		streams = s->next;
	    } else {
		prev->next = s->next;
	    }
	    Detach(c);
	    delete s;
	    break;
	}
	prev = s;
    }
}

/*
 * Change path in space manager.
 */

void ObjectSpace::UsePath (const char* newpath) {
    manager->UsePath(newpath);
}

/*
 * Create connection to an object space.
 * Block if wait is true.
 */

Connection* ObjectSpace::Find (const char* spacename, boolean wait) {
    return manager->Find(spacename, wait);
}

/*
 * What to do if we get some message data that is intolerable.
 */

static void BadMessage (int index) {
    fprintf(stderr, "invalid buffer index %d\n", index);
    exit(1);
}

/*
 * Initial and maximum allowed buffer sizes for a client.
 * A client's buffer grows when an incoming packet is larger than
 * the packet size.
 */

static const int initlen = 256;
static const int maxlen = 8192;

Messenger::Messenger (ObjectSpace* s, Connection* c) {
    space = s;
    client = c;
    pending = false;
    buffer = new char[initlen];
    buflen = initlen;
    cur = 0;
    count = 0;
    next = nil;
    prev = nil;
}

Messenger::~Messenger () {
    delete client;
    delete buffer;
}

/*
 * We have reached the head of the active queue, so try to read a message
 * into our buffer and split it into packets.
 */

MessengerState Messenger::Run () {
    if (ProcessMessage()) {
	return ready;
    } else if (pending) {
	return ReadData();
    } else {
	return waiting;
    }
}

/*
 * Read as much data as we can into the buffer.
 */

MessengerState Messenger::ReadData () {
    register int n, last;

    last = cur + count;
    if (last < 0 || last >= buflen) {
	BadMessage(last);
    }
    n = client->Read(&buffer[last], buflen - last);
    if (n > 0) {
	count += n;
	pending = false;
	return ready;
    } else {
	if (n < 0) {
	    /* error reading data -- ignore for now */
	}
	return finished;
    }
}

/*
 * Try to process a packet in the buffer.  If there isn't a complete one,
 * return false.  Otherwise handle the packet and return true.
 */

boolean Messenger::ProcessMessage () {
    boolean b;
    register Packet* h;
    register int len, hlen;

    if (cur < 0 || cur >= buflen) {
	BadMessage(cur);
    }
    if (count < sizeof(Packet)) {
	/* incomplete packet header in buffer */
	b = false;
    } else {
	h = (Packet*) &buffer[cur];
	hlen = WordAlign(h->length);
	len = sizeof(Packet) + hlen;
	if (hlen > maxlen) {
	    /* bad length, skip over header */
	    b = true;
	    cur += sizeof(Packet);
	    count -= sizeof(Packet);
	    if (count == 0) {
		cur = 0;
	    }
	} else if (count < len) {
	    /* incomplete packet */
	    b = false;
	    if (len > buflen) {
		GrowBuffer(len);
	    }
	} else {
	    b = true;
	    cur += sizeof(Packet);
	    space->Deliver(client, h->tag, h->op, &buffer[cur], h->length);
	    count -= len;
	    if (count == 0) {
		cur = 0;
	    } else {
		cur += hlen;
	    }
	}
    }
    if (!b && cur != 0) {
	/* move incomplete message to beginning of buffer */
	memmove(&buffer[0], &buffer[cur], count);
	cur = 0;
    }
    return b;
}

/*
 * Grow the buffer to handle a larger message.
 */

void Messenger::GrowBuffer (int len) {
    char* overflow;

    overflow = new char[len];
    memmove(&overflow[0], &buffer[cur], count);
    cur = 0;
    delete buffer;
    buffer = overflow;
    buflen = len;
}
