TRIQ: Draws Directly to DIB Memory or Screen

TRIQ draws triangles or boxes directly into device-
independent bitmap (DIB) memory or directly to the screen.
It draws through the graphics device interface (GDI) or
through PatBlt, allowing timing of the difference through
a menu option. The DIB driver is used when drawing to DIB
memory. A color menu option for the triangles or boxes
includes solid colors and/or null pen colors.

Assembler source code is included to optimize drawing by
using 80286 or 80386 specific code. TRIQ also uses custom
resources.

TRIQ was built and tested under Microsoft(R) Windows(TM)
version 3.1.

KEYWORDS: PR-CD1; CreateDIBitmap; CreatePalette;
GetDIBits; LocalAlloc; LocalFree; SelectPalette; Device
Independent Bitmap (DIB)
