
			  Roxie's Math Fish
		  Copyright (C) LatticeWork Software, 1995-1998

Roxie's Math Fish is a freely-distributable shareware program

REQUIREMENTS

Windows 95
256+ color
mouse
Windows-supported sound card
hard drive

INSTALLATION
 
Click on the "Start" button then "Settings" and then
select "Control Panel."  Double-click on "Add/Remove Programs"
and click on the "Install" button.  Click "Next" and Windows
will find setup.exe on your floppy disk.  Click on "Finish."



UNINSTALL
To uninstall Roxie's Math Fish, click on Start/Settings/Control 
Panel.  Next double-click the Add/Remove Programs icon.  Scroll down 
and click on Roxie's Math Fish.  Then click the Add/Remove button.


INTRODUCTION

Roxie's Math Fish is a very intuitive, and easy-to-use program.
Children can, with no help or supervision, learn to play the game 
just by clicking on various areas on the screen.  

ROXIE'S HINTS

For example, the mouse cursor will change depending on the action 
which can be taken at that position.  When the cursor is over the 
HELP button, or over Roxie, it changes to a large question mark.  
Clicking on Roxie will cause Roxie to explain the current game 
status.  Clicking on the HELP button, allow access to on-line help
screen.  When the cursor is over the draw deck in the center of the 
screen, or over one of the player's cards on the bottom of the 
screen, it changes to a hand holding a card.  And, when the cursor 
is over the STOP button on the bottom right of the screen, the 
cursor changes to a STOP sign, showing how to exit the program.
 
Clicking on a card with the RIGHT mouse button will cause 
Roxie to say the mathematical expression and answer of that card.

GETTING STARTED

The program will display a dialog box asking for the child's name,
math level, and playing level.
The math levels are:
	o  Addition (0 - 12)
	o  Subtraction (0 - 12)
	o  Addition (0 - 18)
	o  Subtraction (0 - 18)
	o  Multiplication (to 5 X 5)
	o  Division (to 5 X 5)
	o  Multiplication (to 9 X 9)
	o  Division (to 9 X 9)

The three playing levels are:
	o  Easy
	o  Medium
	o  Hard

Roxie plays an increasingly better game in the Medium and Hard 
levels.  Choose a level and click on Ok.

PLAYING THE GAME

Your child is ready to play Roxie's Math Fish.  The goal is to 
get the largest number of books consisting of four of the same
card.  (Actually the goal is to learn math, but don't tell your
child that!)  Your child's and Roxie's cards are on the screen,
with a draw deck in between them.  Roxie will tell your child
what the next move is.  For example, at the beginning of the
game, Roxie says "Your turn."

A good reminder to your child will be to tell him or her that if 
they are stuck, to click on Roxie's face, and Roxie will tell them 
what's going on.  For most children, this is not necessary, because 
they will be trying different things, clicking on different areas 
of the screen and discovering what works and what doesn't.  That 
will make the game more fascinating for them since THEY are the ones 
who are in charge and are running things.  A more unusual activity 
that the child is not likely to just "happen" on is that clicking
on a card with the RIGHT mouse button, will cause Roxie to say the
mathematical expression and the answer.  Telling them about this 
can be helpful.

At the beginning of every game, the child is first.  They will
click on a card to ask Roxie if she has any of those.  If so,
the cards will be given to the child; otherwise, Roxie will say a 
variation of "Go Fish!"  In this case, the child should click on 
the draw deck, and a card is placed in their hand.  If they drew 
what they asked for, it is still their turn.  If they did not draw 
what they asked for, it is Roxie's turn, and Roxie will ask for a 
card.  If you child has that card, he or she should click on it.  
Don't worry, they cannot make a mistake.  If the child clicks on 
the wrong card, or on the draw deck, when they have the card that 
Roxie wants, Roxie will gently correct them.

Play continues until all of the cards in the draw deck are played, 
and Roxie announces a winner.  After playing a complete game of
"Go Fish" the child may play one round of Roxie's Dice.  (See below
for details of the game.)

If the child or Roxie completes a book of four cards with the same 
answer, that book is placed onto their respective discard piles on 
the table.  If this causes either player to run out of cards, one is
automatically chosen for them and play passes to the other player.

CHANGE LEVEL

Click on the HELP button, and choose "Change Level" if you wish to 
change either the math level or the playing skill level.

HELP
	
Click on the "HELP" button for the on-line help, or to order 
Roxie Math Fish, or change levels of the Roxie Math Fish 
game.

ROXIE'S DICE GAME

As a reward, the child may play one round of the classic dice game,
Shut The Box, renamed here to Roxie's Dice.

The object of  Roxie's Dice is to try to close all nine boxes, or as 
many of the nine boxes as possible, to score the lowest score possible.
The score initially is 45 (the sum of one through 9).  The dice are 
rolled by clicking in the "cup" area.  One, two, three, or four boxes 
may be closed on each throw of the dice.  The total of the numbers on 
the boxes closed must be equal to the total number of pips on the 
two dice.  For example, if all boxes are open, and a 6 and a 5 are rolled, 
one of the following sets of boxes may be closed:

1.)  box 9 and box 2
2.)  box 8 and box 3
3.)  box 8, box 2 and box 1
4.)  box 7 and box 4
5.)  box 7, box 3, and box 1
6.)  box 6 and box 5
7.)  box 6, box 4 and box 1
8.)  box 6, box 3 and box 2
9.)  box 5, box 4 and box 2
10.) box 5, box 3, box 2 and box 1

After all necessary boxes are closed, the dice will be placed back into the cup 
for the next throw.  There is a limited undo option.  Play continues until there 
are no more possible moves.  The sum of the numbers of the boxes left open 
is the final score.

Roxie's Dice has a limited undo option.  If only one box is needed to be 
closed to complete a throw of the dice, after closing that box there is no 
way to undo that play.  However, if two or more boxes need to be closed to 
complete a throw of the dice, and if only one of those boxes has been closed, 
clicking on that box again will open it.  For example, if a 6 and 3 are thrown, 
and a player clicks on the 7 box to close that box, before clicking on the 2 
box, the 7 box may be clicked again to re-open it.  Then, if desired, boxes 5 
and 4 may be closed instead.

To quit Roxie's Dice at any time, click on the "Go Fish" button.

SUPPORT

The following support of Roxie's Math Fish is provided.  
LatticeWork Software will answer questions and fix serious bugs 
during a one-year period after order or registration.  For problems 
involving specific hardware or software environment or feature, 
LatticeWork Software may choose not to modify the program.  In 
that case, if a problem is reported within three months after order, 
then LatticeWork Software will refund the user's order price.  
You may contact LatticeWork Software at the following addresses:
1)  LatticeWork Software
    P.O. Box 362
    Lafayette Hill, PA 19444
2)  email to support@latticeworksw.com
3)  visit our web page:
    http://www.latticeworksw.com




DISCLAIMER - AGREEMENT

LIMITED WARRANTY

THIS SOFTWARE AND MANUAL ARE PROVIDED FOR EVALUATION ONLY, ON AN "AS
IS" BASIS.  LATTICEWORK SOFTWARE DISCLAIMS ALL WARRANTIES RELATING
TO THIS SOFTWARE, WHETHER EXPRESSED  OR IMPLIED, INCLUDING BUT NOT
LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
A PARTICULAR PURPOSE. NEITHER LATTICEWORK SOFTWARE NOR ANYONE ELSE
WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF
THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR
INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH
SOFTWARE, EVEN IF LATTICEWORK SOFTWARE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES OR CLAIMS.  THE PERSON USING THE SOFTWARE
BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.
