
			Roxie's Reading Fish
		  Copyright (C) LatticeWork Software, 1995-1999

Roxie's Reading Fish is a freely-distributable shareware program

REQUIREMENTS

Windows 95
256+-color monitor
mouse
Windows-supported sound card
hard drive

INSTALLATION
 
Click on the "Start" button then "Settings" and then
select "Control Panel."  Double-click on "Add/Remove Programs"
and click on the "Install" button.  Click "Next" and Windows
will find setup.exe on your floppy disk.  Click on "Finish."

UNINSTALL
To uninstall Roxie's Reading Fish, click on 
Start/Settings/Control Panel.  Next double-click the Add/Remove 
Programs icon.  Scroll down and click on Roxie's Reading Fish.  
Then click the Add/Remove button.


INTRODUCTION

Roxie's Reading Fish is a very intuitive, and easy-to-use program.
Children can, with no help or supervision, learn to play the game 
just by clicking on various areas on the screen.  

ROXIE'S HINTS

The mouse cursor will change depending on the action 
which can be taken at that position.  When the cursor is over the 
HELP button, or over Roxie, it changes to a large question mark.  
Clicking on Roxie will cause Roxie to explain the current game 
status.  Clicking on the HELP button, allows access to the on-line help
screen.  When the cursor is over the draw deck in the center 
of the screen, or over one of the player's cards on the bottom 
of the screen, it changes to a hand holding a card.  And, when 
the cursor is over the STOP button on the bottom right of the 
screen, the cursor changes to a STOP sign, showing how to exit 
the program.
 
Clicking on a word card with the RIGHT mouse button will cause 
Roxie to say the name of the word on that card.

GETTING STARTED

The program will display a dialog box asking for the child's name,
the reading level, and the level of difficutly.  

The reading levels are:
	o  Pre-First Grade
	o  Early First Grade
	o  Late First Grade
	o  Early Second Grade
	o  Late Second Grade
	o  New Words

The three levels of difficulty are:
	o  Easy
	o  Medium
	o  Hard

Roxie plays an increasingly better game in the Medium and Hard 
levels.

A NOTE ABOUT THE WORDS

There are over two hundred high frequency words available in  
Roxie's Reading Fish.  These words were chosen with the aid of 
reading specialists in early elementary education.

When a Reading level is chosen ONE of a set of twenty-one words is 
randomly chosen from that Reading level, and those voice files are 
all read into memory.  For each game, seven of those words are 
randomly chosen for the cards.  When subsequent games are played 
under the same reading level, seven new randomly selected words 
are chosen from that same list of words.  Some may be the same as 
the ones in the previous games, and some may be different.  However, 
seven words will be chosen from that same list of twenty-one words
until either 1) the game is exited, and re-started or 2) a different 
reading level is chosen from the Help screen.  Eventually, 
all of the words will be used in the game, and learned by your child 
while they play Roxie's Reading Fish.

ENTER NEW USER WORDS

In the ordered version of Roxie's Reading Fish, there is the option
to create your own words for Roxie and your child to play "Go
Fish" with, greatly extending the program's word list.  Select
words your child is having difficulty with, or the next set of words
he or she would like to learn to read, and enter them in Roxie's
database.  One hundred lists of words may be saved in all.

The words may be a maximum of 8 characters in order to fit inside
the playing cards.

First, using Window's Accessory "Sound Recorder" or another similar
program, record a set of twenty-one words to be used as a word list.
Save these words under the VOICES directory in your program
directory.  If you used the default when installing Roxie's Reading
Fish, the correct directory is: C:\READFISH\VOICES.    The sound file
names must be the same as those entered in the Enter New Words dialog
box, and must have a file extension of "wav"  For example, if one of
your new words is "fireman" then the sound file must be called
"fireman.wav" and the complete pathname for the file will be:
C:\READFISH\VOICES\FIREMAN.WAV

Be sure that there are no blank spaces at the beginning or end of
the wav files.  If there are blank spaces at the beginning of the
wav file, Roxie's mouth will start to move before the voice is heard.
If there are blank spaces at the end of the wav file, this may
interfere with the syncronization of Roxie's next spoken phrase.

Then, in the program, click on the Help button at the bottom left of
the screen, and select the "Enter New Words" option.  Enter a
descriptive label and a set of twenty-one words to add to the list.
A partial list of fewer than twenty-one words may be entered into
the database, but these words may not be used in play until there
is a complete list of 21.


MODIFY EXISTING USER WORDS

Once the words are entered, they may be modified, and even changed
to a completely new set of words.  To modify a word list, click on 
the Help button at the lower left part of the screen, and select
"Modify existing user words."  Click on the description of the word 
list that you wish to modify.  When a list is selected, the words in 
that list will appear on the screen.  Edit the words you wish to change.  
Then, either click "OK" or click on another list to be modified.  Click 
"OK" when you are finished.

DELETE A WORD LIST

Select the word list you would like to delete from the database.  When
the list is selected, the words from that word list will be displayed
on the screen.  Click "OK" to delete that list of words, or click
"Cancel" to cancel the delete.

PLAYING THE GAME

The goal is to get the largest number of books consisting of 
four of the same cards.  (Actually the goal is to learn to read 
the words, but don't tell your child that!)  Your child's and 
Roxie's cards are on the screen, with a draw deck in between them.  
Roxie will tell your child what the next move is.  For example, 
at the beginning of the game, Roxie says "Your turn."

A good reminder to your child will be to tell him or her that if 
they are stuck, simply click on Roxie's face, and Roxie will tell them 
what's going on.  For most children, this is not necessary, because 
they will be trying different things, clicking on different areas 
of the screen and discovering what works and what doesn't.  That 
will make the game more fascinating for them since THEY are the ones 
who are in charge and are running things.  A more unusual activity 
that the child is not likely to just "happen" on is to click
on a word card with the RIGHT mouse button.  This will cause Roxie to
say the name of that card.  Telling them about this can be helpful.

At the beginning of every game, the child is first.  They will
click on a card to ask Roxie if she has any of those words.  If so,
the cards will be given to the child; otherwise, Roxie will say a 
variation of "Go Fish!"  In this case, the child should click on 
the draw deck, and a card is placed in their hand.  If they drew 
what they asked for, it is still their turn.  If they did not draw 
what they asked for, it is Roxie's turn, and Roxie will ask for a 
card.  If you child has that card, he or she should click on it.  
Don't worry, they cannot make a mistake.  If the child clicks on 
the wrong card, or on the draw deck, when they have the card that 
Roxie wants, Roxie will gently correct them.

Play continues until all of the cards in the draw deck are played, 
and Roxie announces a winner.  Roxie then starts a "memory" game. 
To play, the child needs to find pairs of words and patterned
tiles.  When a match is made, those two tiles are whisked away,
and a part of a photograph of an animal is shown.  When two tiles
with words on them are matched, Roxie will say that word.  The words
used are all words from the next reading level.  In this way,
the child painlessly begins to learn the next set of words.  Click
on the "Hint" button to be shown a match.

If the child or Roxie completes a book of four cards with the same 
word, that book is placed onto their respective discard piles on 
the table.  If this causes either player to run out of cards, one is
automatically chosen for them and play passes to the other player.

CHANGE LEVEL

Click on the HELP button, and choose "Change Level" if you wish to 
change either the reading level or the playing skill level.

HELP
	
Click on the "HELP" button for the on-line help, or to change levels.

SUPPORT

The following support of Roxie's Reading Fish is provided.  
LatticeWork Software will answer questions and fix serious bugs 
during a one-year period after ordering.  For problems 
involving specific hardware or software environment or feature, 
LatticeWork Software may choose not to modify the program.  In 
that case, if a problem is reported within three months after ordering, 
then LatticeWork Software will refund the user's order price.  

You may contact LatticeWork Software at the following addresses:
1)  LatticeWork Software
    P.O. Box 362
    Lafayette Hill, PA 19444
    USA
2)  By email to support@latticeworksw.com
3)  Visit our web page to see what is new, or to send us email -
    http://www.latticeworksw.com


COPYRIGHT INFORMATION

The animal photographs used in the memory game and the
cat icon are from Masterclips.  Masterclips is copyrighted
and a registered trademark of IMSI, 1895 E. Francisco Blvd.,
San Rafael, CA  94901.


DISCLAIMER - AGREEMENT

LIMITED WARRANTY

LATTICEWORK SOFTWARE DISCLAIMS ALL WARRANTIES RELATING TO THIS 
SOFTWARE, WHETHER EXPRESSED  OR IMPLIED, INCLUDING BUT NOT 
LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
A PARTICULAR PURPOSE. NEITHER LATTICEWORK SOFTWARE NOR ANYONE ELSE
WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF
THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR
INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH
SOFTWARE, EVEN IF LATTICEWORK SOFTWARE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES OR CLAIMS.  THE PERSON USING THE SOFTWARE
BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.
