/*	XGForm.cpp
 *
 *		This is the code for handling the form framework
 */

/*  YAAF - Yet another application framework
 *  Copyright (C) 1997, 1998 William Edward Woody
 *  
 *  This library is free software; you can redistribute it
 *  and/or modify it under the terms of the GNU Library
 *  General Public License as published by the Free Software
 *  Foundation; either version 2 of the License, or any
 *  later version.
 *  
 *  This library is distributed in the hope that it will be
 *  useful, but WITHOUT ANY WARRANTY; without even the implied
 *  warranty of MERCHANTABIILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE. See the GNU Library General Public License for
 *  more details.
 *  
 *  You should have received a copy of the GNU Library General
 *  Public License along with this library; if not, write to the
 *  Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 *  Boston, MA 02111-1307, USA.
 *  
 *  To contact the author, either e-mail me at woody@pandawave.com, 
 *	or write to
 *  
 *          William Edward Woody
 *          In Phase Consulting
 *          1545 Ard Eevin Avenue
 *          Glendale, CA 91202
 *
 *	Or visit us on the web at http://www.pandawave.com
 */

#include <XConfig.h>			// must be first to optimize compile on MSVC++
#include <stdlib.h>
#include <XForm.h>

/************************************************************************/
/*																		*/
/*	Construction/Destruction											*/
/*																		*/
/************************************************************************/

// @G"Construction/Destruction"

/*	@F"XGForm::XGForm" @I
 *
 *		Form construction
 */

XGForm::XGForm()
{
	fAttach = 0;
}

/*	@F"XGForm::~XGForm" @I
 *
 *		Delete me
 */

XGForm::~XGForm()
{
}

/************************************************************************/
/*																		*/
/*	Contents have changed blank											*/
/*																		*/
/************************************************************************/

// @G"Dispatch Mechanism"

/*	@F"XGForm::DoDispatch" @I
 *
 *		This implements my receive dispatch method. Generally this looks
 *	up the event in the constructed event table.
 */

long XGForm::DoDispatch(XGWindow *w, long msg, long arg, void *parg)
{
	_FormDispatchTable *t;
	int i;
	
	t = _GetFormTable();
	if (t) {
		for (i = 0; t[i].procID != NULL; i++) {
			if (t[i].messageID == msg) {
				return (this->*(t[i].procID))(w,arg,parg);
			}
		}
	}
	return -1;
}

/*	XGForm::_GetFormTable
 *
 *		The default one of these are empty
 */

_FormDispatchTable *XGForm::_GetFormTable()
{
	return NULL;
}

