# SpriteWizard ActiveX 1.1

## Shareware Version

Copyright © 1996-98 Wolfram Doberenz. All rights reserved.

Wolfram Doberenz

EMail: rapid@charon.wh10.tu-dresden.de
Web: http://charon.wh10.tu-dresden.de/~rapid

Thank you for trying SpriteWizard. This is a fully functional shareware version for evaluation use only. The unmodified form of the shareware version is freely distributable. To register SpriteWizard, please visit my web site at http://charon.wh10.tu-dresden.de/~rapid for more information. If you have any questions or problems, please contact me via EMail.

### Brief description:

The SpriteWizard ActiveX Control allows access to a powerful sprite engine using a simple and flexible interface. SpriteWizard supports 32-bit ActiveX or OCX compliant development platforms including VB, Delphi and VC++. See the online-documentation for details.

### Installation:

To install SpriteWizard on your system, double-click on Setup.exe and follow the on-screen instructions as they guide you through the installation process.

### Notes:

- If you work with Delphi, import the SpriteWizard control using a new Package. After you have registered SpriteWizard delete this Package and import the Control again.
- The enclosed bitmap files (*.bmp) only serve for experiments with the Resource-Editor (ResEdit.exe). They are'nt necessary for the samples.

Sizes of the Picture Cells:
| Length | Height
Dog.bmp | 188 | 108
Donut.bmp | 64 | 64
Ships.bmp | 32 | 32

### Known problems:

- If you use more than one SpriteWizard-Control in one form or in some MDI-Child-Windows then may occur problems because of the extended palette-managment. Thats why you should use only one control per form.
- Under the following conditions it is possible to have more than one active SpriteWizard-Control in your application:

- use several forms (no MDI-childs)
- no extended palette-mode (FullPal = False)
- use the same Resource-File

- Using Windows-NT you may have overflow-errors, if you generate optimized system-code (Native Code) in Visual Basic. Change the settings to "No Optimization" before compiling.