SpriteWizard ActiveX 1.1
Shareware Version
Copyright © 1996-98 Wolfram Doberenz. All rights reserved.
Wolfram Doberenz
EMail: rapid@charon.wh10.tu-dresden.de
Web: http://charon.wh10.tu-dresden.de/~rapid
Thank you for trying SpriteWizard. This is a fully functional shareware
version for evaluation use only. The unmodified form of the shareware
version is freely distributable. To register SpriteWizard, please visit
my web site at http://charon.wh10.tu-dresden.de/~rapid
for more information. If you have any questions or problems, please contact
me via EMail.
Brief description:
The SpriteWizard ActiveX Control allows access to a powerful sprite engine
using a simple and flexible interface. SpriteWizard supports 32-bit ActiveX
or OCX compliant development platforms including VB, Delphi and VC++. See
the online-documentation for details.
Installation:
To install SpriteWizard on your system, double-click on Setup.exe and follow
the on-screen instructions as they guide you through the installation process.
Notes:
-
If you work with Delphi, import the SpriteWizard control using a new Package.
After you have registered SpriteWizard delete this Package and import the
Control again.
-
The enclosed bitmap files (*.bmp) only serve for experiments with the Resource-Editor
(ResEdit.exe). They are'nt necessary for the samples.
Sizes of the Picture Cells:
|
Length |
Height |
Dog.bmp |
188
|
108
|
Donut.bmp |
64
|
64
|
Ships.bmp |
32
|
32
|
Known problems:
-
If you use more than one SpriteWizard-Control in one form or in some MDI-Child-Windows
then may occur problems because of the extended palette-managment. Thats
why you should use only one control per form.
-
Under the following conditions it is possible to have more than one active
SpriteWizard-Control in your application:
-
use several forms (no MDI-childs)
-
no extended palette-mode (FullPal = False)
-
use the same Resource-File
-
Using Windows-NT you may have overflow-errors, if you generate optimized
system-code (Native Code) in Visual Basic. Change the settings to "No Optimization"
before compiling.