Yes Virginia, obsequious praise is a time-tested method of getting a letter into IE. Did you think of killing the clumsy "friend" who hosed the AVI files in demo mode? Actually, that one was our fault. We fixed it. As far as your game design goes, it sounds like you need to hook up with a partner. Although the game biz seems to be getting more and more like Hollywood, it's doubtful that you'll be able to get backing from a company simply by pitching an idea. If you have a friend who's a techno-geek, get him to handle the code. The interview you're referring to was with John Rhys-Davies, which I think is our best effort in that particular category to date. We're no longer running an interview every month. When we come across someone who we think would be interesting to talk to, we'll probably present it in a fashion similar to the Rhys-Davies article. Incidentally, the pointer and pull-down menus you noticed weren't "bugs." The film crew was changing the blue-screen backgrounds during the course of our conversation with Rhys-Davies, and we decided to leave them in because we thought they were cool. The failure to include Throg in the Ultimate Doom review has caused endless headaches in the IE executive offices. For a full explanation of this problem, see our review of Hexen in this episode. Did you know that Ricardo Montalban is often mistaken for Dracula? Actually, as I noted in a reply to another letter in this episode, we know that our impressions aren't perfect. We're simply gratified by the fact that you could tell it was Montalban we were trying to imitate. G.T. P.S. He's right. The fonts he used in his letter were really slick.