Game: Warcraft II Title: Sanctuary Scenario: Secrets of Azeroth: 2 Filenames: Sanct.pud (1 player) Sanct.txt (this file) Author: Terence Park Address: 4, Douglas Road, Briercliffe, Lancs, UK, BB10 2JQ Playmode: Strategic New sounds: None Editor used: War2edit.exe Map base: None Map size: 128 x 128 Credits: Tony Stacey for play testing Build time: Ten hours Game notes: This is a custom scenario designed for use in Warcraft II. The scenario is set towards the end of the first war of the humans and orcs, and accordingly is anachronistic in that the game engine of Warcraft II allows the development of artefacts etc. which only become available during the course of the second war of humans and orcs, however... Description: Sanctuary It has been five days since the sacking of the hidden city, you curse the feckless citizens who fled the onslaught of the orkish hordes. After the rout you fell in with a knight and a footman, old drinking companions of your father. You have so far escaped the reach of the orc bands and your manservant informs you that these swamps are the vicinity of a reclusive church sect, established centuries ago. Your manservant advises that you may find sanctuary with the church. However your fathers companions, convinced that a refugee boat has come this way, argue boldly in favour of recruiting an army to rise up and smite the orcs before their full strength arrives. And you, you guess that any refugees are more trouble than they are worth, in all probability they will have hidden themselves hoping that the orcs may overlook them. An old scout tower looms nearby and you consider your options Copyright permission: You may distribute the associated PUD's provided this TXT file is included intact.