Some other notes about editing scenario information: (just use a text editor to edit the ascii file to include this stuff before using shuffle) TERRAIN =-=-=-= No terrain editor yet, but here are the various types of terrain: T01-T18 various single trees, but not all work in all the different climates SPLIT2, SPLIT3 the blossom trees. They start as normal trees and change to b. trees after a while, regenerating the tiberium around them TC01-TC05 clumps of trees (impassible); not all types work in all climates (I think) ROCK1-ROCK7 various large rocks (not the same as those in the overlay section). Not all work with all the climates. Terrain has the format: cell#=type, None (actually, None is probably used to associate it with a trigger, but I haven't seen it used yet). Remember, when adding stuff, you need a \r\n (carriage return and newline) after each entry. Look at the file with a hex editor to understand a bit better. There is an additional \r\n at the end of each section. SMUDGE =-=-=- Puts burn marks on the ground. SC?? don't know the full range of them. Format seems to be: cell#=type,cell#,None (again, None is probably a trigger. Don't know why the cell# is repeated, but I haven't seen a smudge with different cell values). Andrew