CC-SCEN =-=-=-= This is the scenario editor for Command and Conquer. It is nowhere near all inclusive, and never will be. However, it does go some way towards speeding up map creation (trust me - placing things such as structures, units and overlays by hand is incredibly dfficult). Usage ----- cc-scen scen.dat If scen.dat doesn't exist, it will creat it. What can I do with CC-SCEN? =-=-=-=-=-=-=-=-=-=-=-=-=-= With this editor, you can edit the map, the overlays, the terrain, the structures, units and smudges that occur on the map. This program creates a binary file that cannot be used by C&C in its raw form. You will need to use a converter program (such as convert) to produce the necessary files. You still have to do a lot of editing yourself by hand, such as triggers, infantry etc. Navigating =-=-=-=-=- To bring up a list of items available for selection (which change depending on what you are editing at the time), right-click with the mouse when the cursor is over the map. If you decide you don't want to do this, press ESC to get rid of this window. To change what you are editing, use the buttons for Map, Overlay, Terrain, Structures, Units and Smudge. What editing mode you are currently in is in the top right hand corner. To manually enter a value, press Edit. If you are entering a value for teh map, you will need to enter 2 values; otherwise you will only have to enter one. When editing a map cell, values entered are in hexadecimal, otherwise they are plain decimal numbers. If you enter a number out-of-bounds for the map, it will become an empty square (0x00ff); if you do this for the others, they will be set to 0. KILL: this returns a cellto a value in which there is nothing in it. RELOAD: reloads all the information from the data file. All changes not saved are lost. ONWER: this changes the ownership byte for structures and units that are placed after this has been used. You can see who the current owner is by looking to the right of this button. The default value is GDI. Shortcuts --------- s saves the file k kills the square ESC exits the program (or gets rid of the choice screen after a right-click on the map) e edits the cell o change ownership r reloads the data [in overlay editing only] t places a t12 down (makes it a little faster placing tiberium fields) Colours ------- On the screen will be a number of colours representing different things. The colours are: light green this cell is completely empty and will appear as grass dark green there is a smudge on this cell dark brown an overlay is on this cell light brown there is a terrain piece on this cell red there is a structure in this cell cream there is a unit in this cell light grey part of the map other than a cliff dark grey part of the map that is a cliff To make it a bit easier to see what is there and what isn't, the tiles for whatever are currently being edited (such as structures for example), are drawn last so they will be on top of any other colours if there are multiple things in the same cell). Andrew