  
  Welcome to the fully playable demo of Advanced Civilization!

  REQUIREMENTS
  ============
  The Advanced Civilization demo requires at least a 486 with 8 Megs
  of RAM.  Nothing in the demo version tests the CPU but we'll trust
  you.  Running on a 386 should work but it will be slow.  The demo
  needs approx. 5M of free XMS memory.  If you are short, the game will 
  tell you how much extra is needed.  Typically you can free up XMS 
  memory by adjusting the size of SMARTDRV or other disk caching 
  programs.

  WHAT'S MISSING
  ==============
  This demo is a fully featured playable version of Advanced Civilization
  with the following restrictions:
      Game will end at round 16. 
      Restricted to a 8 player game. 
      The PBEM game has been removed. 
      You cannot save or restore a game. 
      Variants have been disabled. 
      Animations and sound effects have been removed. 
  

  INSTALLATION
  ============
  If you are reading this file, you have figured out how to extract the
  contents of ACIVDEMO.exe and hopefully, but not required, it was extracted 
  into a new directory.  To run the game, type

        aciv


  HOW TO PLAY
  ===========
  See the file ACIVDOCS.TXT for a short course in Advanced Civilization 
  written by Bob Toole.


  WINDOWS 95 SUPPORT
  ==================
  The Advanced Civilization demo will run correctly under Windows 95 by 
  following this simple procedure.
     1) Create a shortcut to ACIV.EXE in the installed directory.
     2) Open the Properties box for the shortcut.
     3) Go to the Screen section and be sure that it is set for Full
        Screen and the initial size is 25 lines.
     4) Go to the Program section and make sure the "Close on exit" box
        is checked.
     5) Click on the OK box and you are done.  The shortcut should now
        run the demo properly.


  GRAPHIC CARD SUPPORT
  ====================
  Advanced Civilization requires an SVGA graphics card that
  supports 640x480 with 256 colors.  The code auto-detects what
  type of card you are using and then based on that auto-detection
  initializes the low-level graphic routines.  This auto-detection
  logic generally works but there are some cards that can confuse
  the auto-detector.  
  
  If you happen to be one of those lucky ones whose machine
  confounds the detection code, you will know it because as soon as  
  the character-based game banner goes away the screen will do
  strange things, the program may crash and usually the only way to
  recover is to reboot.  All is not lost.  Try running the game
  using the following command:
  
       aciv /V1
  
  That's a one following the V and not an I.  This command line
  switch forces the game to use VESA drivers instead of the chipset
  specific drivers. 
  
  The /V1 switch assumes that a VESA driver is present in
  your machine, either built in to the graphics card or as a
  separately loaded driver.  If your VESA support is not built-in,
  refer to your graphics card manual as to how to load the VESA
  driver.
  
  
  SOUND SUPPORT
  =============
  Before music will be used by the game, you will need to run the 
  setsound utility as follows:
  
       setsound

  Although the setsound utility allows you to specify a digital audio
  driver, the demo game will make no use of it.

  COMMAND LINE SWITCHES
  =====================
  The game supports some command line switches.  A list of these can be
  seen by running the game as follows:

       aciv /?


  The switches are:
       /?      - List the switches
       /NS     - Disables the sound drivers
       /SRD    - Enables the self running demo
                 (Pressing Escape during the demo will eventually exit)
       /VT     - Prints video chipset found by auto-detect code
       /Vx     - Force game to use a specific video chipset
                 (Do not use any number for x other than 1 without spe-
                 cific directions from Avalon Hill Tech Support)


 

