GAME: SAM & MAX HIT THE ROAD FORMAT: FLOPPY DISK / CD-ROM PUBISHER: LUCASARTS / US GOLD TEL: 021 625 3388 After their huge success with Day of the Tentacle, Lucasarts have once again tuned into the realms on the talkie CD-ROM adventure with Sam & Max Hit the Road. You control the duo (who incidentally, are a large dog and a small, fluffy rabbit) who are known as the Freelance Police. They are called into investigate the disappearance of a circus freak and this leads them on numerous adventures, all laced with the humour that made Day of the Tentacle so good. A simple point-and-click interface hides a deceptively complex game that includes a few arcade sub-games. If you haven't experienced Lucasart's idea of an adventure yet, you really should catch up with the rest of the PC world and take a look at this demo. QUICK START Just type "playdemo". A menu of nifty-keen options will pop up on your screen. If you haven't played Sam and Max Hit the Road before, you should choose the "Configure Sound Boards" option from the menu. Once you're done, select the "Play Sam n Max Demo" option, and you're on your way. MEMORY CONCERNS: This demo requires about 1 Megabytes of RAM to run smoothly. While your machine may have RAM, many programs, such as RAM drives or hard disk caches, will use part of memory. It is also possible that other programs that are pre-loaded into your memory will conflict with our software. If you are having difficulty running the demo, you might try solving the problem by making a "Boot Disk." BOOTMKR is a program included that will create a Boot Disk for you. HOW TO MAKE A BOOT DISK: A Boot Disk is essentially a floppy disk that, when inserted in your "A" drive before startup, will load only the software necessary to play the Sam & Max demo. BOOTMKR requires a clean floppy disk that it may re- format and erase, so be sure to acquire a clean disk before making your boot disk. To run BOOTMKR, switch to your CD drive and, at the DOS prompt, type BOOTMKR. Simply follow the instructions and voila! Your new boot disk ready for use. If you are having problems with BOOTMKR, you may create your boot disk by following these instructions: How to make a basic BOOT Disk to run a CD-based game Note: In all of the following sections, read an underscore ( _ ) as a space. First, you will need to format a floppy disk and make it bootable. 1) Insert a new, unformatted floppy disk into your A: drive. 2) At your "C:\" prompt, type: format_A:_/s This will format the floppy disk and tell the operating system that this disk can be booted from. 3) At your C:\ prompt, type: dir_A: A list of files on the newly formatted floppy disk will appear. Look for a file called COMMAND.COM. If you do not find one, you will need to copy it to the floppy from your hard drive by typing at the C: prompt: copy_command.com_A: If you get an error message that the copy command cannot find COMMAND.COM, it might be because the file has been moved to your DOS directory. Copy it from there by typing: copy_dos\command.com_A: , Now you need to tell the boot floppy how to talk to your CD drive. The system gets this information from two files: CONFIG.SYS and AUTOEXEC.BAT. You will need to create these two files on your boot floppy, using the two versions on your hard drive as reference. 4) At your C:\ prompt, type: copy_config.sys_a: copy_autoexec.bat_a: This will copy the two files from your hard drive to the floppy disk. 5) At your C:\ prompt, type: a: This changes your current drive from your C: drive to your A: drive. Your C:\ prompt should change to A:\. IMPORTANT! Verify that your prompt has changed to A:\. We will be modifying your CONFIG.SYS and AUTOEXEC.BAT files on the floppy disk. If you fail to change drives first, you will change the files on your hard disk instead and may make your hard disk unbootable. 6) At your A:\ prompt, type: edit_config.sys You will now find the DOS text editor, which you may use to modify the CONFIG.SYS file. Move your cursor around the file with the arrow keys. You can insert text at the cursor location by simply typing it, or delete the character currently over the cursor by pressing the key. 7) On your floppy disk, delete non-essential lines from the CONFIG.SYS file by moving the cursor to the beginning of the line and pressing delete several times. Keep any lines relating you your CD drive and sound card. Unfortunately, exactly what lines you will need to keep will vary slightly depending on what hardware you have installed in your machine. When you are done, your file should look something like this: LASTDRIVE = E DEVICE = C:\DOS\HIMEM.SYS DEVICE = C:\SCSI\MA13B.SYS DEVICE = C:\SCSI\NECCDR.SYS /D:NECCD DEVICE = C:\SBPRO\DRV\SBPCD.SYS /D:MSCD001 /P:220 DOS = HIGH DOS = UMB BUFFERS = 20 FILES = 20 DEVICE = C:\DOS\SETVER.EXE The above example is for a computer set up for an NEC CD-ROM drive with a Sound Blaster Pro sound card. For your setup, the lines in italics may be completely different, and there may be more or fewer lines. Look for and keep lines that list your CD-drive's name, sound card's name, or "CD" in them somewhere. 8) Hold down the key and press F. then press the X key. This will allow you to save your changes and exit the text editor. 9) At your A:\ prompt, type: edit_autoexec.bat You will be entered into the DOS text editor, where you can modify the AUTOEXEC.BAT file. 10) On your floppy disk, delete non-essential lines from the AUTOEXEC.BAT file. Keep any lines referring to your sound card, CD drive or mouse. Again, exactly what lines you will need to keep will vary slightly depending on what hardware you have installed in your machine. When you are done, your file should look something like this: @ECHO OFF C:\SCSI\MSCDEX /D:NECCD /M:10 /L:d /V PROMPT $P$G SET TEMP=C:\DOS SET BLASTER=A220 I7 D1 T4 SET SOUND=C:\SBPRO PATH=C:\;C:\DOS;C:\SCSI;C:\WINDOWS C:\WINDOWS\MOUSE.COM /Y Again, the lines in italics may vary greatly from those shown, depending on your particular hardware and how it is configured. Other lines may vary slightly. 11) Save your changes and exit the text editor as before. 12) Try out your boot disk. You can now cold boot your computer with this disk in your A: drive. To cold boot, take all disks out of disk drives. Manually turn off the computer using the main switch. Wait for the machine to stop running. Put the boot disk into the A: drive. Switch on the machine. If your boot disk does not work you may have deleted lines necessary for your particular system. Remove the boot floppy, boot from your hard disk and repeat the process. If you have questions, refer to your sound card and CD-ROM manuals or contact their technical support departments. Note: A boot disk does not affect your hard drive in any permanent way. To get your hard drive back to its normal state, simply restart your computer without inserting the boot disk. WINDOWS: The CD-ROM demo of Sam & Max Hit the Road will not run under Windows. Turn it off. Don't use it. SAVE GAMES: This demonstration of Sam & Max Hit the Road is not designed to save games. While playing the demo, please DO NOT attempt to save your game. SOUND VOLUME: The volume controls are as follows: [ or ] -- Lowers or raises the volume of the music. { or } -- Lowers or raises the volume of the sound effects. ; or ' -- Lowers or raises the volume of the voices. SOUND CARDS: In order to hear sound and music during the game, you'll have to tell the game about your sound card. You can do this by typing "playdemo" and choosing "Configure Sound Boards" from the main menu. If your game starts and no sound or music is heard, either you don't have a sound card we currently support, or you have not configured the game properly. If everything seems to be configured properly, check your volume level and your speaker connections. A majority of all sound problems encountered in a game have to do with hardware communications. This means that either 1) your game thinks your hardware is configured in some way other than it really is, or 2) your sound card itself is depending on either a PORT, an IRQ number, or a DMA channel which is being used by something else in your system. Unfortunately, hardware configuration problems are not always obvious. Your game may appear to play music and sound effects just fine, and then, at some unexpected moment, the sound may stop, or the game may "lock up." This is often not the fault of the game, but a hardware conflict that didn't occur until the game used the hardware in a particular way. Finally -- and this is extremely important -- just because Game A works with your configuration and Game B doesn't, does not necessarily mean the problem is in Game B. It may be that Game B uses capabilites of the hardware that Game A doesn't, and is therefore more likely to run into problems with the hardware configuration. If you don't know how to resolve a sound card problem, first consult the documentation provided with your sound card. Often sound card manufacturers provide diagnostic programs with their cards. If you are still encountering difficulties, see the Technical Support section below. HOW TO REACH US Technical Support If you are having any technical difficulties with this product, please phone the technical support department. If you have a technical problem, we recommend that you are sitting in front of your computer when you call so that we will be able to assist you more quickly. It is also helpful to have a list of your machine's current hardware and software configurations. Phone - (415) 721-3333 - M-Th:30am - 6:00pm, F:8:30am - 5:00pm, Pacific Time Fax - (415) 721-3482 - 24 hours BBS - (415) 257-3070 - 24 hours - NOT a message base. For file download ONLY. Mail - LucasArts Entertainment Co. P.O. Box 10307 San Rafael, CA 94912 Hints If you require hints for our games, please call our hintline at 1-900-740-JEDI. Callers must be over the age of 18 or have parents permission when they call. Each call costs $.75 per minute. 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