{ sound // **** identity sfx***************************************** // objects _cry_iris_close = _cry_iris_open _rock_whoosh = _atk_h4_1 // ****FIGURES************************************************ // Grd in cell #2 _wake_up_1_cellgrd = _wake_up_2_lex _wake_up_1_guard1 = _wake_up_2_lex //SHRIMP _Shrimp_Vox_Hello1 = _shrimp_cry _Shrimp_Vox_Hello2 = _shrimp_cry _Shrimp_Vox_Taunt = _shrimp_cry _Shrimp_Vox_Victory = _shrimp_cry _Start_recoil_1_shrimp = _Lex_Hits_Conbot _Shrimp_hits_lex = _atk_syringe_1_nursebot // Mastaba _start_remote_1_mastaba = _pim_beep_2 // Nursebot _stand_amb_nursebot = _cry_ambient _deactivate_1_nursebot = _activate_4_nursebot _deactivate_2_nursebot = _activate_3_nursebot _deactivate_3_nursebot = _activate_2_nursebot _deactivate_4_nursebot = _activate_1_nursebot _retract_syringe_nursebot = _silence _put_down_rthand_1 = _pick_up_rthand_1 _put_down_rthand_2 = _pick_up_rthand_2 _recoil_tr_1_nursebot = _recoil_tl_1_nursebot _nursebot_bounce = _nursebot_hit // Conbot _activate_1_conbot = _zapped_1_nursebot _lift_1_conbot = _defend_1_nursebot _lower_1_conbot = _defend_1_nursebot // acidd - most of these are temp _atk_m4_1_acidd = _atk_m10_1_fido _atk_m6_1_acidd = _atk_m10_1_fido _die_1_acidd = _roar_1_fido _die_2_acidd = _die_1_mecho _grab_eat_1_acidd = _atk_h4_1 // Fido _head_chomp_1_fido = _roar_1_fido _claw_left_1_fido = _atk_h4_1 _claw_right_1_fido = _atk_h4_1 _die_1_fido = _die_1_mecho _tail_whip_left_1 = _atk_h4_1 _tail_whip_right_1 = _atk_h4_1 _tail_whip_right_2 = _tail_whip_left_2 _atk_m2_1_fido = _atk_m10_1_fido _atk_m4_1_fido = _atk_m10_1_fido _atk_m6_1_fido = _atk_m10_1_fido _atk_m8_1_fido = _atk_m10_1_fido _atk_m9_1_fido = _atk_m10_1_fido _jump_out_1_fido = _fido_growl _Fido_hits_Hard = _Fido_hits_Lex _run_1_fido = _atk_m10_1_fido _walk_back_1_fido = _atk_m10_1_fido _turn_left_1_fido = _atk_m10_1_fido _turn_right_1_fido = _atk_m10_1_fido // Mecho _turn_right_1_mecho = _turn_left_1_mecho _fallback_1_mecho = _rtr_hit_catwalk _fallfrwd_1_mecho = _rtr_hit_catwalk _fire_1_mecho = _twr_gun_recoil _laser_recoil_1_mecho = _defend_1_nursebot _atk_m4_1_mecho = _turn_left_1_mecho _atk_m6_1_mecho = _turn_left_1_mecho //Airmecho _walk_1_Airmecho = _walk_1_mecho _turn_right_airmecho = _walk_1_mecho _fallback_1_airmecho = _rtr_hit_catwalk _fallfrwd_1_airmecho = _rtr_hit_catwalk _fire_1_airmecho = _twr_gun_recoil _die_1_airmecho = _die_1_mecho _laser_recoil_1_airmecho = _defend_1_nursebot _atk_m4_1_airmecho = _turn_left_1_mecho _atk_m6_1_airmecho = _turn_left_1_mecho // Caynan _run_1_caynan = _walk_1_caynan _atk_h3_1_caynan = _atk_h4_1 _atk_h3_2_caynan = _walk_1_caynan _atk_h6_1_caynan = _atk_h4_1 _atk_h7_1_caynan = _atk_h4_1 _atk_h8_1_caynan = _atk_h4_1 _atk_h9_1_caynan = _atk_h4_1 _atk_m1_1_caynan = _walk_1_caynan _atk_m2_1_caynan = _walk_1_caynan _atk_m3_1_caynan = _walk_1_caynan _atk_m4_1_caynan = _sidestep_left_1 _atk_m6_1_caynan = _sidestep_left_1 _atk_m6_2_caynan = _walk_1_caynan _atk_m7_1_caynan = _walk_1_caynan _atk_m8_1_caynan = _walk_1_caynan _atk_m9_1_caynan = _walk_1_caynan _atk_m10_1_caynan = _walk_1_caynan _die_1_caynan = _caynan_grunt _die_2_caynan = _die_3 _caynan_arm_drop = _die_3 // temp _fall_backward_1_caynan = _die_3 _fall_forward_1_caynan = _die_3 _recoil_br_1_caynan = _recoil_bl_1_caynan _recoil_mr_1_caynan = _recoil_ml_1_caynan _recoil_tr_1_caynan = _recoil_tl_1_caynan _super_rec_br_1_caynan = _super_rec_bl_1_caynan _super_rec_mr_1_caynan = _super_rec_ml_1_caynan _super_rec_tr_1_caynan = _super_rec_tl_1_caynan // Hard _walk_1_hard_pad2 = _walk_1_dirt _walk_1_hard_pad3 = _walk_1_dirt _walk_1_hard_pad4 = _walk_1_dirt _walk_1_hard_bch2 = _walk_1_stone _walk_1_hard_bch3 = _walk_1_stone _walk_1_hard_bch4 = _down_ladder_1 _walk_1_hard_bch5 = _walk_1_stone _walk_1_hard_bch6 = _walk_1_stone _walk_1_hard_bch7 = _walk_1_stone _walk_1_hard_bch8 = _walk_1_stone _walk_1_hard_bch9 = _down_ladder_1 _walk_1_hard_bcha = _down_ladder_1 _walk_1_hard_bchb = _down_ladder_1 _walk_1_hard_bchc = _down_ladder_1 _walk_1_hard_bchd = _walk_1_stone _walk_1_hard_bche = _walk_1_stone _walk_1_hard_bchf = _walk_1_stone _walk_1_hard_bchg = _walk_1_stone _walk_1_hard_bchh = _walk_1_dirt _walk_1_hard_bchj = _walk_1_dirt _walk_1_hard_bchk = _walk_1_dirt _walk_back_1_hard_pad2 = _walk_1_dirt _walk_back_1_hard_pad3 = _walk_1_dirt _walk_back_1_hard_pad4 = _walk_1_dirt _walk_back_1_hard_bch2 = _walk_1_stone _walk_back_1_hard_bch3 = _walk_1_stone _walk_back_1_hard_bch4 = _down_ladder_1 _walk_back_1_hard_bch5 = _walk_1_stone _walk_back_1_hard_bch6 = _walk_1_stone _walk_back_1_hard_bch7 = _walk_1_stone _walk_back_1_hard_bch8 = _walk_1_stone _walk_back_1_hard_bch9 = _down_ladder_1 _walk_back_1_hard_bcha = _down_ladder_1 _walk_back_1_hard_bchb = _down_ladder_1 _walk_back_1_hard_bchc = _down_ladder_1 _walk_back_1_hard_bchd = _walk_1_stone _walk_back_1_hard_bche = _walk_1_stone _walk_back_1_hard_bchf = _walk_1_stone _walk_back_1_hard_bchg = _walk_1_stone _walk_back_1_hard_bchh = _walk_1_dirt _walk_back_1_hard_bchj = _walk_1_dirt _walk_back_1_hard_bchk = _walk_1_dirt _run_1_hard_pad2 = _walk_1_dirt _run_1_hard_pad3 = _walk_1_dirt _run_1_hard_pad4 = _walk_1_dirt _run_1_hard_bch2 = _walk_1_stone _run_1_hard_bch3 = _walk_1_stone _run_1_hard_bch4 = _down_ladder_1 _run_1_hard_bch5 = _walk_1_stone _run_1_hard_bch6 = _walk_1_stone _run_1_hard_bch7 = _walk_1_stone _run_1_hard_bch8 = _walk_1_stone _run_1_hard_bch9 = _down_ladder_1 _run_1_hard_bcha = _down_ladder_1 _run_1_hard_bchb = _down_ladder_1 _run_1_hard_bchc = _down_ladder_1 _run_1_hard_bchd = _walk_1_stone _run_1_hard_bche = _walk_1_stone _run_1_hard_bchf = _walk_1_stone _run_1_hard_bchg = _walk_1_stone _run_1_hard_bchh = _walk_1_dirt _run_1_hard_bchj = _walk_1_dirt _run_1_hard_bchk = _walk_1_dirt _walk_dmg1_1_hard_pad2 = _walk_1_dirt _walk_dmg1_1_hard_pad3 = _walk_1_dirt _walk_dmg1_1_hard_pad4 = _walk_1_dirt _walk_dmg1_1_hard_bch2 = _walk_1_stone _walk_dmg1_1_hard_bch3 = _walk_1_stone _walk_dmg1_1_hard_bch4 = _down_ladder_1 _walk_dmg1_1_hard_bch5 = _walk_1_stone _walk_dmg1_1_hard_bch6 = _walk_1_stone _walk_dmg1_1_hard_bch7 = _walk_1_stone _walk_dmg1_1_hard_bch8 = _walk_1_stone _walk_dmg1_1_hard_bch9 = _down_ladder_1 _walk_dmg1_1_hard_bcha = _down_ladder_1 _walk_dmg1_1_hard_bchb = _down_ladder_1 _walk_dmg1_1_hard_bchc = _down_ladder_1 _walk_dmg1_1_hard_bchd = _walk_1_stone _walk_dmg1_1_hard_bche = _walk_1_stone _walk_dmg1_1_hard_bchf = _walk_1_stone _walk_dmg1_1_hard_bchg = _walk_1_stone _walk_dmg1_1_hard_bchh = _walk_1_dirt _walk_dmg1_1_hard_bchj = _walk_1_dirt _walk_dmg1_1_hard_bchk = _walk_1_dirt _walk_dmg2_1_hard_pad2 = _walk_1_dirt _walk_dmg2_1_hard_pad3 = _walk_1_dirt _walk_dmg2_1_hard_pad4 = _walk_1_dirt _walk_dmg2_1_hard_bch2 = _walk_1_stone _walk_dmg2_1_hard_bch3 = _walk_1_stone _walk_dmg2_1_hard_bch4 = _down_ladder_1 _walk_dmg2_1_hard_bch5 = _walk_1_stone _walk_dmg2_1_hard_bch6 = _walk_1_stone _walk_dmg2_1_hard_bch7 = _walk_1_stone _walk_dmg2_1_hard_bch8 = _walk_1_stone _walk_dmg2_1_hard_bch9 = _down_ladder_1 _walk_dmg2_1_hard_bcha = _down_ladder_1 _walk_dmg2_1_hard_bchb = _down_ladder_1 _walk_dmg2_1_hard_bchc = _down_ladder_1 _walk_dmg2_1_hard_bchd = _walk_1_stone _walk_dmg2_1_hard_bche = _walk_1_stone _walk_dmg2_1_hard_bchf = _walk_1_stone _walk_dmg2_1_hard_bchg = _walk_1_stone _walk_dmg2_1_hard_bchh = _walk_1_dirt _walk_dmg2_1_hard_bchj = _walk_1_dirt _walk_dmg2_1_hard_bchk = _walk_1_dirt _limp_back_1_hard_pad2 = _walk_1_dirt _limp_back_1_hard_pad3 = _walk_1_dirt _limp_back_1_hard_pad4 = _walk_1_dirt _limp_back_1_hard_bch2 = _walk_1_stone _limp_back_1_hard_bch3 = _walk_1_stone _limp_back_1_hard_bch4 = _down_ladder_1 _limp_back_1_hard_bch5 = _walk_1_stone _limp_back_1_hard_bch6 = _walk_1_stone _limp_back_1_hard_bch7 = _walk_1_stone _limp_back_1_hard_bch8 = _walk_1_stone _limp_back_1_hard_bch9 = _down_ladder_1 _limp_back_1_hard_bcha = _down_ladder_1 _limp_back_1_hard_bchb = _down_ladder_1 _limp_back_1_hard_bchc = _down_ladder_1 _limp_back_1_hard_bchd = _walk_1_stone _limp_back_1_hard_bche = _walk_1_stone _limp_back_1_hard_bchf = _walk_1_stone _limp_back_1_hard_bchg = _walk_1_stone _limp_back_1_hard_bchh = _walk_1_dirt _limp_back_1_hard_bchj = _walk_1_dirt _limp_back_1_hard_bchk = _walk_1_dirt _sidestep_left_1_pad2 = _walk_1_dirt _sidestep_left_1_pad3 = _walk_1_dirt _sidestep_left_1_pad4 = _walk_1_dirt _sidestep_left_1_bch2 = _walk_1_stone _sidestep_left_1_bch3 = _walk_1_stone _sidestep_left_1_bch4 = _down_ladder_1 _sidestep_left_1_bch5 = _walk_1_stone _sidestep_left_1_bch6 = _walk_1_stone _sidestep_left_1_bch7 = _walk_1_stone _sidestep_left_1_bch8 = _walk_1_stone _sidestep_left_1_bch9 = _down_ladder_1 _sidestep_left_1_bcha = _down_ladder_1 _sidestep_left_1_bchb = _down_ladder_1 _sidestep_left_1_bchc = _down_ladder_1 _sidestep_left_1_bchd = _walk_1_stone _sidestep_left_1_bche = _walk_1_stone _sidestep_left_1_bchf = _walk_1_stone _sidestep_left_1_bchg = _walk_1_stone _sidestep_left_1_bchh = _walk_1_dirt _sidestep_left_1_bchj = _walk_1_dirt _sidestep_left_1_bchk = _walk_1_dirt _sidestep_right_1_pad2 = _walk_1_dirt _sidestep_right_1_pad3 = _walk_1_dirt _sidestep_right_1_pad4 = _walk_1_dirt _sidestep_right_1_bch2 = _walk_1_stone _sidestep_right_1_bch3 = _walk_1_stone _sidestep_right_1_bch4 = _down_ladder_1 _sidestep_right_1_bch5 = _walk_1_stone _sidestep_right_1_bch6 = _walk_1_stone _sidestep_right_1_bch7 = _walk_1_stone _sidestep_right_1_bch8 = _walk_1_stone _sidestep_right_1_bch9 = _down_ladder_1 _sidestep_right_1_bcha = _down_ladder_1 _sidestep_right_1_bchb = _down_ladder_1 _sidestep_right_1_bchc = _down_ladder_1 _sidestep_right_1_bchd = _walk_1_stone _sidestep_right_1_bche = _walk_1_stone _sidestep_right_1_bchf = _walk_1_stone _sidestep_right_1_bchg = _walk_1_stone _sidestep_right_1_bchh = _walk_1_dirt _sidestep_right_1_bchj = _walk_1_dirt _sidestep_right_1_bchk = _walk_1_dirt _turn_left_1_pad2 = _walk_1_dirt _turn_left_1_pad3 = _walk_1_dirt _turn_left_1_pad4 = _walk_1_dirt _turn_left_1_bch2 = _walk_1_stone _turn_left_1_bch3 = _walk_1_stone _turn_left_1_bch4 = _down_ladder_1 _turn_left_1_bch5 = _walk_1_stone _turn_left_1_bch6 = _walk_1_stone _turn_left_1_bch7 = _walk_1_stone _turn_left_1_bch8 = _walk_1_stone _turn_left_1_bch9 = _down_ladder_1 _turn_left_1_bcha = _down_ladder_1 _turn_left_1_bchb = _down_ladder_1 _turn_left_1_bchc = _down_ladder_1 _turn_left_1_bchd = _walk_1_stone _turn_left_1_bche = _walk_1_stone _turn_left_1_bchf = _walk_1_stone _turn_left_1_bchg = _walk_1_stone _turn_left_1_bchh = _walk_1_dirt _turn_left_1_bchj = _walk_1_dirt _turn_left_1_bchk = _walk_1_dirt _turn_right_1_pad2 = _walk_1_dirt _turn_right_1_pad3 = _walk_1_dirt _turn_right_1_pad4 = _walk_1_dirt _turn_right_1_bch2 = _walk_1_stone _turn_right_1_bch3 = _walk_1_stone _turn_right_1_bch4 = _down_ladder_1 _turn_right_1_bch5 = _walk_1_stone _turn_right_1_bch6 = _walk_1_stone _turn_right_1_bch7 = _walk_1_stone _turn_right_1_bch8 = _walk_1_stone _turn_right_1_bch9 = _down_ladder_1 _turn_right_1_bcha = _down_ladder_1 _turn_right_1_bchb = _down_ladder_1 _turn_right_1_bchc = _down_ladder_1 _turn_right_1_bchd = _walk_1_stone _turn_right_1_bche = _walk_1_stone _turn_right_1_bchf = _walk_1_stone _turn_right_1_bchg = _walk_1_stone _turn_right_1_bchh = _walk_1_dirt _turn_right_1_bchj = _walk_1_dirt _turn_right_1_bchk = _walk_1_dirt // Tower _walk_back_1_twr = _Walk_1_twr _Turn_Left_1_twr = _walk_1_twr _Turn_Right_1_twr = _walk_1_twr _sidestep_left_1_twr = _walk_1_twr _sidestep_right_1_twr = _walk_1_twr _run_1_twr = _walk_1_twr _limp_back_1_twr = _walk_1_twr _atk_f1_2_twr = _walk_1_twr _atk_f4_2_twr = _walk_1_twr _pfd_shoot_1_twr = _walk_1_twr _enter_combat_1_twr = _walk_1_twr _run_n_fall_1_twr = _walk_1_twr _atk_f7_1_twr = _walk_1_twr _atk_f9_1_twr = _walk_1_twr _atk_m1_1_twr = _walk_1_twr _atk_m2_1_twr = _walk_1_twr _atk_m3_1_twr = _walk_1_twr _atk_m7_1_twr = _walk_1_twr _atk_m8_1_twr = _walk_1_twr _atk_m9_1_twr = _walk_1_twr _fire_1_twr = _walk_1_twr _walk_dmg1_1_twr = _walk_1_twr _walk_dmg2_1_twr = _walk_1_twr _mantle_6_2_twr = _walk_1_twr // Tunnel Room _walk_1_tun = _Walk_1_stone _walk_back_1_tun = _Walk_1_stone _Turn_Left_1_tun = _walk_1_stone _Turn_Right_1_tun = _walk_1_stone _sidestep_left_1_tun = _walk_1_stone _sidestep_right_1_tun = _walk_1_stone _run_1_tun = _walk_1_stone _limp_back_1_tun = _walk_1_stone _atk_f1_2_tun = _walk_1_stone _atk_f4_2_tun = _walk_1_stone _pfd_shoot_1_tun = _walk_1_stone _enter_combat_1_tun = _walk_1_stone _run_n_fall_1_tun = _walk_1_stone _atk_f7_1_tun = _walk_1_stone _atk_f9_1_tun = _walk_1_stone _atk_m1_1_tun = _walk_1_stone _atk_m2_1_tun = _walk_1_stone _atk_m3_1_tun = _walk_1_stone _atk_m7_1_tun = _walk_1_stone _atk_m8_1_tun = _walk_1_stone _atk_m9_1_tun = _walk_1_stone _fire_1_tun = _walk_1_stone _walk_dmg1_1_tun = _walk_1_stone _walk_dmg2_1_tun = _walk_1_stone _mantle_6_2_tun = _walk_1_stone // Temple _walk_1_tmp = _Walk_1_stone _walk_back_1_tmp = _Walk_1_stone _Turn_Left_1_tmp = _walk_1_stone _Turn_Right_1_tmp = _walk_1_stone _sidestep_left_1_tmp = _walk_1_stone _sidestep_right_1_tmp = _walk_1_stone _run_1_tmp = _walk_1_stone _limp_back_1_tmp = _walk_1_stone _atk_f1_2_tmp = _walk_1_stone _atk_f4_2_tmp = _walk_1_stone _pfd_shoot_1_tmp = _walk_1_stone _enter_combat_1_tmp = _walk_1_stone _run_n_fall_1_tmp = _walk_1_stone _atk_f7_1_tmp = _walk_1_stone _atk_f9_1_tmp = _walk_1_stone _atk_m1_1_tmp = _walk_1_stone _atk_m2_1_tmp = _walk_1_stone _atk_m3_1_tmp = _walk_1_stone _atk_m7_1_tmp = _walk_1_stone _atk_m8_1_tmp = _walk_1_stone _atk_m9_1_tmp = _walk_1_stone _fire_1_tmp = _walk_1_stone _walk_dmg1_1_tmp = _walk_1_stone _walk_dmg2_1_tmp = _walk_1_stone _mantle_6_2_tmp = _walk_1_stone _Hard_Hits_dane = _Lex_Hits_Fido _limp_back_1_hard = _walk_1_hard _limp_back_hard_2 = _sidestep_left_1 _walk_back_1_hard = _walk_1_hard _walk_back_2_hard = _walk_2_hard _walk_dmg1_1_hard = _walk_1_hard _walk_dmg2_1_hard = _walk_1_hard _walk_dmg1_2_hard = _sidestep_left_1 _walk_dmg2_2_hard = _sidestep_left_1 _run_1_hard = _walk_1_hard _run_2_hard = _walk_2_hard _got_warhead_1_hard = _walk_2_hard _Hard_Hits_Fido = _Lex_Hits_Fido _mantle_6_2_hard = _walk_1_hard _get_warhead_1 = _walk_1_dirt _get_warhead_2 = _pry_celpan_1 _sidestep_left_1_plt = _walk_1_plt _sidestep_right_1_plt = _walk_1_plt _sidestep_left_1_btl = _walk_1_plt _sidestep_right_1_btl = _walk_1_plt _walk_1_btn = _down_ladder_1 _walk_back_1_btn = _down_ladder_1 _limp_back_1_btn = _down_ladder_1 _run_1_btn = _down_ladder_1 _turn_left_1_btn = _down_ladder_1 _turn_right_1_btn = _down_ladder_1 _sidestep_left_1_btn = _down_ladder_1 _sidestep_right_1_btn = _down_ladder_1 _atk_f1_2_btn = _down_ladder_1 _atk_f4_2_btn = _down_ladder_1 _pfd_shoot_1_btn = _down_ladder_1 _enter_combat_1_btn = _down_ladder_1 _run_n_fall_1_btn = _down_ladder_1 _atk_f7_1_btn = _down_ladder_1 _atk_f9_1_btn = _down_ladder_1 _atk_m1_1_btn = _down_ladder_1 _atk_m2_1_btn = _down_ladder_1 _atk_m3_1_btn = _down_ladder_1 _atk_m7_1_btn = _down_ladder_1 _atk_m8_1_btn = _down_ladder_1 _atk_m9_1_btn = _down_ladder_1 _fire_1_btn = _down_ladder_1 _walk_dmg1_1_btn = _down_ladder_1 _walk_dmg2_1_btn = _down_ladder_1 _mantle_6_2_btn = _down_ladder_1 _walk_1_btl = _walk_1_plt _walk_back_1_btl = _walk_1_plt _Turn_Left_1_btl = _walk_1_plt _Turn_Right_1_btl = _walk_1_plt _run_1_btl = _walk_1_plt _limp_back_1_btl = _walk_1_plt _walk_back_1_plt = _walk_1_plt _Turn_Left_1_plt = _walk_1_plt _Turn_Right_1_plt = _walk_1_plt _run_1_plt = _walk_1_plt _limp_back_1_plt = _walk_1_plt _atk_f1_2_plt = _walk_1_plt _atk_f1_2_btl = _walk_1_plt _atk_f4_2_plt = _walk_1_plt _atk_f4_2_btl = _walk_1_plt _atk_f7_1_plt = _walk_1_plt _atk_f9_1_plt = _walk_1_plt _atk_m1_1_plt = _walk_1_plt _atk_m2_1_plt = _walk_1_plt _atk_m3_1_plt = _walk_1_plt _atk_m7_1_plt = _walk_1_plt _atk_m8_1_plt = _walk_1_plt _atk_m9_1_plt = _walk_1_plt _atk_f7_1_btl = _walk_1_plt _atk_f9_1_btl = _walk_1_plt _atk_m1_1_btl = _walk_1_plt _atk_m2_1_btl = _walk_1_plt _atk_m3_1_btl = _walk_1_plt _atk_m7_1_btl = _walk_1_plt _atk_m8_1_btl = _walk_1_plt _atk_m9_1_btl = _walk_1_plt _sidestep_right_2_btl = _walk_1_plt _sidestep_left_2_btl = _walk_1_plt _walk_dmg1_1_btl = _walk_1_plt _walk_dmg2_1_btl = _walk_1_plt _pfd_shoot_1_plt = _walk_1_plt _pfd_shoot_1_btl = _walk_1_plt _fire_1_plt = _walk_1_plt _fire_1_btl = _walk_1_plt _walk_dmg1_1_plt = _walk_1_plt _walk_dmg2_1_plt = _walk_1_plt _mantle_6_2_plt = _walk_1_plt _mantle_6_2_btl = _walk_1_plt // Tanks _walk_1_tnk = _down_ladder_1 _walk_back_1_tnk = _down_ladder_1 _Turn_Left_1_tnk = _down_ladder_1 _Turn_Right_1_tnk = _down_ladder_1 _sidestep_left_1_tnk = _down_ladder_1 _sidestep_right_1_tnk = _down_ladder_1 _run_1_tnk = _down_ladder_1 _limp_back_1_tnk = _down_ladder_1 _atk_f1_2_tnk = _down_ladder_1 _atk_f4_2_tnk = _down_ladder_1 _pfd_shoot_1_tnk = _down_ladder_1 _enter_combat_1_tnk = _down_ladder_1 _run_n_fall_1_tnk = _down_ladder_1 _atk_f7_1_tnk = _down_ladder_1 _atk_f9_1_tnk = _down_ladder_1 _atk_m1_1_tnk = _down_ladder_1 _atk_m2_1_tnk = _down_ladder_1 _atk_m3_1_tnk = _down_ladder_1 _atk_m7_1_tnk = _down_ladder_1 _atk_m8_1_tnk = _down_ladder_1 _atk_m9_1_tnk = _down_ladder_1 _fire_1_tnk = _down_ladder_1 _walk_dmg1_1_tnk = _down_ladder_1 _walk_dmg2_1_tnk = _down_ladder_1 _mantle_6_2_tnk = _down_ladder_1 // TK2 _walk_1_tk2 = _down_ladder_1 _walk_back_1_tk2 = _down_ladder_1 _Turn_Left_1_tk2 = _down_ladder_1 _Turn_Right_1_tk2 = _down_ladder_1 _sidestep_left_1_tk2 = _down_ladder_1 _sidestep_right_1_tk2 = _down_ladder_1 _run_1_tk2 = _down_ladder_1 _limp_back_1_tk2 = _down_ladder_1 _atk_f1_2_tk2 = _down_ladder_1 _atk_f4_2_tk2 = _down_ladder_1 _pfd_shoot_1_tk2 = _down_ladder_1 _enter_combat_1_tk2 = _down_ladder_1 _run_n_fall_1_tk2 = _down_ladder_1 _atk_f7_1_tk2 = _down_ladder_1 _atk_f9_1_tk2 = _down_ladder_1 _atk_m1_1_tk2 = _down_ladder_1 _atk_m2_1_tk2 = _down_ladder_1 _atk_m3_1_tk2 = _down_ladder_1 _atk_m7_1_tk2 = _down_ladder_1 _atk_m8_1_tk2 = _down_ladder_1 _atk_m9_1_tk2 = _down_ladder_1 _fire_1_tk2 = _down_ladder_1 _walk_dmg1_1_tk2 = _down_ladder_1 _walk_dmg2_1_tk2 = _down_ladder_1 _mantle_6_2_tk2 = _down_ladder_1 // Digsite & Tomb Room _walk_1_dgs = _walk_1_stone _walk_1_tmb = _walk_1_stone _walk_back_1_dgs = _walk_1_stone _Turn_Left_1_dgs = _walk_1_stone _Turn_Right_1_dgs = _walk_1_stone _sidestep_left_1_tmb = _walk_1_stone _sidestep_right_1_tmb = _walk_1_stone _sidestep_left_1_dgs = _walk_1_stone _sidestep_right_1_dgs = _walk_1_stone _run_1_dgs = _walk_1_stone _limp_back_1_dgs = _walk_1_stone _walk_back_1_tmb = _walk_1_stone _Turn_Left_1_tmb = _walk_1_stone _Turn_Right_1_tmb = _walk_1_stone _run_1_tmb = _walk_1_stone _limp_back_1_tmb = _walk_1_stone _atk_f1_2_tmb = _walk_1_stone _atk_f1_2_dgs = _walk_1_stone _atk_f4_2_tmb = _walk_1_stone _atk_f4_2_dgs = _walk_1_stone _pfd_shoot_1_tmb = _walk_1_stone _pfd_shoot_1_dgs = _walk_1_stone _enter_combat_1_tmb = _walk_1_stone _enter_combat_1_dgs = _walk_1_stone _run_n_fall_1_tmb = _walk_1_stone _run_n_fall_1_dgs = _walk_1_stone _atk_f7_1_tmb = _walk_1_stone _atk_f9_1_tmb = _walk_1_stone _atk_m1_1_tmb = _walk_1_stone _atk_m2_1_tmb = _walk_1_stone _atk_m3_1_tmb = _walk_1_stone _atk_m7_1_tmb = _walk_1_stone _atk_m8_1_tmb = _walk_1_stone _atk_m9_1_tmb = _walk_1_stone _atk_f7_1_dgs = _walk_1_stone _atk_f9_1_dgs = _walk_1_stone _atk_m1_1_dgs = _walk_1_stone _atk_m2_1_dgs = _walk_1_stone _atk_m3_1_dgs = _walk_1_stone _atk_m7_1_dgs = _walk_1_stone _atk_m8_1_dgs = _walk_1_stone _atk_m9_1_dgs = _walk_1_stone _fire_1_tmb = _walk_1_stone _fire_1_dgs = _walk_1_stone _sidestep_right_2_tmb = _walk_1_stone _sidestep_left_2_tmb = _walk_1_stone _walk_dmg1_1_tmb = _walk_1_stone _walk_dmg2_1_tmb = _walk_1_stone // ALC (digsite corridor) _walk_1_alc = _walk_1_stone _walk_back_1_alc = _walk_1_stone _Turn_Left_1_alc = _walk_1_stone _Turn_Right_1_alc = _walk_1_stone _sidestep_left_1_alc = _walk_1_stone _sidestep_right_1_alc = _walk_1_stone _run_1_alc = _walk_1_stone _limp_back_1_alc = _walk_1_stone _atk_f1_2_alc = _walk_1_stone _atk_f4_2_alc = _walk_1_stone _pfd_shoot_1_alc = _walk_1_stone _enter_combat_1_alc = _walk_1_stone _run_n_fall_1_alc = _walk_1_stone _atk_f7_1_alc = _walk_1_stone _atk_f9_1_alc = _walk_1_stone _atk_m1_1_alc = _walk_1_stone _atk_m2_1_alc = _walk_1_stone _atk_m3_1_alc = _walk_1_stone _atk_m7_1_alc = _walk_1_stone _atk_m8_1_alc = _walk_1_stone _atk_m9_1_alc = _walk_1_stone _fire_1_alc = _walk_1_stone _walk_dmg1_1_alc = _walk_1_stone _walk_dmg2_1_alc = _walk_1_stone _mantle_6_2_alc = _walk_1_stone _escher2_1 = _use_medic_1 // Lex ************************************************ _walk_1_lex = _walk_1 _Turn_Left_1 = _walk_1 _Turn_Right_1 = _walk_1 _run_1_lex = _walk_1 _run_2_lex = _walk_2_lex _walk_back_1_lex = _walk_1 _walk_back_2_lex = _walk_2_lex _walk_back_1_lb = _walk_1_lb _mantle_6_2_lex = _walk_1_lex _Lex_Hits_dane = _Lex_hits_fido // others _mantle_6_1 = _open_tomb3_1 _mantle_9_1 = _open_tomb3_1 _open_tomb1_1 = _walk_1_stone _open_tomb3_2 = _walk_1_stone _die_2 = _rtr_hit_catwalk _climb_up_1 = _down_ladder_1 _run_n_fall_1 = _walk_1_lex _run_n_fall_3 = _die_3 _climb_shuttle_1 = _down_ladder_1 _pfd_shoot_1_lex = _walk_1_lex _pfd_shoot_2_lex = _sidestep_left_1 _limp_back_1_lex = _walk_1 _limp_back_2_lex = _sidestep_left_1 // Hand to hand combat - no cam _Lex_Hits_Caynan = _Lex_Hits_Fido _enter_combat_1 = _walk_1_lex _atk_f1_1 = _atk_h4_1 _atk_f1_2 = _walk_1_lex _atk_f2_2 = _atk_h4_1 _atk_f2_3 = _rtr_hit_catwalk _atk_f3_1 = _atk_h4_1 _atk_f4_1 = _atk_h4_1 _atk_f4_2 = _walk_1_lex _atk_f6_1 = _atk_h4_1 _atk_f7_1 = _walk_1_lex _atk_f7_2 = _atk_h4_1 _atk_f9_1 = _walk_1_lex _atk_f9_2 = _atk_h4_1 _atk_h6_1 = _atk_h4_1 _atk_h7_1 = _atk_h4_1 _atk_h8_1 = _atk_h4_1 _atk_h9_1 = _atk_h4_1 _atk_m1_1 = _walk_1_lex _atk_m2_1 = _walk_1_lex _atk_m3_1 = _walk_1_lex // quiet _atk_m4_1 = _sidestep_left_1 _atk_m6_1 = _sidestep_left_1 _atk_m7_1 = _walk_1_lex _atk_m8_1 = _walk_1_lex _atk_m9_1 = _walk_1_lex _fire_1 = _walk_1_lex _choke_2_lex = _walk_1_lex // knee hits _choke_3_lex = _rtr_hit_catwalk // body hits _enter_iris2_1 = _down_ladder_1 _off_ladder_1 = _walk_1_lex _on_ladder_1 = _down_ladder_1 _out_of_bed_2_lex = _walk_1_lex _pry_door_fail_1 = _pry_door_1 _pry_ready_1 = _walk_1_lex _sidestep_right_1 = _sidestep_left_1 _sidestep_right_2 = _walk_1_lex _sidestep_left_2 = _walk_1_lex _walk_dmg1_1_lex = _walk_1_lex _walk_dmg2_1_lex = _walk_1_lex _walk_dmg2_2_lex = _sidestep_left_1 _super_rec_tl_2 = _die_3 _super_rec_tr_2 = _die_3 _wake_up_3 = _sidestep_left_1 _fall_backward_1 = _rtr_hit_catwalk _fall_forward_2 = _rtr_hit_catwalk _knocked_forward_1 = _die_3 _land_hard_1 = _rtr_hit_catwalk _land_hard_2 = _recoil_mr_1 _land_medium_1 = _rtr_hit_catwalk _land_soft_1 = _walk_1_lex _zap_lex = _blk_zapguy _throw1 = _atk_h4_1 _tnk_scream = _Lex_scream_3 // LEXMIR _Lexmir_Hits_dane = _Lex_Hits_fido _Turn_Left_1_lexmir = _walk_1_lexmir _Turn_Right_1_lexmir = _walk_1_lexmir _run_1_lexmir = _walk_1_lexmir _run_2_lexmir = _walk_2_lex _walk_back_1_lexmir = _walk_1_lexmir _walk_back_2_lexmir = _walk_2_lex _mantle_6_2_lexmir = _walk_1_lexmir _limp_back_1_lexmir = _walk_1_lexmir _limp_back_2_lexmir = _walk_1_lexmir // Hand to hand combat - no cam _lexmir_Hits = _Lex_Hits_Fido _enter_combat_1_lexmir = _walk_1_lexmir _atk_f1_2_lexmir = _walk_1_lexmir _atk_f4_2_lexmir = _walk_1_lexmir _atk_f7_1_lexmir = _walk_1_lexmir _atk_f9_1_lexmir = _walk_1_lexmir _atk_m1_1_lexmir = _walk_1_lexmir _atk_m2_1_lexmir = _walk_1_lexmir _atk_m3_1_lexmir = _walk_1_lexmir // quiet _atk_m4_1_lexmir = _sidestep_left_1 _atk_m6_1_lexmir = _sidestep_left_1 _atk_m7_1_lexmir = _walk_1_lexmir _atk_m8_1_lexmir = _walk_1_lexmir _atk_m9_1_lexmir = _walk_1_lexmir _fire_1_lexmir = _walk_1_lexmir _choke_2_lexmir = _walk_1_lex // knee hits _enter_iris2_1_lexmir = _walk_1_lexmir _off_ladder_1_lexmir = _walk_1_lexmir _on_ladder_1_lexmir = _walk_1_lexmir _get_warhead_1_lexmir = _walk_1_lexmir _get_warhead_2_lexmir = _pry_celpan_1 _got_warhead_1_lexmir = _walk_2_lex _sidestep_right_1_lexmir = _walk_1_lexmir _sidestep_right_2_lexmir = _walk_1_lexmir _sidestep_left_2_lexmir = _walk_1_lexmir _walk_dmg1_1_lexmir = _walk_1_lexmir _walk_dmg2_1_lexmir = _walk_1_lexmir _walk_dmg2_2_lexmir = _walk_1_lexmir _land_hard_2_lexmir = _walk_1_lexmir _land_medium_1_lexmir = _rtr_hit_catwalk _land_soft_1_lexmir = _walk_1_lexmir _zap_lexmir = _blk_zapguy // drogg _Lex_Hits_Drogg = _lex_hits_caynan _Drogg_Hits_Lex = _Caynan_Hits_Lex _Hard_Hits_Drogg = _Lex_Hits_Drogg _Drogg_Hits_Hard = _Drogg_Hits_Lex _Drogg_Hits_LexMir = _Drogg_Hits_Lex _spec_atk_1_1_drogg = _whoosh1 _spec_atk_2_1_drogg = _whoosh1 _spec_atk_3_1_drogg = _whoosh1 _walk_1_drogg = _walk_1_hard _run_1_drogg = _run_1_hard _Die_1_Drogg = _drogg_recoil _recoil_bl_1_drogg = _drogg_recoil _recoil_br_1_drogg = _drogg_recoil _recoil_ml_1_drogg = _drogg_recoil _recoil_mr_1_drogg = _drogg_recoil _recoil_tl_1_drogg = _drogg_recoil _recoil_tr_1_drogg = _drogg_recoil _super_rec_bl_1_drogg = _drogg_recoil _super_rec_br_1_drogg = _drogg_recoil _super_rec_ml_1_drogg = _drogg_recoil _super_rec_mr_1_drogg = _drogg_recoil _super_rec_tl_1_drogg = _drogg_recoil _super_rec_tr_1_drogg = _drogg_recoil // Droggmir _Die_1_Droggmir = _Die_1_Drogg _Lex_Hits_Droggmir = _lex_hits_caynan _Droggmir_Hits_Lex = _Caynan_Hits_Lex _Hard_Hits_Droggmir = _Lex_Hits_Drogg _Droggmir_Hits_Hard = _Drogg_Hits_Lex _Droggmir_Hits_LexMir = _Drogg_Hits_Lex _spec_atk_1_1_droggmir = _whoosh1 _spec_atk_2_1_droggmir = _whoosh1 _spec_atk_3_1_droggmir = _whoosh1 _walk_1_droggmir = _walk_1_lexmir _run_1_droggmir = _walk_1_lexmir _recoil_bl_1_droggmir = _drogg_recoil _recoil_br_1_droggmir = _drogg_recoil _recoil_ml_1_droggmir = _drogg_recoil _recoil_mr_1_droggmir = _drogg_recoil _recoil_tl_1_droggmir = _drogg_recoil _recoil_tr_1_droggmir = _drogg_recoil _super_rec_bl_1_droggmir = _drogg_recoil _super_rec_br_1_droggmir = _drogg_recoil _super_rec_ml_1_droggmir = _drogg_recoil _super_rec_mr_1_droggmir = _drogg_recoil _super_rec_tl_1_droggmir = _drogg_recoil _super_rec_tr_1_droggmir = _drogg_recoil // Elite _Lex_Hits_Elite = _lex_hits_caynan _Elite_Hits_Lex = _log _die_1_elite = _die_1_drogg // Guards _Lex_Hits_Guard = _Lex_Hits_Caynan _Lexmir_Hits_Guard = _Lex_Hits_Caynan _Guard_Hits_Lex = _Lex_Hits_Guard _Guard_Hits_Lexmir = _Lex_Hits_Guard _Hard_Hits_Guard = _Lex_Hits_Guard _Guard_Hits_Hard = _Lex_Hits_Guard // Marines _Lex_Hits_Marine = _Lex_Hits_Caynan _Lexmir_Hits_Marine = _Lex_Hits_Caynan _Marine_Hits_Lex = _Lex_Hits_Marine _Marine_Hits_Lexmir = _Lex_Hits_Marine _Hard_Hits_Marine = _Lex_Hits_Marine _Marine_Hits_Hard = _Lex_Hits_Marine // bleeding ambients _hal3_bleed_elh1 = _hal_ambient _hal1_bleed_grd3 = _hal_ambient _grd3_bleed_hal1 = _grd_ambient _grd4_bleed_blk5 = _grd_ambient _twr_bleed_elt = _twr_ambient // blocks _block = _metal_clank_1 _block_lex_elite = _log // hits _metal_hits_glass = _metal_clank_2 _metal_hits_metal = _metal_clank_1 //temp _metal_hits_stone = _metal_clank_1 _towerbot_hit = _nursebot_hit _conbot_hit = _nursebot_hit // Firing _shiplas_fire = _blaster_fire _missile_fire = _doorhit _bike_lift_off_6 = _explosion7 _tnfabolt_fire = _handgun_fire _boltpfd_fire = _handgun_fire // ambients _elt_ambient = _twr_ambient _elh_ambient = _hal_ambient _elc_ambient = _hlc_ambient _elv_ambient = _hfr_ambient _tk2_ambient = _rtr_ambient _pad_ambient = _wind2 _arl_ambient = _air_ambient _bch_ambient = _wind4 _alc_ambient = _air_ambient _plt_ambient = _wind3 _ce1_ambient = _blk_ambient _ce2_ambient = _blk_ambient _ce3_ambient = _blk_ambient _ce4_ambient = _blk_ambient _btn_ambient = _bch_ambient //_rtrw_ambient = _bch_ambient // Speech _mecho_vox_taunt2A = _mecho_vox_taunt1A _mecho_vox_taunt3A = _mecho_vox_taunt1A _GrdCon_Vox_Taunt2 = _GrdCon_Vox_Hello1 _Temple_Vox_ATemple2 = _Temple_Vox_BTemple8A _Marine3_Vox_Recoil2 = _Marine2_Vox_Recoil2 _Marine5_Vox_Recoil2 = _Marine4_Vox_Recoil1 }