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Title                   : Gasbomb (v1.0)
Date Finished           :  2 - 28 - 1997
Author                  : Patrick Martin
Email Address           : cmarti39@icon.net
Misc. Author Info       : I like Doom][ and QUAKE.
Description:
     The conventional grenade is replaced by a grenade that spawns
poison gas.  The cloud spawned has a larger radius than the old
grenade explosions, and the cloud can injure or kill other
creatures (including yourself) hiding behind walls.  The gas
cloud lasts 2.5 seconds after the grenade explodes.  The gas
grenade does not pack as much explosive punch as the old
grenade, but the poison gas can more than make up for it.
Only the grenade launcher will shoot gas grenades.

There is one problem with this mod.  No more than two poison
clouds (they look like lavasplashes) can appear at any given
time.  This is problem with Quake itself (i.e. no bugs).
However, just because no cloud is shown doesn't mean that
the gas isn't there.

How to Use:
     Unzip the file.  Create a new directory within the QUAKE
directory called GASBOMB (or whatever).  Before you can use
this mod, you need to compile a new progs.dat using the modified
weapons.qc file.  Place the weapons.qc (overwriting any existing
files) in the PROGS subdirectory of GASBOMB then compile with
your QuakeC compiler.  (If you don't have a QuakeC compiler,
get one NOW!  QC106PAC.ZIP is a great QuakeC package.)  The
newly compiled progs.dat should be written into the GASBOMB
directory.  Now change to the QUAKE directory and type
'Quake -game gasbomb' to play.

Additional Credits to   : ID for creating Doom, Doom][, and Quake
                          Rob Albin for the QC106PAC.ZIP
                          Olivier Montanuy and Ferrara Francesco for
                            the QuakeC manual.
                          Mom and Dad for plenty of good stuff.
                          and, of course, God!
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   Type of Mod
-----------------
Quake C  : yes
Sound    : no
MDL      : no

   Format of Quake C  
-----------------------
unified diff  : no
context diff  : no
.qc files     : yes
progs.dat     : no (you compile one yourself)

* Construction *

Base                    : New code added to standard weapons.qc
Build Time              : Several hours.
Hardware used           : Pentium-100 with 16MB RAM and Quake v1.06.
Known Bugs              : See above

* Copyright / Permissions *

You MAY distribute this mod, provided you include this text
unaltered.  If you want to place this mod on any medium such
as (but NOT limited to) a disk or CD for commerical
distribution, please contact me first.

* Disclaimer *

The author of this mod is NOT responsible for any damage caused
by the use of this mod!  If your computer malfunctions, you are
on your own.  To put it another way, use this mod at your own risk.

* Where to get this WAD *

FTP sites:  ftp.cdrom.com

Other:  Contact me and I'll email it to you.
