T H E S P A C E B A R Background Story You play Alias Node, a human on Armpit VI, a dismal backwater mining planet where an ore called Uptite is mined and refined into Upshot. Armpit VI is a "company planet", so all government functions are controlled by the corporation, Amalgamated Vacuum. You are a member of the Amalgamated Vacuum Security Force (AVSF) -- a company cop. After 15 uneventful years on the force, you receive your first big break. There has been a break-in at Corporate HQ and some top-secret industrial secrets have been stolen. The thief is hiding out in a spaceport dive called The Thirsty Tentacle. You and your partner, Maksh, are the only ones who can get to the bar and apprehend the criminal before he can catch the next shuttle offworld. The only catch: the thief could be any one of the dozens of seedy characters in the bar. As an AVSF member, you are trained in an interrogation technique called Empathy Telepathy. If you talk to a suspect long enough, and engage him/her/it on an emotional level, you can enter that character's memories and relive a memory through that character's eyes. Each of these "emp-tel" flashbacks is like a small adventure game, with its own story and challenges. In addition, when you complete each of these flashbacks, you will learn a clue that will help you solve the mystery that faces you back in The Thirsty Tentacle. How to Play "The Space Bar" The interface of "The Space Bar" is very intuitive; just point-and-click. As you move your cursor around the screen, it will change to let you know what will happen if you click in a given spot: Left Arrow pan the view to the left Right Arrow pan the view to the right Up Arrow pan up Down Arrow pan down Forward Arrow move to a new location Magnifying Glass go to a close-up view Exit Sign leave a close-up view Hand interact with a character or object Red "No" Circle nothing happens here When you interact with an object or character, you will get a menu of all the things you can do at this point in the game. Note that if you "Pick up" an object, that object will now become your cursor. You can click this "wielded object" on another object to get a two-object interaction (such as throwing the pie at the clown). When you interact with characters, you must first "Greet" them to introduce yourself. You can then give them orders, ask them about specific topics, or chat with them. Chatting takes you into a special chat mode, a menu-driven free-form conversation. Chatting with the right character can lead to an emp-tel flashback. The icon in the lower left corner is for interacting with yourself. It is also for performing actions that are not attached to any noun, such as waiting. Your Personal Digital Assistant (PDA), at the bottom center of your screen, has many uses. Click on the PDA to raise it into view, or to lower it again. The first button displays a map of your current area. The second button displays your stash -- those items that you are carrying around for later use. The third button zooms the PDA to give you a closer view of the map, your stash, or any text display. The fifth button displays your log, which is often filled with all sorts of important information. The PDA has other functions as well, but these are not included in this demo. One final note: during the flashback with the Zzazzl bartender, you can toggle "Zzazzl Vision" off and on using the Scroll Lock key. To quit playing the demo, press the "Alt" and "Q" keys at the same time. Top Ten Reasons Why You Should Buy "The Space Bar" 1. Because, ever since you first saw "Star Wars", you've wanted to hang out in a sleazy spaceport bar. 2. It was designed by Steve Meretzky, whose other games include Planetfall, Leather Goddesses of Phobos, and The Hitchhiker's Guide to the Galaxy. 3. It's really cool to own a game named after the largest key on your keyboard. 4. Art direction by Ron Cobb, the Hollywood visionary whose creations have been seen in "Star Wars", "Alien", "The Abyss", "Back to the Future", and "True Lies". 5. In addition to the bar, you get to visit eight different alien home worlds, experiencing through the bizarre senses of 8 different alien races. 6. You want to check out the capabilities of BAGEL, Boffo Games' state-of-the-art adventure game engine with its panoramic views and 3D-rendered hi-res alien characters. 7. Our moms can't buy 500,000 copies all by themselves. 8. You can't wait to see the hours and hours of interactive conversations with members of 17 different hilarious alien races. 9. There are no other games in which you can play a gambling game called "Bibblebonk", or buy drinks like "A Vicious Leg Cramp in the Shower". 10. Because we have your pet snathercat in the airlock, and if you don't buy a copy in the next 15 minutes, we're going to cycle it. Developer: Rocket Science Publisher: BMG Contact: 0171 973 0011 System Requirements The minimum requirements for the Windows 95 version: Operating System: Windows 95 CPU Type & Speed: 75 MHz Pentium Memory: 16 MB Graphics: 16-Bit SVGA CD-ROM Speed: Quad-speed (4X) Hard Disk Space: 50 MB Sound Card: 8-bit Direct X-compatible Windows 95 sound card Mouse: 100% Microsoft-compatible mouse and driver