Contents | Index

# Object Tools

> > Place Objects
> > Resize Objects
> > Replace Objects
> > Delete Objects

> Use the Object Tools to edit objects (trees, houses, etc.) en masse. When you select areas using the Area and Shape Selector Tools, the Object Tools will fill the selections with a random scattering of plants, or swap out bushes for rocks, or delete entire types of trees.

> To place an individual object, double-click on its picture in the Objects View, then click on the spot where you want it in the Camera View.

> To move an individual object, choose Objects from the Edit menu and drag the object in the Camera View.

> To resize an individual object, choose Objects from the Edit menu and right-click on the object in the Camera View. Choose Properties... from the pop-up menu. Change the scale in the dialog box, either by clicking on the up and down arrows or by typing a new number in the text box. Click OK when you're done.

> To delete an individual object, choose Objects from the Edit menu and right-click on the object in the Camera View. Choose Delete Object from the pop-up menu.

> You cannot delete tee markers or flagsticks.

## Place Objects

> The Place Objects command lets you place many objects (such as trees, houses and rocks) at once in random patterns to give your course a natural look.

> You can't globally place objects on water, fairways, greens or tees. (If you must place carts in lakes, or trees on greens, you'll have place them one at a time, using the mouse.)

> Click the Place Objects button to open the Place Objects dialog box.

> ### Select Object

> Click the box in the upper right to bring up a catalog of objects you can place. Choose the object you want and click OK.

> ### Scale

> This control regulates the size of the basic object.

> ### Scale Variation

> This value controls the range of sizes of the objects you place. If you choose 20, for example, then the objects placed will randomly range in size from 20% smaller than the value in the Scale box to 20% larger. A value of 0% means all the objects would be the same size (no variation); a value of 100% means the objects would range in size from nothing to twice the scale size.

> ### Mirror

> This command flips objects so they are mirror images of the selected object. The choices are:

- Random: a random number of the placed objects will be mirrored.
- All: all of the placed objects will be mirrored.
- None: none of the placed objects will be mirrored.

  ### Already Planted

  This number shows how many of this object have already been placed in the area that will be affected by the command.

  ### Work Area

  This number shows how many acres there are in the area that will be affected by the command.

  ### Use Selections

  If this box is checked, the work area will be only those regions bounded by selection marquees. If this box is not checked, the work area will be the entire course.

  ### Amount

  This box shows how many objects will be placed in the work area. If you enter a number here, the Course Architect will calculate the values in the Density and Total Density boxes. If you enter a number in one of the other two boxes, the Course Architect will calculate this value for you.

  ### Density

  This box shows what the average density (objects/acre) of the selected object will be within the work area. If you enter a number here, the Course Architect will calculate the values in the Amount and Total Density boxes. If you enter a number in one of the other two boxes, the Course Architect will calculate this value for you.

  ### Total Density

  This box shows what the average density (objects/acre) of all objects will be within the work area. If you enter a number here, the Course Architect will calculate the values in the Amount and Density boxes. If you enter a number in one of the other two boxes, the Course Architect will calculate this value for you.

## Resize Objects

> The Resize Objects command lets you resize many objects at once in various areas of your course.

> Click the Resize Objects button to open the Resize Objects dialog box.

> ### Select Object

> Click the box in the upper right to bring up a catalog of objects you can resize. Choose the object you want and click OK.

> ### Scale

> This control regulates the size of the basic object.

> ### Scale Variation

> This value controls the range of sizes for the objects you resize. If you choose 20, for example, then the objects will randomly be resized from 20% smaller than the value in the Scale box to 20% larger. A value of 0% means all the objects would be the same size (no variation); a value of 100% means the objects would range in size from nothing to twice the scale size.

> ### Use Selections

> If this box is checked, objects will be resized only in those regions bounded by selection marquees. If this box is not checked, objects will be affected over the entire course.

> ### All

> If this box is chosen, all objects in the affected area will be resized, not just objects of a single type.

## Replace Objects

> The Replace Objects command lets you globally substitute one kind of object for another.

> Click the Replace Objects button to open the Replace Objects dialog box.

> ### Select Old Object

> Click the area on the left-hand side of the dialog box to bring up a catalog of objects that can be replaced. Choose the object you want and click OK.

> ### Select New Object

> Click the area on the right-hand side of the dialog box to bring up a catalog of objects that can replace the old one. Choose the object you want and click OK.

> ### Use Selections

> If this box is checked, objects will be replaced only in those regions bounded by selection marquees. If this box is not checked, objects will be replaced over the entire course.

## Delete Objects

> The Delete Objects command lets you globally remove one kind of object from your course.

> Click the Delete Objects button to open the Delete Objects dialog box.

> ### Select Object

> Click the thumbnail picture of the object you want to delete.

> ### All

> If this box is chosen, all objects in the affected area will be deleted, not just objects of a single type.

> ### Use Selections

> If this box is checked, objects will be deleted only in those regions bounded by selection marquees. If this box is not checked, objects will be deleted over the entire course.