Contents | Index

# Edit Menu

> > Undo
> > Redo
> > Copy
> > Copy to Library
> > Paste
> > Grid
> > Panorama
> > Center Line
> > Objects
> > Out of Bounds
> > Pen Width...

## Undo

> This command undoes what you just did, and returns your course to the condition it was in before your last command. It's an excellent way to get rid of that 200-foot-tall tower you just accidentally put on the 6th green. Some actions, however -- such as camera moves -- cannot be undone.

## Redo

> They called this command Redo because Undo Undo sounded silly. But that's just what it does. If you've canceled a previous action with the Undo command, and now you think you like it better with that command implemented, choose the Redo command. It's an excellent way to put back that 200-foot tower when you realize you could break the world's distance record teeing off from it. As is the case with Undo, there are some commands that can't be redone.

## Copy

> This command copies whatever terrain type is selected -- along with everything on that terrain, including its height information and objects -- to the Clipboard. This terrain can then be pasted onto other areas of your course.

> The Copy command does not work on multiple selections; only one area can be selected and copied at one time.

## Copy to Library

> If you create a piece of terrain that you really, really like and want to duplicate elsewhere on this course -- and maybe on other courses as well -- you can use this command to save it to one of the landscape element libraries. First, use the selection tools to select the area you want to copy, then click the Default Cursor button. Then choose Copy to Library from the Edit menu. This will open the Export Landscape Element wizard.

> The first decision you'll have to make is which library to copy the selection into. You can always copy something into the default library -- but if you've selected a particular kind of feature, such as a green or a bunker, you might want to copy it into the specific library for that feature. See Add Element… under the File menu for more details about opening specific libraries.

> The next screen asks you what parent category you want to place the selection in; the general name is "landscape elements." The next screen asks you to give your element a name, as well as make any descriptive comments you want to add about the selection. The final screen gives you one last chance to back out. If you click Finish, then the selection is permanently added to the library you chose. The selection includes the types of terrain, the relief levels and the objects within the marquee.

## Paste

> This command lets you paste the landscape selection currently stored on the Clipboard onto your course. The selection appears as a marquee inside a box in the center of the Top View. This box can then be dragged to the spot where you want to place the selection.

> You can change the dimensions of the pasted element by dragging any of the eight handles around the box's perimeter. If you double-click on the box, the selection will be pasted onto its current spot and the box itself will disappear. If you right-click on the box, you open a pop-up menu with the following two choices:

> ### Options

> On the left-hand side of the dialog box, you get to choose which parts of the selection you want to paste. You can paste only the terrain, only the relief, only the objects, or any combination of those parts. Simply check or uncheck the appropriate boxes.

> The right-hand side of the dialog box is labeled "Relief." The range listed there shows the total altitude variation within the sample when it was originally selected. If you want to flatten it out, reduce the range; the nearer it gets to zero, the flatter it will be. If you want to make dramatic peaks and dips, increase the number.

> Below the range is a check box labeled, "Relative to minimum." If this box is checked, the Course Architect will equate the lowest point in the pasted selection with the lowest point in the land it's being pasted over. If the box is unchecked, the Course Architect will paste the selection in using its absolute altitude coordinates. This can look very dramatic if the source of the selection had a very different altitude from the area where it's being placed. We recommend, unless you're very sure of what you're doing, that you leave the box checked.

> ### Cancel Tool

> If you choose this command, the Paste function will be canceled and the box with the pasted selection will vanish from the screen.

## Grid

> This command toggles the course's grid on and off. When the grid is on, you'll see small grid units in the Camera View and large grid units in the Top View (although if you zoom in close enough, you can see the small grid units as well).

> There are 1,024 large grid units in the Top View, forming a 32-by-32-grid square comprising your entire work area. Each large grid is made up of 1,024 small grid units, also in a 32-by-32 array. A small grid is about four yards square.

> Once the grid has been selected, you can edit it most easily in the Camera View. Pass the cursor over the intersection of two grid lines. The cursor will change to two arrows. Drag this intersection to move it in the X or Y direction. Hold down the Shift key to drag the intersection up and down along the Z axis.

## Panorama

> Unlike real golf, the Golf Architect lets you move those annoying mountains in the background. Selecting this option turns your cursor into a mountain scene when you pass it over any point above the horizon in the Camera View. Drag the mountains to slide them left or right.

## Center Line

> When you choose this command, the Objects View is covered by the Center Line View. You can then change the dimensions of any hole by moving its various elements -- flagstick, tees and turnpoints -- in the Top View. You can also move entire holes (whole holes?) around in the Top View.

## Objects

> Choosing this command lets you select an object on your course, such as a tree, in either the Top View or Camera View, and move it around the course. In the Camera View, clicking on the object you want to move will place a square around it. Drag the object where you want it to go.

> When this command is checked on the Edit menu, passing the cursor over any object selects its picture and highlights it in the Object View. Right-clicking on an object will open a dialog box that lets you resize or delete the object.

## Out of Bounds

> The Course Architect lets you mark an area out of bounds, so any player unlucky enough to hit the ball into out of bounds must take a penalty to continue. You must have at least one area selected before you can use this command.

> ### Show

> Choosing this option will display all previously saved out of bounds selections in the Top View. To hide these selections, click on the Deselect All button on the toolbar.

> ### Save

> Choosing this option will save selected areas as out of bounds. Any of the selection tools on the toolbar may be used to select areas of the course that you want to mark as out of bounds. Once you've selected your areas, use this save option to store your selections.

> ### Delete

> This option will delete all selected areas previously saved as out of bounds.

## Pen Width

> This command brings up a dialog box that controls the width of the drawing pen used by the Polyline and Freehand tools. You can vary the tip of the pen from 1 to 32 small grid units wide.

> > The best head-of-state golfer was King Leopold III of Belgium. The King made it to the 19th hole in match play at the 1939 Belgian Open Amateur Championships, and in 1949, made the quarter finals at the French Open Amateur Championship.