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# Terrain Types

> The Terrain Types set lets you choose which of the different kinds of terrain (fairway, sand, etc.) you want to place in a selected area of your course.

> Click and hold on Terrain Types on the Toolbar to extend the entire set of terrains. Pass the cursor over each of the colored squares to see a brief description of its terrain in the Status Bar.

> Click on the desired terrain to activate it. Once a given terrain is chosen, its color will be displayed in the Toolbar. The terrain shown in the Toolbar is the one that will be used by the Fill Terrain Tool.

## The different kinds of terrains are:

> ### Heavy Rough

> > This is the default terrain, and is totally ungroomed. A golf ball landing here will stop rolling almost at once unless it's traveling very fast, and will only bounce if it's traveling very fast.

> ### Rough

> > This is the semi-groomed terrain found bordering fairways. A golf ball will roll and bounce on this more than on heavy rough, but less than it will on a fairway.

> ### Fairway

> > This terrain has low cut, groomed grass, with consistent low friction for predictable ball roll and bounce. It has more roll and bounce than a rough, but less than a green.

> ### Green

> > This terrain has the lowest cut grass, making it ideal for putting. A golf ball rolls easiest on greens, and has the highest bounce of any grass.

> ### Asphalt

> > This terrain is tar, used for driveways, parking lots and so forth. A golf ball hitting it will bounce high and roll long. Its characteristics are identical to those of cart paths and concrete.

> ### Cart Path

> > This terrain is basically the same as concrete, but it's useful for distinguishing the cart paths on a course. A golf ball hitting it will bounce high and roll long.

> ### Concrete

> > This terrain is used for making paths, or for laying around ball washers, gazebos, and so forth. A golf ball will bounce high off of concrete and roll very far along it.

> ### Deep Water

> > This terrain is good for building lakes. A golf ball will sink into deep water, forcing a drop.

> ### Water

> > This terrain is good for building rivers and ponds. A golf ball will sink into water, forcing a drop.

> ### Mud

> > This terrain is one kind of hazard. If a ball goes in here, it forces a rehit.

> ### Lava

> > This terrain is a seriously bizarre hazard. If a ball goes in here, it forces a rehit.

> ### Hazard

> > This terrain indicates a general hazard. If a ball goes in here, it forces a rehit.

> ### Leaves

> > This terrain exhibits the same characteristics as heavy rough. A golf ball hitting this terrain will have practically no bounce or roll.

> ### Sand

> > This terrain is used for bunkers and beaches. It will stop a ball rolling just like real sand. A ball hitting it will have no bounce. A player can hit from sand, but the sand slows the club speed down.

> ### Swamp

> > This terrain is one kind of hazard. If a ball goes in here, it forces a rehit.

> ### Grass

> > This terrain is thin, ungroomed field grass. Its characteristics are just like a rough, with a ball having limited roll and bounce.