K K n D Installation notes: There are a few peculiarities with the installation of the KKnD demo. When the demo installs it first shows you how much space is free on your hard drive, then asks you if you have enough memory to install the demo. If you have more than 13Mb free just type Y and press return. Files are then copied to your hard drive into a directory called KKND. After the sound setup has been run you'll be asked if you'd like to install UNIVIBE. UNIVIBE is a program which makes sure your graphics card can display the game. We recommend that you don't install Univibe, unless the game won't run on your system without it. Try it first without Univibe, to see if it runs. Here's a brief introduction to the game. You'll find a full review in this months magazine. THE OBJECT ---------- You set up your forces, find and drill for oil, process it to get more resource units, then spend the resource units to create more forces. Keep this up until you either complete the one-player mission objectives or destroy the other armies in multiplayer gaming. OIL & WHAT TO DO WITH IT ------------------------ (Note that you could do some of the following simultaneously to save time) * Send out units to expose areas of the map. When you've uncovered a black, bubbling puddle, you've struck oil. * Select a Mobile Derrick, then send it to the oil tap-in point (the cursor will change to a drilling cursor while over the oil). When the Derrick arrives, it unfolds into an Oil Rig and starts pumping oil. * Build a Power Station. A bonus Oil Tanker will pop out of the completed Power Station. It'll start shuttling between Rig and Power Station, transporting oil to be converted into Resource Units. * Note: Oil seams dry up. Clicking on an Oil Rig will give a display of how much oil remains in the seam. When oil runs out, you'll have to build another mobile oil derrick (if possible) and send it out to find a new tap in point. HOW TO INCREASE A BUILDING'S TECH LEVEL --------------------------------------- Increasing the Tech Level of a building allows it to create more complex units. * Build a Research Lab (Survivor) or Alchemy Hall (Evolved). * Left click on the Research Lab/Alchemy Hall. The cursor changes to the Research cursor. * Move the Research cursor over the desired building and left click to begin research. * When the icon pulses at full colour, research will be complete and the Tech Level will increase by one. CONTROLS: Left Mouse Button ---------------------------- * SELECTION: Click on unit or click and drag a selection box around a number of units. * STATUS: Click on a building/person/vehicle/animal to reveal its status bar. This status bar shows health, and depending on what is selected, it can also show Tech Level, number of defenders, amount of oil contained, etc. * MOVEMENT: Click a destination point after selecting a unit/group to give a 'move' order. * ATTACKING: Click an enemy unit/building after selecting a unit/group to give an 'attack' order. CONTROLS: Right Mouse Button ----------------------------- * FAST SCROLL: During a game, hold the RMB and move the cursor to 'fast scroll' around the playing area. * DESELECT: Click the RMB to deselect a selection. Also cancels the 'Information (?)' command. CONTROLS: Keyboard ------------------- * 'A' : Form Alliance (network play) * ESC : Takes you to the in-game menu during a game, and also takes you back one screen in the options/game setup before the game begins. * TAB/RIGHT ARROW/DOWN ARROW : Moves through the options during the pre-game setup stuff, just in case you don't feel like using your mouse. * SHIFT+TAB/LEFT ARROW/DOWN ARROW : Moves back one option during the pre-game setup. * SPACE BAR/ENTER : Selects options in the pre-game options screens. * CTRL+1 through to CTRL+0 : Assigns a unit or group to that number key. * 1 through to 0 : Selects the assigned unit or group (selected with CTRL+number) CONTROL PANEL ------------- Not all icons are available at all times. But here's the full list anyway. * RESOURCE UNITS (Lightning bolt): Displays your current Resource Unit total. * RADAR (World globe): Toggles a miniature overview of the mission area on and off. You can move quickly to areas using this display, but cannot select anything with it. * OPTIONS (The letter 'O'): Accesses the Options menu, where you can Save Game, Load Game, get a mission briefing summary, Restart the current mission, Quit the game entirely, Return to the Game, or access the Audio preferences menu. * INFORMATION (Question mark): Click this, then click the resulting '?' cursor over any building or unit (friendly or enemy) to find out the name of that unit. Right click to cancel the '?' cursor. * CREATE INFANTRY (a bunch of troops): Accesses a fly-out menu of all available infantry. Left clicking one of these will begin training that person. You can left click on an icon multiple times to buffer up to 9 units which will be created one after the other. * CREATE VEHICLE (Survivor) (a couple of blue vehicles): see next entry * CREATE VEHICLE/ANIMAL (Evolved) (a vehicle and a crab): These buttons access fly out menus of buildable vehicles and/or animals. They work identically to the Infantry button. * CREATE BUILDING (a building): Accesses a fly-out menu of buildable buildings. To build, left click and hold on the desired icon, then drag it onto the map. See under 'Making Buildings' for details. * CREATE DEFENSIVE STRUCTURE (Tower): Accesses a fly-out menu of available Guard Towers. Create these in the same way as buildings. * CREATE AIR STRIKE (Plane/Wasp): Only available in the last few missions of each side. Click to build one (as for Infantry), then click on the 'Deploy Air Strike' button, below. * DEPLOY AIR STRIKE (Bomb/Explosion): Click this button then click the cursor on the spot you want the Air Strike to attack. INTERFACE ========= SELECTING --------- Left click on a unit to select it. Left click and drag a selection box around a group of units to select them all. DESELECTING ----------- Right click to deselect a unit or group. PRESETTING & RECALLING GROUPS ----------------------------- Select a unit or group, then hold CTRL and press a number between 1 and 10 (0). To quickly select that unit or group in future, simply press the number to which it was assigned. ORDERING TO MOVE ---------------- After selecting a unit or group, click on the map where you want them to go. You can order them anywhere onto valid land or into the black, unexposed map. You'll be shown a No Go cursor for areas of exposed map where units cannot go (holes in the ground, etc). ORDERING TO ATTACK ------------------ After selecting a unit or group of units, click on an enemy unit or building. Your team will move within attacking range and start causing damage. DEPLOYING UNITS --------------- The Mobile Outpost (S), Mobile Clan Hall (E) and Mobile Derrick (S&E) need to be 'unpacked' to operate. To deploy the first two, send the unit to a clear area. If it's a suitable spot and you move the cursor over the unit, you will get a 'deploy' cursor. Left click on the unit to construct it. For the Mobile Derricks, see under OIL AND WHAT TO DO WITH IT. MAKING BUILDINGS/GUARD TOWERS ----------------------------- To make buildings or guard towers, left click and hold on the desired icon, then drag it onto the map. The cursor will become a full-sized, ghostly image of the building. Place it on a valid spot and left click. The building will form in stages, and you'll be informed when it's finished. If the ghostly 'build' image is totally red, it means you are trying to build it too far away from other buildings. If the image is partially red, it means something under that square is preventing a build. If units/vehicles are the culprits, right click to cancel building, move the offending units out of the way, and commence building again. If a land feature (eg. hole, clump of trees) is preventing building, then you'll have to build somewhere else. MAKING INFANTRY/VEHICLES/ANIMALS -------------------------------- To make these units, you'll need either and Outpost (Survivor)/Clan Hall (Evolved) for people, a Machine Shop(S)/Blacksmith(E) for vehicles and a Beast Enclosure (E) for animals. To build the units, click the relevant icon on the control panel and a fly-out menu will appear of all available units. Left clicking on one of these begins building (a 'build' bar appears on the button, indicating the progress of the build). Multiple left clicking on a button queues a number of units, up to 9 at a time, and the number of queued units is also displayed on the button. To cancel creation, right click on the same button (you might need to do this multiple times if you've queued multiple units). REPAIRING BUILDINGS ------------------- To repair buildings, you first need to build a Technician (Survivor) or Mekanik (Evolved). Send one of these people into a damaged building and it'll start the healing process. REPAIRING VEHICLES/ANIMALS -------------------------- (*** Only available in full game! ***) To repair vehicles/animals, build a Repair Bay (S) or Menagerie (E). Select the damaged unit, then left click on the Repair Bay/Menagerie to send it there. INFILTRATION & DEFENSE ---------------------- (*** Only available in full game! ***) Each building contains a number of defenders, as represented on the building's status bar by red parralelograms. Saboteurs (S) and Vandals (E) have two roles in dealing with buildings. If they enter an enemy building, they neutralise one defender. If the number of defenders is reduced to zero, and then one more Saboteur/Vandal is sent in to do the dirty work, the building will explode and the value of the building will be added to the destroyers resource units. Note that sending Saboteurs/Vandals into their own side's buildings turns them into defenders, and the defender count goes up by one. VETERAN UNITS ------------- A normal unit's health bar has a grey border. When a unit has engaged in enough combat, it becomes a veteran unit. The two stages of veteran units are distinguishable from normal plebbs by their blue and red health bar borders respectively. Veteran units are more accurate and have a higher fire rate. Human veterans (of both sides) can also heal themselves, regaining lost hit points, if they stay still. (*** Note: Multiplayer gaming is only available in the full version of KKND! ***) Developer: Beam Software Publisher: Electronic Arts Contact: 01753 549 442 Minimum System: Pentium 75Mhz +, 16 MB RAM, SVGA with 1MB RAM,CD-ROM double speed, Soundcard, MS-DOS (Win ‘95 compatible).