1. Running the FIFA '97 DEMO a) From Windows 95 i) Using FIFAWIN.EXE b) From DOS i) Using FIFADOS.EXE 2. Direct X is required to run the FIFA '97 DEMO a) The Demo requires that DirectX be installed b) DirectX 2.0 and supported hardware i) Sound cards ii) Video cards 3. Memory requirements a) DOS b) WIN95 c) Running the DEMO under stressful WIN95 conditions 4. Running the FIFA '97 DEMO with EMM386. 5. Improving game speed (frame-rates, etc.) 6. Hot-keys. 7. Keyboard, joystick and mouse functionality -------------------- 1a. Running the FIFA '97 DEMO from Windows 95 To start the FIFA '97 DEMO, run FIFAWIN.EXE from the FIFA97 directory of the CD. This can be done by double-clicking FIFAWIN.EXE from "My Computer/CD-ROM Drive/FIFA97" (where "CD-ROM Drive" is the CD-ROM drive that contains the FIFA '97 DEMO CD.) 1b. Running the FIFA '97 DEMO from DOS To run the DEMO from DOS, type... X: CD \FIFA97 FIFADOS where "X" is the drive letter of your CD-ROM drive (usually D or E) and is your "Enter" key. (sometimes called a "Return" key) ***Note*** The DOS version of the FIFA '97 DEMO will NOT run under Windows '95 and vice-versa. You MUST run the appropriate version of the DEMO. 2a. Direct X is required to run the FIFA '97 DEMO The Windows '95 version of the FIFA '97 DEMO requires that DirectX version 2.0 be installed. This can be downloaded from Microsoft's web server. 2b. DirectX 2.0 and supported hardware We recommend that the FIFA '97 DEMO be run with DirectX compatible sound boards and video cards. While FIFA '97 will run with non-DirectX compatible hardware, you may find that: i) Sound quality suffers ii) The game runs slightly slower. If your sound board or video card do not support DirectX, please contact your vendor. 3a. Memory requirements in DOS The DOS version of the FIFA '97 DEMO requires a minimum of 8MB of RAM to run. While there is no performance increase to be gained from having more memory, you may find that you experience more sound effects and that the game loads faster. 3b. Memory requirements in Windows '95 The Windows '95 version of the FIFA '97 DEMO requires a minimum of 16MB of RAM to run. If there is more memory available, you should experience better game performance in all areas. 3c. Running the game under stressful Windows '95 conditions We at Electronic Arts strive to bring you the best in graphics, audio and gameplay. We are always pushing the envelope of computer performance. While we have made every effort to ensure that the FIFA '97 DEMO multi-tasks with all Windows '95 applications, we recommend that you shut down other applications and run FIFA '97 by itself when possible. 4. Running the game with EMM386 We recommend that EMM386 be disabled. EMS memory is not required to run the FIFA '97 DEMO. At the very least we suggest that EMM386 be configured for "NOEMS". For more information on EMM386, please see your DOS manual. 5. Improving game speed (frame-rates, etc.) We've implemented a few ways to speed up the game-play. "-" (the minus key) reduces the size of the screen "y" toggles field detail "t" toggles stadium detail See "Hot Keys" section below for more details. 6. Hot Keys We've implemented various hot-keys to access certain functions more quickly. Some of these may not be available in the DEMO version. ESC - Pause Menu F1 - Telecam F2 - Sideline Cam F3 - Cable Cam F4 - End Zone Cam F5 - Stadium Cam F6 - Shoulder Cam F7 - Ball Cam F8 - (Ingame) Tower Cam, (Interface) Toggles Sound F9 - Chat F10 - Hangup/Disconnect F11 - Quit FIFA '97 F12 - Quit Current Game 1 - Controller Select 2 - Team Management 3 - Substitution 4 - Statistics 5 - Option 6 - Replay 7 - Score Summary 8 - Foul Summary 9 - Network Breakdown T - Toggles Stadium detail Y - Toggles Field detail =/+ - Increase screen size - (minus) - decrease screen size 7. Keyboard, joystick and mouse functionality While we've made every effort to allow the user to navigate the game interface using a keyboard and/or joystick, in some cases we have had to make decisions to limit the functionality of both. For this reason, we recommend that you use a mouse to access the interface. In-game, however, we recommend the use of a good joystick/gamepad. In fact, we HIGHLY recommend the use of a digital, 6-button game-pad. We have done our best to ensure that once you are in a game, you do not have to put down the joystick/gamepad again until the game is over and you are back in the Front End (interface). Following is a breakdown of the menu interface: MENU CONTROLS ACTION KEYBOARD MOUSE Gamepads/Joysticks Move highlight Arrow keys Move mouse D-pad/Stick Select highlighted item Enter or Space Left-click 1 or 2 Accept/Continue to next screen Enter Click Check 1 or 2 Cancel/Return Escape Click X 3 (1 & 2 - 2 button) NOTE* While every effort was made to keep the menu controls available for all control devices throughout FIFA Soccer 97, some screens do require mouse control. Following is a breakdown of the in-game interface: CONTROLLER LEGEND CONTROL MOUSE JOYSTICK KEYBOARD GAMEPAD GRIP(tm) JOYPAD 1 Left-click Button 1 A Button 1 A A 2 Right-click Button 2 S Button 3 B B 3 Left + Right Button 1 + 2 D Button 4 C C 4 N/A N/A Q Button 2 X X 5 N/A N/A W Button 2 Y Y 6 N/A N/A E Z Z 7 A + B M AIM Move mouse Move joystick Arrow keys D-Pad D-Pad D-Pad Aftertouch Move mouse Move joystick Arrow keys D-Pad L & R L & R FIFA Soccer 97 features two control sets for navigating the action: Simple and Complex. In the Controller Legend, control numbers 1, 2, and 3 depict Simple controls, and control numbers 4, 5, 6, and 7 are reserved for Complex actions. NOTE: Due to the lack of button options, mouse and 2-button joystick users are limited to the Simple control set. For more information, see Control Sets on p. xxx. - When a player is in possession of the ball, the AIM control moves the player relative to the camera view. - When the player releases a shot, he continues in the same direction, and the AIM control directs the ball relative to the net. - AFTERTOUCH is the curving movement you apply to the ball following a kick. AFTERTOUCH is not used in Passback mode or Target mode. PLAYER WITHOUT THE BALL ACTION DESCRIPTION CONTROL Run Moves highlighted player in any direction. AIM Tackle Tackles the player in the direction selected. 1 + AIM Switch player Control player closest to the ball 2 (between the ball carrier and the net). Slide Slides highlighted player in the direction selected. 3 + AIM Speed up Highlighted player receives a burst of speed. 4 (rapidly) PLAYER WITH THE BALL ACTION DESCRIPTION CONTROL Dribble Moves player with ball in any direction. AIM * Lob Player lobs the ball. Hold button to increase power. 1 + AIM Pass Player passes the ball. Hold button to increase power. 2 + AIM Shoot/Clear In range of goal, player shoots; out of range, player 3 + AIM clears ball upfield. Hold button to increase power. Speed up Ball carrier receives a burst of speed. 4 (rapidly) Hard Tackle Hard tackles the player in the direction selected. 6 (or 2 + 3) + AIM Rainbow Player executes a rainbow kick. 7 (or 1 + 2) + AIM * When the ball carrier is in the opponent's zone, just wide of the goal area, Lob ignores the direction command and auto-centers the ball. RIGHT AFTER BALL RELEASE ACTION DESCRIPTION CONTROL Run Moves highlighted player in any direction. AIM One-timer Pass recipient automatically shoots to an open 3 area of the net. Speed up Highlighted player receives a burst of speed. 4 (rapidly) Enter Passback Gain access to Passback mode actions, below. 5 IN PASSBACK MODE ACTION DESCRIPTION CONTROL Run Moves highlighted player in any direction. AIM Lob Lobs the ball back to the highlighted player. 1 Pass Passes the ball back to the highlighted player. 2 Shoot/Clear Pass recipient automatically shoots to an open 3 area of the net or clears the ball. Speed up Highlighted player receives a burst of speed. 4 (rapidly) Cancel Passback Gain control of the player currently in possession 5 of the ball. BALL IN THE AIR ACTION DESCRIPTION CONTROL Run Moves highlighted player in any direction. AIM Special move Header, Diving Header, Volley, or Bicycle kick. Move is dependent on height and location of the ball, 1 + AIM and player position. Speed up Highlighted player receives a burst of speed. 4 (rapidly) THROW IN ACTION DESCRIPTION CONTROL Move player Change direction to which the thrower faces. AIM High Throw Throws the ball. Hold button to increase power. 1 Low Pass Throws the ball. Hold button to increase power. 2 Shoot/Clear Throws the ball. Hold button to increase power. 3 Mode option Cycles Normal, Passback, Target, and Set Play modes. 5 IN PASSBACK MODE ACTION DESCRIPTION CONTROL Run Moves selected player on the pitch in any direction. AIM High Throw Throws the ball to the selected player. 1 Switch player Cycles through all 10 players on the pitch. 2 Shoot/Clear Throws the ball to the selected player. 3 IN TARGET MODE ACTION DESCRIPTION CONTROL Move target Moves target on the pitch in any direction. AIM High Throw Throws the ball to the target. 1 Low Pass Throws the ball to the target. 2 Shoot/Clear Throws the ball toward the net or clears the ball. 3 IN SET PLAY MODE ACTION DESCRIPTION CONTROL Select Play Selects one of three set plays. The selected play AIM is outlined on the pitch. Execute Play Players automatically perform the set play. 1 Execute Play Players automatically perform the set play. 2 Shoot/Clear Throws the ball. Hold button to increase power. 3 Hide Set Play Toggles the set play outline ON/OFF. 4 CORNER KICK / FREE KICK ACTION DESCRIPTION CONTROL Move player Change direction to which the kicker faces. AIM High Lob Lobs the ball. Hold button to increase power. 1 + AIM Low Pass Passes the ball. Hold button to increase power. 2 + AIM Shoot/Clear In range of goal, player shoots; out of range, player 3 + AIM clears ball upfield. Hold button to increase power. Mode option Cycles Normal, Passback, Set Play, and Target modes. 5 IN PASSBACK MODE ACTION DESCRIPTION CONTROL Run Moves selected player on the pitch in any direction. AIM High Lob Lobs the ball to the selected player. 1 Switch player Cycles through all 10 players on the pitch. 2 Low Pass Passes the ball to the selected player. 3 IN TARGET MODE ACTION DESCRIPTION CONTROL Move target Moves target on the pitch in any direction. AIM High Lob Lobs the ball to the target. 1 Low Pass Passes the ball to the target. 2 Shoot/Clear In range of goal, player shoots; out of range, player 3 clears ball upfield. Hold button to increase power. IN SET PLAY MODE ACTION DESCRIPTION CONTROL Select Play Selects one of three set plays. The selected play AIM is outlined on the pitch. Execute Play Players automatically perform the set play. 1 Execute Play Players automatically perform the set play. 2 Shoot/Clear In range of goal, player shoots; out of range, player 3 clears ball upfield. Hold button to increase power. Hide Set Play Toggles the set play outline ON/OFF. 4 PENALTY KICK/SHOOTOUT ACTION DESCRIPTION CONTROL Change shooter PENALTY KICKS ONLY: Cycles through all 10 players on 2 the pitch. The default is always the best shooter on your team. Shoot Shoots the ball. Hold button to increase power. 3 + AIM GOALKEEPER WITH THE BALL ACTION DESCRIPTION CONTROL Move keeper Once the goalie takes four steps, you may change only AIM the direction to which he faces. Throw Throws the ball. Hold button to increase power. 1 + AIM Kick Kicks the ball. Hold button to increase power. 3 + AIM Mode option Cycles Normal, Passback, and Target modes 5 IN PASSBACK MODE ACTION DESCRIPTION CONTROL Run Moves selected player on the pitch in any direction. AIM Throw Throws the ball to the selected player. 1 Switch player Cycles through all 10 players on the pitch. 2 Kick Kicks the ball to the selected player. 3 IN TARGET MODE ACTION DESCRIPTION CONTROL Move target Moves target on the pitch in any direction. AIM Throw Throws the ball to the target. 1 Kick Kicks the ball to the target. 3 GOAL KICK ACTION DESCRIPTION CONTROL Move keeper Change direction to which the keeper faces. AIM Kick Kicks the ball. Hold button to increase power. 1 + AIM Kick Kicks the ball. Hold button to increase power. 2 + AIM Kick Kicks the ball. Hold button to increase power. 3 + AIM Mode option Cycles Normal, Passback, and Target modes 5 IN PASSBACK MODE ACTION DESCRIPTION CONTROL Run Moves selected player on the pitch in any direction. AIM Kick Kicks the ball to selected player. 1 Switch player Cycles through all 10 players on the pitch. 2 Kick Kicks the ball to selected player. 3 IN TARGET MODE ACTION DESCRIPTION CONTROL Move target Moves target on the pitch in any direction. AIM Kick Kicks the ball to the target. 1 Kick Kicks the ball to the target. 3 SHOOTOUT (SAVING THE SHOT) ACTION DESCRIPTION CONTROL Move keeper If activated before the shot, the goalie jumps as 1 + AIM soon as the shot is fired. If activated after the shot, the goalie dives in the chosen direction. If no control is given and the ball goes directly at the goalie, he automatically makes the save. 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ALL RIGHTS ARE RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, P.O. BOX 835, SLOUGH, BERKS. SL3 8XU. SOFTWARE COPYRIGHT 1996 ELECTRONIC ARTS. EA SPORTS, THE EA SPORTS LOGO AND MOTIONBLENDING ARE TRADEMARKS AND "IF ITS IN THE GAME, ITS IN THE GAME" IS A REGISTERED TRADEMARK OF ELECTRONIC ARTS. ALL RIGHTS RESERVED. OFFICIAL FIFA LICENSED PRODUCT .