Contents

1.0 	The Scenario Editor

2.0 	The Menus

3.0 	The Dialogs

4.0 	Other Features


The Scenario Editor
1.0  The Scenario Editor

The Scenario Editor is used to create and modify scenario files. Scenario files (default extension .scn) are created in conjunction with map and organization files. Several scenario files can be based on the same map and organization files or on the same map file, but different organization files. All three files, scenario file (extension .scn), organization file (extension .org), and map file (extension .map) are required to form a complete scenario.

The Scenario Editor monitors the map and organization files during execution and will prompt for reloading if they are modified. This allows the Map Editor and Organization Editor to be run simultaneously with the Scenario Editor so that changes to the map and organization can be made without having to exit the Scenario Editor.

The Scenario Editor runs in either the Place Mode or the Move Mode. While in the Place Mode, units may be placed on the map by selecting them from the Forces Dialog and placing them on the map by right clicking on the desired hex. While in the Move Mode, units may be moved on the map by selecting them and right clicking on the new hex. Place Mode is indicated in the Scenario Editor by a crosshair cursor, while Move Mode is indicated by a bullseye cursor. The first two buttons in the program toolbar may be used to toggle between these two modes. Additionally, the other mode may be temporarily activated by holding down the Control (Ctrl) key.


The Menus
2.0  The Menus

These menus are associated with the Map Editor program:

2.1  The File Menu

2.2  The Scenario Menu

2.3  The Map Menu

2.4  The Units Menu

2.5  The Settings Menu

2.6  The Status Menu

2.7  The Display Menu

2.8  The Options Menu

2.9  The Help Menu


File Menu
2.1  The File Menu

The File Menu is used to start a new scenario and to load and save previously created scenarios.

To create a new scenario, select the New menu item. This will erase any existing scenario and start new. A new scenario is based on an existing map file and existing organization file.

To modify an existing scenario, select the Open menu item. This will prompt you for the file name of the scenario file.

To save an scenario that you are editing, select the Save menu item. If this is the first time this scenario has been saved, you will be prompted for a file name to use to save the scenario in. By default, a scenario should be saved in a file with the file extension .scn.

If you want to save the current scenario without overwriting the existing file, you can use the Save As menu item. You will be prompted for the file name to use to save the scenario in. Note that the filename of the current scenario is shown in the title bar of the program.

To exit the Scenario Editor program, select the Exit menu item.


Scenario Menu
2.2  The Scenario Menu

The Scenario Menu is used to set certain values associated with a scenario such as scenario length and victory conditions.

Selecting the Header menu item displays the Header Dialog. This dialog is used to set certain information about the scenario including title, length of scenario, first side, and victory point values.

Selecting the Conditions menu item displays the Conditions Dialog. This dialog is used to establish the weather conditions for the current scenario.

Selecting the Description menu item displays the Description Dialog. This dialog is used to enter a small description of the scenario.


Map Menu
2.3  The Map Menu

The Map Menu is used to establish certain map-related features of the scenario.

Selecting the Toggle Improved Hex menu item establishes or clears the Improved Hex mode. While in this mode, left clicking on a hex places an Improved Hex marker in the hex, while right clicking in the hex removes the marker.

Selecting the Toggle Trench Hex menu item establishes or clears the Trench Hex mode. While in this mode, left clicking on a hex places a Trench Hex marker in the hex, while right clicking in the hex removes the marker.

Selecting the Toggle Blocked Hex menu item establishes or clears the Blocked Hex mode. While in this mode, left clicking on a hex places a Blocked Hex marker in the hex, while right clicking in the hex removes the marker.

Selecting the Add/Clear Mines menu item establishes or clears the Mine mode. While in this mode, left clicking on a hex increases the mine density in the hex, while right clicking in the hex reduces the mine density. Mine densities can range from 1 to 3.

Selecting the Toggle Bunker Hex menu item establishes or clears the Bunker Hex mode. While in this mode, left clicking on a hex places a Bunker Hex marker in the hex, while right clicking in the hex removes the marker.

Selecting the Add/Delete Wrecks menu item establishes or clears the Wrecks mode. While in this mode, left clicking on a hex increases the number of wrecks in the hex, while right clicking in the hex reduces the number of wrecks.

Selecting the Add/Delete Rubble menu item establishes or clears the Rubble mode. While in this mode, left clicking on a hex converts the hex to rubble, while right clicking in the hex removes the rubble. Rubble may only be formed in Village, City, Suburb, and Industrial hexes.

Selecting the Place/Remove Pontoon Bridge menu item displays the Pontoon Dialog. This dialog can be use to place, modify, or remove a pontoon bridge in the current hex.

Selecting the Toggle Damage Bridge menu item adds or deletes the damaged state of a bridge in the current hex. Bridges which cross full water hexes can be damaged or undamaged by this selection.

Selecting the Set/Clear Objective Hex menu item displays the Objective Dialog which allows an objective hex to be added, modified, or deleted from the current hex.


Units Menu
2.4  The Units Menu

The Units Menu allows modifications to be made to the units placed on the map.

The Increase Strength menu item increases the strength points of the selected units by 1 up to their maximum value.

The Decrease Strength menu item decreases the strength points of the selected units by 1.

The Increase Morale menu item increases the morale of the selected units by 1 up to their maximum value.

The Decrease Morale menu item decreases the morale of the selected units by 1.

The Toggle Disrupted menu item toggles the Disrupted state of the selected units.

The Toggle Fatigued menu item toggles the Fatigued state of the selected units.

The Toggle Fixed menu item toggles the Fixed state of the selected units.

The To Top of Stack menu item moves the selected units to the top of the stacking order in the current hex. This only affects how the units are displayed.

The To Bottom of Stack menu item moves the selected units to the bottom of the stacking order in the current hex. This only affects how the units are displayed.

The Load/Unload menu item is used to load and unload units. To load units on carriers, both the passenger and carrier units must be selected. Selecting the Load/Unload menu item then causes the passengers to be loaded on the carriers. To unload units, the carrier units must first be selected. Then selecting the Load/Unload menu item causes the passenger units to be unloaded in the current hex.

The Toggle Digging-In menu item toggles the state of Digging-In for the selected units.

Selecting the Turn Clockwise menu item turns the selected units clockwise.

Selecting the Turn Counterclockwise menu item turns the selected units counterclockwise.

Selecting the Increase Action Points menu item increases the initial Action Points of the selected units by 5 up to the maximum of 100.

Selecting the Decrease Action Points menu item decreases the initial Action Points of the selected units by 5.

The Remove From Map menu item causes the selected units to be removed from the map. These units will then reappear in the Forces Dialog and can be replaced on the map at a later time.

Selecting the Forces Dialog menu item will cause the Forces Dialog to reappear if it has been closed.


Settings Menu
2.5  The Settings Menu

The Settings Menu is used to establish or modify scenario features such as reinforcements, Off-Board Artillery, and unit releases.

The Add Reinforcements menu item is used to add reinforcements to the current scenario. First, the reinforcements are placed on the map at the entry hex with the units loaded correctly and with the proper facing. All units associated with a single reinforcement should be selected together. Selecting the Add Reinforcements menu item will cause the Reinforcement Dialog to be display so that the remaining data for the reinforcement can be displayed.

The View/Delete Reinforcements menu item causes the Schedule Dialog to be displayed so that the reinforcements for the current scenario can be viewed and modified.

The Add Off-Board Artillery menu item displays the Add Off-Board Artillery Dialog so that Off-Board Artillery can be added to the current scenario.

The Delete Off-Board Artillery menu item displays the Delete Off-Board Artillery Dialog so that Off-Board Artillery can be deleted from the current scenario.

The Add Release menu item displays the Add Release Dialog so that a fixed unit release can be added to the current scenario.

The View/Delete Releases menu item can be used to display the list of fixed unit releases in the Release Dialog.


Status Menu
2.6  The Status Menu

The Status Menu is used to view information about the current scenario.

The Strength menu item displays the Strength Dialog which displays the strength of the forces currently on the map.

The Objectives menu item displays the Objectives Dialog which displays a list of the objectives for the current scenario.


Display Menu
2.7  The Display Menu

The Display Menu is used to establish certain display features that affect how information is displayed on the screen.

Selecting the Units Off menu item causes the units on the map to be replaced by outline graphics so that the map data can be better seen.

Selecting the Unit Bases menu item toggles the display of bases on the units in 3D graphics modes.

Selecting the Specials On Top menu item causes the special markers such as Wrecks, Improved Positions, and Bunkers to be displayed on top of the unit stacks in 2D graphics modes.

The Objectives menu item toggles the display of Objective hexes on the map on and off.

The Locations menu item displays the Location Dialog so that map landmarks may be located.

The Visible Hexes menu item toggles the shading of hexes that are not visible from the current hex.

The Find Org menu item displays the Organization Dialog which can be used to find specific organizations on the map.

The Jump Map menu item displays the Jump Map which can be used to quickly go to any part of the map.

The Hex Contours menu item toggles the display of hex contours on the map. Hex contours indicate changes in elevation. Note that only one of Hex Contours and Hex Outlines can be active at any one time.

The Map Coordinates menu item toggles the display of map coordinates on the map.

The Opaque Infobox menu item toggles the display of the Infobox with a black background to improve legibility.

The Highlight display options can be used to highlight certain units on the map. Selecting a Highlight menu item causes the corresponding units to be highlighted on the map. The Highlight Organization menu item causes all units under the same organization as the currently selected unit to be highlighted.

The 2D Normal View, 2D Zoom-Out View, 3D Normal View, 3D Zoom-Out View, and 3D Extreme Zoom-Out View menu items select one of the available display modes.

The Rotate Map menu item rotates the map 180 degrees.


Options Menu
2.8  The Options Menu

The Options Menu contains certain settings that are saved when the program exits and are restored when the program is restarted.

When the Prompt for Scenario setting is set, the program will prompt for the filename of a scenario to open when the program starts.

The Beep on Error setting determines if the program beeps when an error is made by the user.

The Blink Hot Spot setting determines if the hot spot indicator blinks in 2D graphics modes. Note that the hot spot indicator never blinks in 3D graphics modes.

The Auto Scroll setting determines if the map Auto Scrolls or if scrolling is performed using the standard windows scroll bars. Under Auto Scroll, the map will scroll anytime the mouse is moved to the edge of the screen in the direction of the mouse.

The Smooth Scroll setting determines if the map scrolls smoothly to new map locations or if it jumps immediately to that location without drawing the intermediate map area.

The Hex Outlines setting determines if hex outlines are drawn on the map.

The Graphical Unit Icons setting determines if graphical 2D icons or symbolic 2D icons are drawn.

The Unit List setting determines if the Unit List is displayed or if unit information is displayed using the Infobox.

The Continuous Animation's setting determines if 3D continuous animation's such as burning wrecks are drawn on the map.


Help Menu
2.9  The Help Menu

The Help Menu is used to display the Scenario Editor Help File and other information about the editor.

Selecting the Contents menu item displays the contents of the Help File.

Selecting the About menu item displays information about the Scenario Editor such as copyright.


The Dialogs
3.0  The Dialogs

These dialogs are associated with the Scenario Editor program:

  3.1  The Forces Dialog

  3.2  The Header Dialog

  3.3  The Conditions Dialog

  3.4  The Description Dialog

  3.5  The Pontoon Dialog

  3.6  The Objective Dialog

  3.7  The Reinforcement Dialog

  3.8  The Schedule Dialog

  3.9  The Add Off-Board Artillery Dialog

3.10  The Delete Off-Board Artillery Dialog

3.11  The Release Dialog

3.12  The Add Release Dialog

3.13  The Strength Dialog

3.14  The Objectives Dialog

3.15  The Location Dialog

3.16  The Organization Dialog

3.17  The Jump Map


Forces Dialog
3.1  The Forces Dialog

The Forces Dialog is used to place units on the map or to add them in the form of reinforcements. The Forces Dialog is normally always on the screen. If the Forces Dialog has been closed, it may be reopened using the Units Menu.

The Forces Dialog displays all available forces for a scenario. The units displayed in the Forces Dialog come from the selected organization file. When units are place on the map or specified as reinforcements for the scenario, they are removed from the units displayed in the Forces Dialog.


Header Dialog
3.2  The Header Dialog

The Header Dialog is used to establish certain information about the scenario.

The Title of the scenario is displayed in the caption of the main program when the scenario is being played.

The Visibility value determines the maximum distance in hexes that can be seen during the scenario.

The Length value is the length of the scenario in turns.

The First Side value determines which side moves first in each turn.

The Air value determines the number of air points available to a side during the scenario.

The Ammo value determines the percentage chance that artillery on a side will be resupplied after firing.

The Smoke value determines the number of times smoke can be fired by a side.

The values Major Defeat, Minor Defeat, Minor Victory, and Major Victory determine the victory results of the scenario. The main program calculates victory points for a battle based on objectives and losses for both sides. If the victory points for the first side fall below the Major Defeat value, then the first side receives a Major Defeat for that battle. If the victory points fall between Major Defeat and Minor Defeat, then the first side receives a Minor Defeat. If the victory points fall between Minor Defeat and Minor Victory, then that battle results in a draw. If the victory points fall between Minor Victory and Major Victory, then the first side receives a Minor Victory. The victory points is greater than Major Victory, then the first side receives a Major Victory for that battle.

The A/I values determine the aggressiveness of a side when played under the control of the computer. These values range from 100 (most aggressive) to 0 (least aggressive).


Conditions Dialog
3.3  The Conditions Dialog

The Conditions Dialog is used to establish the weather conditions for the current scenario.

The Ground selections are Normal, Soft, Mud, and Snow. All non-normal ground conditions affect movement during the battle.

The Water selections are Normal and Frozen. Frozen water hexes are treated as open hexes during the battle.

The Tree selections are Normal, Brown, Barren, and Snow. These selections are purely graphical and do not affect the battle.

The Field selections are Normal, Plowed, and None. Normal field conditions affect line-of-sight during the battle, while normal and plowed field conditions affect movement.


Description Dialog
3.4  The Description Dialog

The Description Dialog is used to enter a small description of the scenario. This description is displayed by the front-end program in the scenario selection screen.


Pontoon Dialog
3.5  The Pontoon Dialog

The Pontoon Dialog is used to place, modify, or remove a pontoon bridge in the current hex.

Pontoon bridges must have a direction of Up, Up-Right, or Down-Right. The bridge will exist from that direction to the opposite direction on the map in the current hex. Selecting a direction of None deletes the bridge.

Pontoon bridges should have a strength value from 0 to 9. A value of 0 indicates that the bridge is damaged and cannot be used. A strength value of 1 to 3 indicates a Light Pontoon Bridge. A strength value of 4 to 6 indicates a Medium Pontoon Bridge. A strength value of 7 to 9 indicates a Heavy Pontoon Bridge.


Objective Dialog
3.6  The Objective Dialog

The Objective Dialog allows objectives to be added, modified, or deleted from the current hex.

The Side of the objective indicates which side initially owns the objective. Setting a side of None deletes the objective.

The Value of the objective is the number of Victory Points associated with ownership of the objective.


Reinforcement Dialog
3.7  The Reinforcement Dialog

The Reinforcement Dialog is used to establish reinforcements for the current scenario.

Units to arrive as reinforcements during a scenario should first be placed on the map in their arrival hex. They should be loaded or unloaded as required and should have the correct facing. All units to arrive as a single reinforcement should be selected together. The Reinforcement Dialog, displayed from the Settings Menu is used to complete the entry.

The Time of the reinforcement is the turn of the earliest possible arrival of the reinforcement. Unless the reinforcement has an arrival probability of 100%, it may arrive at a later time.

The Percent Probability determines the percentage chance that a reinforcement will arrive at the specified time. This value should range from 1 (lowest chance) to 100 (certainty). If the reinforcement does not arrive at the specified time, this probability is used in each subsequent turn to determine arrival.

The Entry Hex value gives the map coordinates of the reinforcements arrival hex.


Schedule Dialog
3.8  The Schedule Dialog

The Schedule Dialog is used to display and modify the reinforcements of the current scenario. Clicking on a reinforcement entry will cause the map to scroll to the arrival hex of that reinforcement. Double clicking on a reinforcement entry will display a list of the units in that reinforcement.

The Delete button is used to delete the selected reinforcement.

The Modify button displays the Reinforcement Dialog so that the selected reinforcement can be modified.


Add Off-Board Artillery Dialog
3.9  The Add Off-Board Artillery Dialog

The Add Off-Board Artillery Dialog is used to place off-board artillery in the current scenario. The artillery unit to be placed off-board should first be selected from the Forces Dialog. When the Add Off-Board Artillery Dialog is displayed, a small version of the map is displayed surrounded by a margin area. The unit can be placed either by clicking in the margin area or by entering actual hex coordinate values in the area provided. Previously placed Off-Board Artillery is indicated by small squares in the margin area.


Delete Off-Board Artillery Dialog
3.10  The Delete Off-Board Artillery Dialog

The Delete Off-Board Artillery Dialog is used to delete Off-Board Artillery from the current scenario. The Delete button is used to delete the selected Off-Board Artillery unit. The deleted unit will reappear in the Forces Dialog and can be replaced later.


Release Dialog
3.11  The Release Dialog

The Release Dialog displays a list of fixed unit releases for the current scenario. Selecting a release entry causes the affected units to be highlighted on the map and the map scrolled to the area occupied by the units. Selecting Delete will delete the selected release. Selecting OK or double clicking on a release entry retains the highlight selecting after the Release Dialog is closed. Selecting the Cancel button causes the highlighting to be removed when the dialog is closed.


Add Release Dialog
3.12  The Add Release Dialog

The Add Release Dialog allows fixed unit releases to be added to the current scenario.

A list of organizations currently on the board is displayed in the dialog. Selecting a entry from this list causes the corresponding organization to be highlighted on the map.

The Turn value is the turn from the start of the scenario that the release is to be applied.

The Probability value is the percent probability that the release will be applied at the specified time. This probability ranges from a low of 1 (unlikely) to 100 (certainty). If the release does not occur at the specified time, then this probability is used each turn to determine if the release should occur that turn.


Strength Dialog
3.13  The Strength Dialog

The Strength Dialog displays the strength of the forces currently on the map. Associated with each type of unit is the number of that unit and the number of Victory Points associated with that type of unit.


Objectives Dialog
3.14  The Objectives Dialog

The Objectives Dialog displays a list of all objectives in the current scenario together with their ownership, location, and Victory Point value. Clicking on an entry in this list causes the map to scroll to the objective location.


Location Dialog
3.15  The Location Dialog

The Location Dialog displays a list of map landmarks. Selecting an entry in this list causes the map to scroll to that location.


Organization Dialog
3.16  The Organization Dialog

The Organization Dialog displays a list of organizations in the current scenario. Selecting an entry from this list causes units from that organization to be highlighted on the map. Clicking on OK causes the highlighting to remain after the dialog is closed. Clicking on Cancel causes the highlighting to be removed when the dialog is closed.


Jump Map
3.17  The Jump Map

The Jump Map displays a reduced version of the map. Clicking on any portion of this smaller map will cause the full map to scroll to the selected point. Clicking the Close Button in the upper right-hand corner of the dialog (X button) causes the dialog to close without changing the current location. All known forces are displayed on the Jump Map as small squares. The current viewing area on the screen is displayed on the jump map as a red rectangle.


Other Features
4.0  Other Features

These features are associated with the Scenario Editor program:

4.1  The Infobox

4.2  The Unit List


Infobox
4.1  The Infobox

The Infobox is displayed whenever a unit or hex is selected on the map unless the Unit List option has been selected. The Infobox displays the Strength Points, Morale, remaining Action Points, Assault value, Defense value, and Action Point cost to Fire. Clicking on Action, Strength, or Morale causes the value to be displayed at the bottom of the Infobox using the thermometer graphics.


Unit List
4.2  The Unit List

The Unit List, displayed using the Unit List option of the Options Menu can be used to display all units in the selected hex. Each unit in the Unit List is displayed using an Infobox. In addition, information about the hex and the scenario are displayed in the Unit List. Units in the Unit List can be selected by clicking on them with the left mouse button. The Unit List can be scrolled up or down by moving the mouse while the left mouse button is held down.