BATTLEGROUND 6: NAPOLEON IN RUSSIA changes Version 1.02a 9/97 Corrected Leader Faces Problem caused by version 1.02 (really, I promise) Version 1.02 8/97 Horse Artillery may unlimber in the movement phase. Non-skirmishers do not suffer disorder in melee with skirmishers. Skirmishers do get disordered in melee against Leaders, Supply Wagons and "Red Triangle" hexes. Probability of a successful formation change is now shown on Unit-List. Release and reinforcement probabilities are hidden under Extreme FOW. Change so that Supply Wagons do not eliminate uncrewed artillery. Skirmishers no longer get a bonus for Enfilade fire. Cavalry charging skirmishers in Building hex do not get charge bonus. Cossacks get charge bonus only against routed units. Some units are "Restricted" and can't deploy skirmishers. This could be due to training, or lack of "flank" companies. Uncrewed artillery no longer has a treat value. Under Optional Victory Points for Leader Loss, VP's for leaders are displayed in Leader Casualty dialog. Reinforcements arriving in an Objective Hex now cause shange of ownership. Fixed bug that allowed movement during Defensive Phase using keypad. Fixed base-off highlighting. Fixed a bug that allowed multiple melees against Supply Wagons. Fixed bug that affected command values when reading in a saved battle file. Corrected command radii for brigades and divisions. Implemented workaround for problem in large PBEM games. Version 1.01 5/97 Fixed crash caused by accessing the toolbox while the Leader Dialog is active. Fixed melee bug that resulted in double losses when the defending unit(s) could not retreat. Changed leader losses in an automatic-victory melee from "Killed" to "Captured". Deleted references to Anglo-Allies and Prussians in the General Help file (oops). Version 1.0 5/97 The "G" designation that appears in the upper righthand corner of certain infantry unit illustrations in the Unit List indicates the unit's ability to break down completely into skirmishers. Most - but not all - units with this designation are Guard units. EXTREME FOG-OF-WAR hides from the opponent each unit's name, quality, exact strength (including weapon type and range), organizational info and current movement allowance, plus each leader's command and leadership ratings [Exception: the strength of unlimbered artillery is not hidden]. The unit's name and organizational info re-appear whenever it is within an enemy unit's Zone of Control. Note that Extreme Fog-of-War has no effect unless normal FOW is in effect for a side.