SDEF // // The file declaration section // path models/pl_jc scale 1.16 jc_base.sbm jc_base.tga // // Declare the animation types and files // pose1 multi_pose1.sam idle1 intro_idle.sam idle_leaning_on_desk.sam intro_idle.sam intro_idle_window.sam intro_sit_idle.sam intro_sit_to_stand.sam intro_walkover.sam intro_wave.sam // // Define model group areas // // Polygon group definitions id 200 group arm_right_lower bone gun 20 90 175 flesh id 5 group lenses twosided translucent33 id 10 group glasses metal envmapped // // The initialization section // !init: server classname actor server setsize "-24 -24 0" "24 24 80" server crouchsize "-28 -28 0" "28 28 56" server script global/friend.scr // // Define the aniamtion sound references // aliasprefix JC_ // // The main section // !main: // // Define the clinet/server animation references // // // The SINED declaration section // /*SINED Hero_JC (1 .5 0) (0 0 0) (0 0 0) JC */