; General Game Configuration (Items that must be identical over network) SetHealSpeed(15) ; Hitpoints restored to human SetHealCost(0) ; The cost of healing SetRepairSpeed(15) ; Hitpoints restored to units SetRepairCost(0) ; The cost of repairing SetRearmSpeed(100) ; Arms to add during rearmament (% of max) SetTactAI(0 0 1) ; Tenacity / SelfPres / Autonomy (0-2) SetInitialGameSpd(30) ; Sets the initial game speed (0-60) SetUnitResponseRadius(3) ; tile radius for response to unit explosion SetBuildingResponseRadius(6) ; tile radius response to building explosion