; ; AI Conditional FSM for freedom guard teams ; DefineAICondTree() { ; ; Conditional State #1 ; DefineCondState() { DefineCondition(2 0 0 50 "youwin1.txt") { CritTimer(14000) } SetAIPFile(IDEasy1.aip) } ; ; Conditional State #2 ; DefineCondState() { DefineCondition(3 0 0 50 "youwin1.txt") { CritLessUnitsThanEnemy(100) } SetAIPFile(IDEasy1.aip) } ; ; Conditional State #3 ; DefineCondState() { DefineCondition(2 0 0 50 "youwin1.txt") { CritMoreUnitsThanEnemy(150) } SetAIPFile(IDEasy2.aip) } }