Take No PrisonersTM - DEMO Published by Red Orb EntertainmentTM - A Division of Broderbund Software Developed by Raven SoftwareTM Windows(c)95 Version 1.0w July 21, 1997 System Requirements For The Demo Version: Windows(c) 95* Pentium 90MHz or faster 16MB RAM; 24MB RAM recommended 47MB of hard disk space 640x480 in 256 color mode or higher Sound Blaster 16 or 100% Sound Blaster 16 bit compatible sound card Network Interface Card and IPX network connection for multiplayer Video and Sound cards compatible with DirectX** Optional: 3D Accelerator Card.*** If you experience problems with your video, sound, or 3D accelerator cards, please insure that the newest available drivers for those devices are installed properly on your machine. *System Configuration: May require minor adjustments to the configuration of your operating system and/or updates to the hardware component drivers. **If you experience problems with the installation or compatibility of DirectX on your machine, please consult the hardware manufacturers of your video or sound card. You may also want to check Microsoft's Web page www.microsoft.com for more information. ***Take No Prisoners supports a wide range of 3D Accelerator chip sets. If your card is supported, you will see the D3D video mode options displayed on Options / Video / Set Video Mode screen. This screen can be accessed from the Main Menu screen. If you have problems, please see the Troubleshooting section below. The Story: They pulled out all the stops in the last one: nukes, chemicals, biological stuff, you name it, it got used. Sure, the rest of the world is in worse shape than here at home, but San Antonio got hit about as bad as anywhere else still standing. What's left of the city isn't very pleasant, or safe. The remains of the city have been divided up and taken over by different Zoners, groups of like-minded people (and creatures) who got together for mutual protection after the war. There's the Muties, dudes from the Waste, right where the nukes dropped. The radiation changed their bodies and gave them a real bad attitude. Then there's the Punks, all those yuppies and nerds you tried to forget from your high school days. And don't forget the Grunts, a bunch of ex-army types that took over the local base. They've got some heavy hardware and aren't afraid to use it. And those are just the ones you know about. You were never too comfortable in a crowd, and the lead you've swapped with Zoners makes it real clear that you don't fit in any better with them. And now there's something funny going on around that big glowing dome downtown, and people like you, the loners and outcasts, have been disappearing off the streets. You weren't too worried at first, but when these guys with heavy weapons showed up you weren't too surprised, either. "Slade" they said, "we got a deal for you. Why don't you come and have a chat with the boss." Judging from the shiny toys pointed in your general direction, you thought that sounded like a good idea. Well, everybody makes mistakes... About The Take No Prisoners Demo: This demo contains one of the 20 territories from Take No Prisoners. Utilizing a unique over head view, TAKE NO PRISONERS offers a new perspective on 3D action games. In addition to the single player level, this demo also includes an IPX network only version of Kill At Will, frag fest for up to eight players. In addition to IPX, the full retail version will support direct connect, modem to modem, and TCP/IP multiplayer connections. Be sure to check out the TAKE NO PRISONERS web site at www.takenoprisoners.com for hints, cheats, technical support and up to the minute news on the full retail version that's releasing in October 1997. Starting the game: Once TAKE NO PRISONERS has been installed, begin at the Window(95 desktop. Click on the Start Button, point to Programs, and then Red Orb Entertainment. Click on the Take No Prisoners Demo menu item to start the program. The Single player game: In single player you'll have to fight your way through snarling Growlers, escaped inmates, redneck Survivalists, laser totting Security Forces and, well, you'll see. Your arsenal will include lasers, assault rifles, float disks, claymores, and a host of other weapons and combat items. This demo contains just a small sample of the of the 22 enemies and 21 weapons that you'll find in the full retail version. To start a single player game, use the arrow keys to select Single Player from the main menu, then press the Enter key. You will then need to pick a difficulty level. Recruit is the easiest. Keyboard Commands: Press ESC to display, clear, or back out of the Main Menu. With the main menu off the screen, press the F1 key for a full list of keyboard commands. Use the page up and page down keys to scroll through the list. NOTE: Quick Save and Quick Load features are not implemented in this demo. To change the default keyboard commands, use the arrow keys to select Options from the Main Menu, then press the Enter key. Now select Controls and press the Enter key to display the keyboard setup screen. Multiplayer: The Take No Prisoners Demo comes with a special demo version of Kill At Will. It's every man (or woman!) for himself in this frantic frag fest in which you have five minutes to get as many kills as you can. The game is played on one of the specially designed multiplayer levels that will be included in the full retail version and can support up to eight players. To play Kill At Will, one computer will have to "host" the game, the other computers will "join" the game. All the computers must be connected via an IPX Network. In addition to Kill At Will, the retail version of Take No Prisoners will include multiplayer games of Assassin, Stockpile, Arsenal, Capture the Crystal, and Cooperative Play. To Host A Game: From the main menu use the up and down arrow keys to select Multiplayer, then press the Enter key. This will display the Choose Protocol menu. In the demo all the options but IPX are grayed out. (Direct connect, Modem to Modem, Internet, as well as Red Orb Zone and Mplayer connections, will all be supported in the retail version.) Use the arrow keys to select IPX and press the Enter key. Now select Host Game. Most of the host screen options are grayed out for the demo. To start a game make sure that DM1 is selected in the Level option. You can also change your name and the name of your game. When you are ready to play, select Start and press Enter. Let the level load, then have the other players join. At the end of five minutes, the game will end and the scores will be displayed in the center of the screen. To restart the game, press the ESC key to display the main menu and have some one host a new game. To Join A Game: From the main menu use the up and down arrow keys to select Multiplayer, then press the Enter key. This will display the Choose Protocol menu. In the demo all the options but IPX are grayed out. Use the arrow keys to select IPX and press the Enter key. Now select Join. A list of active games will now be displayed. Use the arrow keys to select a game, then press the Enter key. From this next screen you can change your screen name and then join the game. The Game Screen: There are two status displays in the upper corners of the game screen. The Upper left display shows your health as a red bar and a counter. At 999 you are at full health. At 0, you are dead. The weapon in the box is your currently selected weapon. To fire press the Control key. To change to the next weapon in your inventory, press the Q and A keys. There is also a little red light on this display, which is the message indicator. When this starts flashing, you have a new file in you Personal Data Device. See the section on the PDD below for details. The box in the upper right shows your armor and the currently selected combat item. To use this item or weapon, press the Enter key. To switch to another item in your inventory, use the W and S keys. You Personal Data Device (PDD): Press the ` key to display your PDD. This is your hand held computer and communications device. As you kill enemies, some of them may drop their PDDs. Just move over the PDDs to pick them up and download their files into your PDD. When you get a new file, the red message light on Weapons display will start to flash. To read the file, open the PDD and press the L key to open the Link section. Then use the arrow keys to highlight the new message and press the Enter key. This will display the new message. When you are done reading, press the Enter key again to close the message. You can check out the PDD sections by pressing the key with first letter of the section name (W for weapons, E for enemies, etc.). You can also download codes, maps and files from computer terminals that you find around the territory. To use a terminal, move up in front of the terminal and press the Space bar. Moving Between Territories: Take No Prisoners is not your typical level to level shooter. The world of TAKE NO PRISONERS consists of 20 interconnected territories. Each territory has several exits and entrances to the adjoining territories. There are three modes of travel in TAKE NO PRISONERS, Trucks, Subway Trains, and Sewer Boats. When you find one on these, walk up to the driver's compartment and press the use key. This will display the territory map. The green dot is your current location, the red dots show where you can travel to. Use the arrow keys to select a destination, then press the Enter key to go there. Performance Recommendations: For 90Mhz machines with 16MB of RAM, a video mode of 320x200x256 colors (this is the default startup mode). For 133Mhz or faster machines with 24MB of RAM or more we suggest using the Options selection from the main menu and set your video mode to 640x480x256 colors. For the best multiplayer performance, the fastest computer with the most RAM should host. Note: If the host is in a high resolution video mode, the game will run slower for the other players. Make sure that you are using the most current drivers for your video, sound and 3D accelerator cards. Troubleshooting: If you get an error while installing TAKE NO PRISONERS, make sure that you have enough free hard drive space on the target drive. 16-bit CD-ROM drivers - TAKE NO PRISONERS is not compatible with 16-bit CD-ROM drivers. AudioPro Motion Video Cards - When started in 16 bit, there will be a palette shift. There is no fix for this. #9 Imagine 182 Card - TAKE NO PRISONERS will not run on this card. ATI Rage II - TAKE NO PRISONERS does not support D3D video modes for some computers with the ATI Rage II chip set on the motherboard. Virge 3D Card - TAKE NO PRISONERS does not support D3D modes on the Virge chip set. The default video modes work correctly. Matrox Mystique - TAKE NO PRISONERS does not support this chip set in D3D modes. The default video modes work correctly. Quick Save / Quick Load Not Supported in the this demo. "File not found error: dplay.dll" at start up - Make sure that DirectX Version 3.0a has been properly installed on your machine. Technical Support: If you have worked through these troubleshooting suggestions and still need assistance, you can contact Red Orb Entertainment Technical Support by using the options listed below. It will be very helpful if you can tell us your computer make and model, and the brand names of both the video card and sound card you are using. If possible, have the computer both positioned near your phone and turned on. Please also be prepared to give us a detailed description of what happens when you try to run the program. You can contact us in any of the following ways: Internet - Online support is available through our World Wide Web site at http://www.redorb.com/ America Online - Use the Keyword: RED ORB to find our Product Support Boards, or address your questions to BBund Tec1 or BBund Tec2 using AOL's electronic mail. Mail - Send your questions to Red Orb Entertainment Technical Correspondence, P.O. Box 6125, Novato, CA 94948-6125. Phone - Call us at (415) 382-4777 from Monday through Friday between the hours of 6:00 a.m. and 5:00 p.m., Pacific Time. Copyright Information Copyright (c), 1997 Red Orb Entertainment. All rights reserved. Take No Prisoners is a trademark of Broderbund Software. Red Orb Entertainment, and Broderbund are trademarks and/or registered trademarks of Broderbund Software, Inc. Red Orb Entertainment is a division of Broderbund Software, Inc. 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