####################################################################### LucasArts Entertainment Co. THE CURSE OF MONKEY ISLAND DEMO Version 1.0 Thank you for playing The Curse of Monkey Island Demo. We recommend that you read this file to get the most up to date information about installing, running and playing The Curse of Monkey Island Demo. 1) INSTRUCTIONS FOR RUNNING THE CURSE OF MONKEY ISLAND DEMO a) General 2) PLAYING THE DEMO a) Interacting with objects b) Using inventory c) Using exits d) Using the dialog interface e) Save games (disabled for demo) f) Text for voice g) Adjusting volume h) Quitting the demo ####################################################################### 1) INSTRUCTIONS FOR RUNNING THE CURSE OF MONKEY ISLAND DEMO a) General CURSE OF MONKEY ISLAND DEMO requires a Pentium computer with a CD-ROM drive, 16MB RAM, a mouse input device and Windows95. Close all other applications before running the demo. 2) PLAYING THE DEMO a) Interacting with objects Use the mouse to move the cursor over the desired object until it goes "hot" (the cursor will turn red). Click and hold the left mouse button. The "verb coin" will appear. There are three icons on the "verb coin" They are a HAND, a SKULL and a PARROT. The HAND represents the verbs "pick-up" "push" or "use." The SKULL represents the verb "examine." The PARROT represents the verbs "talk-to" "taste" "blow" or "bite." Still holding down the left mouse button, select the appropriate "verb coin" icon by moving the cursor over it. If the HAND is selected it will close. If the SKULL is selected its eyes will bug-out. If the PARROT is selected, it will open its mouth. Once the appropriate "verb coin" icon is selected, release the left mouse button. This will trigger the interaction. For example, "examine door" or "pick-up cannon balls." b) Using inventory To bring up the "inventory box" click the right mouse button. You can manipulate the items in your "inventory box" with the "verb coin" just as you would an object in a room. Objects in your inventory can be placed on your cursor. To place an object on your cursor, left-click on the desired object in your "inventory box" then quickly release the mouse button. Your cursor will become that object. When an object is on your cursor, left-clicking on another object in your "inventory box" will use those two objects together. Objects in your "inventory box" can also be used on objects in a room. Place an object from your "inventory box" on your cursor, then move the cursor to the edge of the screen. The "inventory box" will disappear. Now, left-click on an object in the room to use your inventory object with it. To remove an object from your cursor, right-click the mouse. If you have no objects on your cursor, right-clicking the mouse will put away the "inventory box." c) Using exits When your cursor passes over an exit it will become an arrow. Clicking on the exit will move you to a new room. Double clicking on an exit will cause the room to change immediately. d) Using the dialog interface To talk to a character, left click on the character and use the "verb coin" to select the "talk-to" (parrot) icon. If talking to the character is an option, a list of "dialog choices" will appear at the bottom of the screen. Choose a dialog line by moving your cursor over the text for that line. The selected text will change to a "highlight" color. Left click to activate that line. e) Save Games For this demo, save games have been disabled. f) Text for voice Press (Alt-t) to turn on text for spoken dialog. g) Adjusting volume The volume of the music in the interactive segments can be adjusted by using the keys ([) and (]). Pressing the ([) key will make the music softer. The (]) key will make the music louder. The volume of the voices in the interactive segments can be adjusted with the (;) key and the (') key. The (;) key will make the voices softer. The (') key will make the voices louder. h) Quitting the demo To quit the demo, press (Alt-x), then press (Y) to exit. Hint Line 1-900-740-JEDI (Callers must be 18+ or have parent's permission. Each call costs 75 cents/minute) TO ORDER LUCASARTS MERCHANDISE PLEASE CALL 1-800-98-LUCAS (1-800-985-8227) The Curse of Monkey Island game and demonstration product (c) 1997 LucasArts Entertainment Company. All Rights Reserved. The Curse of Monkey Island is a trademark, and Monkey Island is a registered trademark of LucasArts Entertainment Company. The LucasArts logo is a registered trademark of Lucasfilm Ltd., used under authorization.. iMUSE is a trademark of LucasArts Entertainment Company. iMUSE U.S. Patent No. 5,315,057. DOWNLOADING, COPYING AND USE OF THE DEMO ARE SUBJECT TO THE FOLLOWING LICENSE AGREEMENT TERMS. PLEASE READ THIS LICENSE CAREFULLY BEFORE DOWNLOADING, COPYING OR USING THE DEMO. BY USING THE DEMO, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT DOWNLOAD, COPY OR USE THE DEMO, AND DELETE THE DEMO AND ALL RELATED FILES FROM YOUR COMPUTER. The software, artwork, music, and other components included in this demonstration program (the "Demo") are the copyrighted property of LucasArts Entertainment Company ("LEC"). The Demo is licensed (not sold) to you, and LEC owns all copyright, trade secret, patent and other proprietary rights in the Demo. LEC hereby gives you permission to make copies of the Demo (only in its original form as provided by LEC) to give to other persons and to distribute the Demo to others electronically, provided that in all such cases you may not charge or receive money or other consideration from any person or entity for the receipt or use of the Demo or any disc or materials containing the Demo. Except as may be permitted by applicable law, you may not decompile, reverse engineer, disassemble or otherwise reduce the Demo or its components to a human-perceivable form. You may not rent, modify, add or delete components or files, or create derivative works based upon the Demo in whole or in part. You expressly acknowledge and agree that use of the Demo is at your sole risk. The Demo and any related documentation or materials are provided "AS IS" and without warranty of any kind. LEC EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. LEC DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE DEMO WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE DEMO WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE DEMO WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE DEMO IS ASSUMED BY YOU. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL LEC, OR ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE DOWNLOADING, COPYING OR USE OF THE DEMO OR RELATED FILES AND MATERIALS, EVEN IF LEC OR AN LEC AUTHORIZED REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.