[Display] ShadingMode = f [Cluster0] Base = contfrtb.mod [Position0] Cardinal = n OffsetX = 3 OffsetY = 0 HeightReference = 0 SurfaceLifting = o [Noise0] Level = 0.0 [Size0] Scale = 0.500000 [Collision0] RadiusScale = 1.0 [Defense0] KineticShield0 = 20 [Offense0] KineticStrength = 5 ShockStrength = 0 [Cluster1] Base = contfrtb.mod [Position1] Cardinal = n OffsetX = 3 OffsetY = 1 HeightReference = 0 SurfaceLifting = o [Noise1] Level = 0.0 [Size1] Scale = 0.500000 [Collision1] RadiusScale = 1.0 [Defense1] KineticShield0 = 20 [Offense1] KineticStrength = 5 ShockStrength = 0 [Cluster2] Base = contfrtb.mod [Position2] Cardinal = n OffsetX = 3 OffsetY = 2 HeightReference = 0 SurfaceLifting = o [Noise2] Level = 0.0 [Size2] Scale = 0.500000 [Collision2] RadiusScale = 1.0 [Defense2] KineticShield0 = 20 [Offense2] KineticStrength = 5 ShockStrength = 0 [Cluster3] Base = contfrtc.mod [Position3] Cardinal = n OffsetX = 3 OffsetY = 3 HeightReference = 0 SurfaceLifting = o [Noise3] Level = 0.0 [Size3] Scale = 0.500000 [Collision3] RadiusScale = 1.0 [Defense3] KineticShield0 = 20 [Offense3] KineticStrength = 5 ShockStrength = 0 [Cluster4] Base = contfrtb.mod [Position4] Cardinal = n OffsetX = 3 OffsetY = 4 HeightReference = 0 SurfaceLifting = o [Noise4] Level = 0.0 [Size4] Scale = 0.500000 [Collision4] RadiusScale = 1.0 [Defense4] KineticShield0 = 20 [Offense4] KineticStrength = 5 ShockStrength = 0 [Cluster5] Base = contfrtb.mod [Position5] Cardinal = n OffsetX = 3 OffsetY = 5 HeightReference = 0 SurfaceLifting = o [Noise5] Level = 0.0 [Size5] Scale = 0.500000 [Collision5] RadiusScale = 1.0 [Defense5] KineticShield0 = 20 [Offense5] KineticStrength = 5 ShockStrength = 0 [Cluster6] Base = contfrtb.mod [Position6] Cardinal = n OffsetX = 3 OffsetY = 6 HeightReference = 0 SurfaceLifting = o [Noise6] Level = 0.0 [Size6] Scale = 0.500000 [Collision6] RadiusScale = 1.0 [Defense6] KineticShield0 = 20 [Offense6] KineticStrength = 5 ShockStrength = 0 [Cluster7] Base = contfrta.mod [Position7] Cardinal = n OffsetX = 3 OffsetY = 7 HeightReference = 0 SurfaceLifting = o [Noise7] Level = 0.0 [Size7] Scale = 0.500000 [Collision7] RadiusScale = 1.0 [Defense7] KineticShield0 = 20 [Offense7] KineticStrength = 5 ShockStrength = 0