; ; ;Abbaugeb„ude 40*40 12m hoch ; ; [Display] ShadingMode = g [Cluster0] Base = abgeb010.mod [Position0] Cardinal = n OffsetX = 0 OffsetY = 2 HeightReference = 0 SurfaceLifting = p [Noise0] Level = 0.0 [Size0] Scale = 2.0000000 [Collision0] RadiusScale = 0.7 [Defense0] KineticShield0 = 20 [Offense0] KineticStrength = 5 ShockStrength = 0 [Cluster1] Base = abgeb011.mod [Position1] Cardinal = n OffsetX = 2 OffsetY = 2 HeightReference = 0 SurfaceLifting = p [Noise1] Level = 0.0 [Size1] Scale = 2.0000000 [Collision1] RadiusScale = 0.7 [Defense1] KineticShield0 = 20 [Offense1] KineticStrength = 5 ShockStrength = 0 [Cluster2] Base = abgeb012.mod [Position2] Cardinal = n OffsetX = 0 OffsetY = 0 HeightReference = 0 SurfaceLifting = p [Noise2] Level = 0.0 [Size2] Scale = 2.0000000 [Collision2] RadiusScale = 0.7 [Defense2] KineticShield0 = 20 [Offense2] KineticStrength = 5 ShockStrength = 0 [Cluster3] Base = abgeb013.mod [Position3] Cardinal = n OffsetX = 2 OffsetY = 0 HeightReference = 0 SurfaceLifting = p [Noise3] Level = 0.0 [Size3] Scale = 2.0000000 [Collision3] RadiusScale = 0.7 [Defense3] KineticShield0 = 20 [Offense3] KineticStrength = 5 ShockStrength = 0