; ; ; rohre ; ÚÄÂÂÂÄ¿ ; ³ ³³³ ³ ; ÃÄÅÅÅÄ´ ; ÃÄÅÅÅÄ´ ; ÃÄÅÅÅÄ´ ; ³ ³³³ ³ ; ÀÄÁÁÁÄÙ ; [Display] ShadingMode = f [Cluster0] Base = rohr_006.mod [Position0] Cardinal = n OffsetX = 1 OffsetY = 1 HeightReference = 0 SurfaceLifting = o [Noise0] Level = 0.0 [Size0] Scale = 0.0039062 [Collision0] RadiusScale = 0.7 [Defense0] KineticShield0 = 20 [Offense0] KineticStrength = 5 ShockStrength = 0 [Cluster1] Base = rohr_005.mod [Position1] Cardinal = w OffsetX = 1 OffsetY = 0 HeightReference = 0 SurfaceLifting = o [Noise1] Level = 0.0 [Size1] Scale = 0.0039062 [Collision1] RadiusScale = 0.7 [Defense1] KineticShield0 = 20 [Offense1] KineticStrength = 5 ShockStrength = 0 [Cluster2] Base = rohr_005.mod [Position2] Cardinal = w OffsetX = 1 OffsetY = 2 HeightReference = 0 SurfaceLifting = o [Noise2] Level = 0.0 [Size2] Scale = 0.0039062 [Collision2] RadiusScale = 0.7 [Defense2] KineticShield0 = 20 [Offense2] KineticStrength = 5 ShockStrength = 0 [Cluster3] Base = rohr_005.mod [Position3] Cardinal = n OffsetX = 0 OffsetY = 1 HeightReference = 0 SurfaceLifting = o [Noise3] Level = 0.0 [Size3] Scale = 0.0039062 [Collision3] RadiusScale = 0.7 [Defense3] KineticShield0 = 20 [Offense3] KineticStrength = 5 ShockStrength = 0 [Cluster4] Base = rohr_005.mod [Position4] Cardinal = n OffsetX = 2 OffsetY = 1 HeightReference = 0 SurfaceLifting = o [Noise4] Level = 0.0 [Size4] Scale = 0.0039062 [Collision4] RadiusScale = 0.7 [Defense4] KineticShield0 = 20 [Offense4] KineticStrength = 5 ShockStrength = 0