; : ;BASF-Turm 20*20 30m hoch ; ; [Display] ShadingMode = f [Cluster0] Base = basf_001.mod [Position0] Cardinal = n OffsetX = 0 OffsetY = 0 HeightReference = 0 SurfaceLifting = p [Noise0] Level = 0.0 [Size0] Scale = 0.0039062 [Collision0] RadiusScale = 0.7 [Defense0] KineticShield0 = 20 [Offense0] KineticStrength = 5 ShockStrength = 0 [Cluster1] Base = basf_001.mod [Position1] Cardinal = w OffsetX = 1 OffsetY = 0 HeightReference = 0 SurfaceLifting = p [Noise1] Level = 0.0 [Size1] Scale = 0.0039062 [Collision1] RadiusScale = 0.7 [Defense1] KineticShield0 = 20 [Offense1] KineticStrength = 5 ShockStrength = 0 [Cluster2] Base = basf_001.mod [Position2] Cardinal = s OffsetX = 1 OffsetY = 1 HeightReference = 0 SurfaceLifting = p [Noise2] Level = 0.0 [Size2] Scale = 0.0039062 [Collision2] RadiusScale = 0.7 [Defense2] KineticShield0 = 20 [Offense2] KineticStrength = 5 ShockStrength = 0 [Cluster3] Base = basf_001.mod [Position3] Cardinal = e OffsetX = 0 OffsetY = 1 HeightReference = 0 SurfaceLifting = p [Noise3] Level = 0.0 [Size3] Scale = 0.0039062 [Collision3] RadiusScale = 0.7 [Defense3] KineticShield0 = 20 [Offense3] KineticStrength = 5 ShockStrength = 0 [Cluster4] Base = basf_002.mod [Position4] Cardinal = n OffsetX = 0 OffsetY = 0 HeightReference = 1000 SurfaceLifting = o [Noise4] Level = 0.0 [Size4] Scale = 0.0039062 [Collision4] RadiusScale = 0.7 [Defense4] KineticShield0 = 20 [Offense4] KineticStrength = 5 ShockStrength = 0 [Cluster5] Base = basf_002.mod [Position5] Cardinal = w OffsetX = 1 OffsetY = 0 HeightReference = 1000 SurfaceLifting = o [Noise5] Level = 0.0 [Size5] Scale = 0.0039062 [Collision5] RadiusScale = 0.7 [Defense5] KineticShield0 = 20 [Offense5] KineticStrength = 5 ShockStrength = 0 [Cluster6] Base = basf_002.mod [Position6] Cardinal = s OffsetX = 1 OffsetY = 1 HeightReference = 1000 SurfaceLifting = o [Noise6] Level = 0.0 [Size6] Scale = 0.0039062 [Collision6] RadiusScale = 0.7 [Defense6] KineticShield0 = 20 [Offense6] KineticStrength = 5 ShockStrength = 0 [Cluster7] Base = basf_002.mod [Position7] Cardinal = e OffsetX = 0 OffsetY = 1 HeightReference = 1000 SurfaceLifting = 0 [Noise7] Level = 0.0 [Size7] Scale = 0.0039062 [Collision7] RadiusScale = 0.7 [Defense7] KineticShield0 = 20 [Offense7] KineticStrength = 5 ShockStrength = 0 [Cluster8] Base = basf_002.mod [Position8] Cardinal = n OffsetX = 0 OffsetY = 0 HeightReference = 1004 SurfaceLifting = o [Noise8] Level = 0.0 [Size8] Scale = 0.0039062 [Collision8] RadiusScale = 0.7 [Defense8] KineticShield0 = 20 [Offense8] KineticStrength = 5 ShockStrength = 0 [Cluster9] Base = basf_002.mod [Position9] Cardinal = w OffsetX = 1 OffsetY = 0 HeightReference = 1004 SurfaceLifting = o [Noise9] Level = 0.0 [Size9] Scale = 0.0039062 [Collision9] RadiusScale = 0.7 [Defense9] KineticShield0 = 20 [Offense9] KineticStrength = 5 ShockStrength = 0 [Cluster10] Base = basf_002.mod [Position10] Cardinal = s OffsetX = 1 OffsetY = 1 HeightReference = 1004 SurfaceLifting = o [Noise10] Level = 0.0 [Size10] Scale = 0.0039062 [Collision10] RadiusScale = 0.7 [Defense10] KineticShield0 = 20 [Offense10] KineticStrength = 5 ShockStrength = 0 [Cluster11] Base = basf_002.mod [Position11] Cardinal = e OffsetX = 0 OffsetY = 1 HeightReference = 1004 SurfaceLifting = 0 [Noise11] Level = 0.0 [Size11] Scale = 0.0039062 [Collision11] RadiusScale = 0.7 [Defense11] KineticShield0 = 20 [Offense11] KineticStrength = 5 ShockStrength = 0 [Cluster12] Base = basf_003.mod [Position12] Cardinal = n OffsetX = 0 OffsetY = 0 HeightReference = 1008 SurfaceLifting = o [Noise12] Level = 0.0 [Size12] Scale = 0.0039062 [Collision12] RadiusScale = 0.7 [Defense12] KineticShield0 = 20 [Offense12] KineticStrength = 5 ShockStrength = 0 [Cluster13] Base = basf_003.mod [Position13] Cardinal = w OffsetX = 1 OffsetY = 0 HeightReference = 1008 SurfaceLifting = o [Noise13] Level = 0.0 [Size13] Scale = 0.0039062 [Collision13] RadiusScale = 0.7 [Defense13] KineticShield0 = 20 [Offense13] KineticStrength = 5 ShockStrength = 0 [Cluster14] Base = basf_003.mod [Position14] Cardinal = s OffsetX = 1 OffsetY = 1 HeightReference = 1008 SurfaceLifting = o [Noise14] Level = 0.0 [Size14] Scale = 0.0039062 [Collision14] RadiusScale = 0.7 [Defense14] KineticShield0 = 20 [Offense14] KineticStrength = 5 ShockStrength = 0 [Cluster15] Base = basf_003.mod [Position15] Cardinal = e OffsetX = 0 OffsetY = 1 HeightReference = 1008 SurfaceLifting = o [Noise15] Level = 0.0 [Size15] Scale = 0.0039062 [Collision15] RadiusScale = 0.7 [Defense15] KineticShield0 = 20 [Offense15] KineticStrength = 5 ShockStrength = 0