[BASIC] NumOfVoices = 8 [SAMPLEMAP] ; sample 0 MUST NOT BE USED nam0 = ; big explosion nam1 = vfx\ef_04 per1 = 11025 vol1 = 127 ran1 = 0.2 ; metal hit nam2 = vfx\ef_01 per2 = 11025 vol2 = 48 ran2 = 0.1 ; shoot vendetta nam3 = vfx\we_02-1b per3 = 11025 vol3 = 127 ran3 = 0.1 ; torpedo engine nam4 = vfx\we_01 per4 = 11025 vol4 = 32 ran4 = 0.15 ; keyboard click nam5 = vfx\co_01c per5 = 11025 vol5 = 64 ran5 = 0.0 ; threat nam6 = vfx\co_02 per6 = 11025 vol6 = 64 ran6 = 0.0 ; lock on nam7 = vfx\co_03 per7 = 11025 vol7 = 32 ran7 = 0.0 ; error nam8 = vfx\co_04 per8 = 11025 vol8 = 127 ran8 = 0.0 ; torpedo lock on nam9 = vfx\co_05 per9 = 11025 vol9 = 32 ran9 = 0.0 ; alert nam10 = vfx\co_07 nam10 = per10 = 11025 vol10 = 64 ran10 = 0.0 ; player engine 1 nam11 = vfx\pb_04c per11 = 11025 vol11 = 104 ran11 = 0.0 ; shoot maximum impact nam12 = vfx\we_02-2b per12 = 11025 vol12 = 127 ran12 = 0.1 ; shoot plasma gun nam13 = vfx\we_02-3d per13 = 11025 vol13 = 127 ran13 = 0.05 ; torpedostart nam14 = vfx\pb_09 per14 = 11025 vol14 = 96 ran14 = 0.15 ; groundexplosion nam15 = vfx\ef_02 per15 = 11025 vol15 = 127 ran15 = 0.15 ; smallexplosion nam16 = vfx\ef_03b per16 = 11025 vol16 = 127 ran16 = 0.15 ; emsexplosion nam17 = vfx\ef_05 per17 = 11025 vol17 = 127 ran17 = 0.15 ; screaming metal nam18 = vfx\ef_06 per18 = 11025 vol18 = 127 ran18 = 0.2 ; building nam19 = vfx\ef_07 per19 = 11025 vol19 = 127 ran19 = 0.2 ; revolver reload nam20 = vfx\pb_03 per20 = 8000 vol20 = 64 ran20 = 0.1 ; turret engine nam21 = vfx\pb_01 per21 = 11025 vol21 = 32 ran21 = 0.0 ; radio sound nam22 = vfx\co_08 per22 = 11025 vol22 = 32 ran22 = 0.1 ; enemy engine 1 nam23 = vfx\pb_04a per23 = 11025 vol23 = 127 ran23 = 0.0 ; enemy engine 2 nam24 = vfx\en_02 per24 = 11025 vol24 = 127 ran24 = 0.0 ; shoot doom mortar nam25 = vfx\we_02-5 per25 = 6000 vol25 = 127 ran25 = 0.0 ; shoot plasma death nam26 = vfx\we_02-4b per26 = 6000 vol26 = 127 ran26 = 0.0 ; player boat collision nam27 = vfx\pb_07 per27 = 11025 vol27 = 127 ran27 = 0.0 ; ; empty sample slots ; nam28 = nam29 = nam30 = nam31 = nam32 = nam33 = nam34 = nam35 = nam36 = nam37 = nam38 = nam39 = nam40 = nam41 = nam42 = nam43 = nam44 = nam45 = nam46 = nam47 = nam48 = nam49 = nam50 = nam51 = nam52 = nam53 = nam54 = nam55 = nam56 = nam57 = nam58 = nam59 = nam60 = nam61 = nam62 = nam63 = ; ; sexy female voice ; ; SFV: ActiveSonarActivated nam64 = cockpit\coc03b per64 = 11025 vol64 = 128 ran64 = 0.0 ; SFV: ActiveSonarDeactivated nam65 = cockpit\coc02b per65 = 11025 vol65 = 128 ran65 = 0.0 ; SFV: ActiveSonarReady nam66 = cockpit\coc03b per66 = 11025 vol66 = 128 ran66 = 0.0 ; SFV: TargetLocked nam67 = cockpit\coc17 per67 = 11025 vol67 = 128 ran67 = 0.0 ; SFV: TargetIdentified nam68 = cockpit\coc21 per68 = 11025 vol68 = 128 ran68 = 0.0 ; SFV: TargetDestroyed nam69 = cockpit\coc19 per69 = 11025 vol69 = 128 ran69 = 0.0 ; SFV: Loading nam70 = cockpit\coc04 per70 = 11025 vol70 = 128 ran70 = 0.0 ; SFV: TargetLost nam71 = cockpit\coc20 per71 = 11025 vol71 = 128 ran71 = 0.0 ; SFV: System collapse nam72 = cockpit\coc09 per72 = 11025 vol72 = 128 ran72 = 0.0 ; SFV: front armor destroyed nam73 = cockpit\coc24 per73 = 11025 vol73 = 128 ran73 = 0.0 ; SFV: rear armor destroyed nam74 = cockpit\coc25 per74 = 11025 vol74 = 128 ran74 = 0.0 ; SFV: left armor destroyed nam75 = cockpit\coc26 per75 = 11025 vol75 = 128 ran75 = 0.0 ; SFV: right armor destroyed nam76 = cockpit\coc27 per76 = 11025 vol76 = 128 ran76 = 0.0 ; SFV: Torpedo Ready nam77 = cockpit\coc117 per77 = 11025 vol77 = 128 ran77 = 0.0 ; SFV: Mission accomplished nam78 = cockpit\coc13 per78 = 11025 vol78 = 128 ran78 = 0.0 ; SFV: Autopilot availible nam79 = cockpit\coc31 per79 = 11025 vol79 = 128 ran79 = 0.0 ; SFV: Navpoint reached nam80 = cockpit\coc12 per80 = 11025 vol80 = 128 ran80 = 0.0 ; SFV: LockOn located nam81 = cockpit\coc10 per81 = 11025 vol81 = 128 ran81 = 0.0 ; SFV: Torpedo threat nam82 = cockpit\coc07 per82 = 11025 vol82 = 128 ran82 = 0.0 ; SFV: Mission failed nam83 = cockpit\coc32 per83 = 11025 vol83 = 128 ran83 = 0.0