[Global] ; ; difficulty ; 0 : easy ; 1 : medium ; 2 : hard ; Difficulty = 2 ; ; dramaturgy ; ; name des scenarios ohne .des endung ; Dramaturgy = adam2 Autoend = no Instant = yes ; ; display ; ; arcade : no = vollzeile yes = halbzeile ; flat : no = alles gouraud yes = alles flat ; [Display] Arcade = no Flat = no Cockpit = no ; ; sound ; ; volume : 0 ... 100 in 10er schritten ; flipstero : 1 = yes / 0 = no ; cdmusic : 1 = yes / 0 = no ; numofvoices : 4 ... 8 ; [Sound] Volume = 100 FlipStereo = 0 CDMusic = 1 NumOfVoices = 8 ; ; background ; ; DO NOT CHANGE ; [BackGround] BackGroundImage0 = vbck_000 BackGroundImage1 = vbck_000 BackGroundColor0 = 005 BackGroundColor1 = 265 ; ; ship ; ; DO NOT CHANGE ; [Ship] type = 2050 name = hiob ; ----------------------------------------- ; ; SHIPMOUNTINGS ; ; - entsprechend des schiffes 3 ... n mountings ; ; ; ; mounting types : DO NOT CHANGE ; ; 0 = TorpedoMagazine ; 1 = StaticGun ; 1 = Autark GunTurret ; ; side : DO NOT CHANGE ; ; 0 = oben ; 1 = unten ; ; gun model: ; ; 0 = PlasmaGun_I ; 1 = PlasmaGun_II, ; 2 = PlasmaDeath_I ; 3 = PlasmaDeath_II ; 4 = PlasmaDeath_III ; 5 = DoomMortar ; 6 = MaximumImpact_I ; 7 = MaximumImpact_II ; 8 = Vendetta_I ; 9 = Vendetta_II ; 10 = Vendetta_III ; ; torpedomagazine model: ; ; 0 = Magazine_I ; 1 = Magazine_II ; 2 = Magazine_III ; 3 = Magazine_IV ; 4 = Revolver_I ; 5 = Revolver_II ; 6 = Revolver_III ; 7 = Revolver_IV ; ; torpedos: ; ; 0 = Stanley_I ; 1 = Stanley_II ; 2 = Stanley_III ; 3 = ThresherShark_I ; 4 = ThresherShark_II, ; 5 = BullShark_I ; 6 = BullShark_II ; 7 = TigerShark_I ; 8 = TigerShark_II ; 9 = ManEater_I ; 10 = ManEater_II ; 11 = HammerheadShark ; 12 = FlashShark_I ; 13 = FlashShark_II ; 14 = FlashShark_III, ; 15 = BigBang_I ; 16 = BigBang_II ; 17 = BigBang_III, ; 18 = Melter_I ; 19 = Melter_II ; 20 = SubSonic_I ; 21 = SubSonic_II ; 22 = Ripper ; 23 = Leech_I ; 24 = Leech_II ; 25 = Estroker ; ; turret software: ; ; 0 = Software_11 ; 1 = Software_12 ; 2 = Software_13 ; 3 = Software_21 ; 4 = Software_22 ; 5 = Software_23 ; 6 = Software_31 ; 7 = Software_32 ; 8 = Software_33 ; ; ; ----------------------------------------- [ShipMounting0] side = 0 type = 0 model = 7 torpedo0 = 10 torpedo1 = 3 torpedo2 = 10 torpedo3 = 3 torpedo4 = 10 torpedo5 = 2 torpedo6 = 10 torpedo7 = 2 torpedo8 = 10 torpedo9 = 2 [ShipMounting1] side = 0 type = 1 model = 1 [ShipMounting2] side = 1 type = 2 model = 8 software = 3 [ShipMounting3] side = 1 type = 2 model = 6 software = 6 ; ----------------------------------------- ; ; sensor: ; ; 0 = bad ; 1 = average ; 2 = good ; 3 = better ; 4 = best ; ; ----------------------------------------- [Sensor] Type = 4 ; ----------------------------------------- ; ; engine: ; ; 0 = bad ; 1 = average ; 2 = good ; 3 = better ; 4 = best ; 5 = magic (endless energy, iss cool man) ; ; ----------------------------------------- [Engine] Type = 3 ; ----------------------------------------- ; ; station : DO NOT CHANGE ; ; ----------------------------------------- [Station] Name0 = Topos Asylum NameCode0 = st0203 [Mission]