Welcome to SETTLERS II - VENI VIDI VICI Copyright Blue Byte 1995-1996 English Version 1.01 Latest amendments and notes: Memory requirements: SETTLERS II requires around 7MB of free XMS memory. If you do not have enough XMS memory available, the program will first try to run in a memory-saving mode. This means that certain graphics will not be loaded. If this does not work either, you could try running the program without music. To do this, start with the NOSOUND.BAT batch file. Smartdrive: To reduce loading time we recommend using the "SMARTDRV" program. Please see your DOS manual for installation. Two-player mode: A second mouse is needed to play this game in two-player mode. It should be noted that Player One (the player on the left of the screen) uses the mouse which is supported by the mouse driver. The second mouse is anticipated on the other COM port. Mice are only supported by COM port 1 and COM port 2. Two-player mode is only possible in "free play" mode (see below). Screen display - VESA driver: SETTLERS II supports the VESA VBE standard for the support of SuperVGA graphics. Many SuperVGA graphics cards are directly compatible with VESA VBE. If you have problems with your graphics card, try the following procedures: 1. If you have received a VESA VBE driver with your graphics card, install this and then try running the game. Many VESA VBE drivers can be installed directly from DOS. Follow the instructions in your graphics card manual. 2. In case you do not have a VESA VBE driver for your graphics card or your VESA VBE driver does not function with this game, we have included the UniVBE VESA VBE driver on this CD. To install the UniVBE VESA VBE driver, you must only run the INSTALL.EXE program in the UNIVBE directory on the CD. Please note that the UniVBE driver is Shareware. Do not forget to register if the UniVBE driver is to help you further with this game. Follow the instructions during installation to register this copy of the UniVBE. Autostart: If you have problems in Windows 95 with the Autorun option, please go to the AUTORUN.TXT file. There you will find a list of possible fault sources. "Free play" mode: In this mode you can choose from 18 different scenarios and determine your enemies as well as various other options. - Scenario Select a map. The size and maximum number of possible players are displayed. Obviously you can reduce the number of players. - Alliances Here you indicate which players are allied to each other. - Game objective When is a game won? This is determined here. - Goods in the storehouse Here you can set the initial value for raw materials and workers for the players. In the "free play" mode the same starting conditions apply to all players. - Reconnaissance If you set this switch to "Off", all players can see the entire playing area and all the enemy's buildings at the same time. "On" is the initial setting, which also applies in the Missions chapters. - Start position If you choose "according to sequence", the start positions of all players are the same each time the scenario is started. If you wish to play out large scenarios in "free play" mode and do not have sufficient free memory, reduce the number of participating peoples. Choose members of one race as characters. Some of the large scenarios are, however, only accessible to users with more than 8MB main memory. Alliances: As soon as a player attacks his allies, these become his enemy. At the same time, the allies of the people attacked become the attacker's enemies. In the statistics window players can check which computer enemy is currently allied with whom. The colors of the allies are shown as small rectangles in the players' portraits. Storage of merchandise: In the headquarters and storehouses it is now possible to decide for all merchandise and workers individually whether they may be stored in this special warehouse or not. Players can also choose individually which goods are to be compulsorily transported out of the store. Protecting the headquarters: Players can choose how many soldiers are to protect the headquarters. These will then only leave to defend the HQ. Keys "C" and "S" During the game, key "C" shows you the name of the building. With "S" you can also insert additional information on the buildings. Emergency program: If you receive the message "The emergency program has been activated" in the message window, your remaining stores of wood have been reserved for building a woodcutter's hut and a sawmill. You should then build these immediately. Blue Byte News: This CD also contains an edition of the latest Blue Byte News. Change to the NEWS directory and run the INSTALL.EXE program in Windows. You will find further information on us, our products and great tips for SETTLERS II in our Homepage: URL: http://www.bluebyte.com Have fun!