NOTE!: Certain Quake files are about to be overwritten. You MUST answer 'Y' to all the 'Overwrite [Y/N]' questions for this patch to function properly! +--------------------------------+ | Quake 0.92 patch release notes | +--------------------------------+ Bugs fixed ---------- Typing long strings in the hostname or modem init field in the menus caused crashes. Under Win95 IPX was detected but not functional, resulting in the game exiting to DOS. If -nosound, got "S_LocalSound: can't cache" on every keypress in the menu. When vid_nopageflip was set to 1 in VESA modes, going underwater resulted in only the upper left corner of the drawing area being updated. The single player scoreboard (tab) printed text incorrectly in all modes greater than 320 pixels wide. On network connections that dropped packets, the reliable message stream could get stopped up, resulting in frag counts and talk messages no longer being delivered, although game movement continued. The com port settings from the menu were getting saved & restored but not used. Direct serial connections did not work with slist. Quake now checks the vesa information for hardware incabable of page-flipping. Menu sound sometimes didn't play. Q95 (qlaunch.exe) frequently failed to execute on the first attempt. Q95 (quakeudp.dll) was running out of buffers when running a server. Teams were not being set according to pants colors. Joystick notes -------------- Your joystick must be plugged in when Quake is launched. If you have a joystick plugged in, but don't want to use it in Quake (it slows the game down a few percent), or you have weird hardware that doesn't like being tested as a joystick add "-nojoy" to your Quake command line. You can turn off joystick reading during the game by typing "joystick 0" at the Quake command console. You MUST configure your buttons from the configure keys menu before they will work. There is no default configuration. If your joystick or interface card improperly sets the third or fourth joystick buttons, type "joybuttons 2" at the quake console or in your .CFG file. The "mlook" button command now lets the joystick as well as the mouse control pitch angles. The "sidestep" buttom command works on joysticks as with mice and keyboard movement. The "invert mouse up/down" menu option also inverts the joystick pitch direction. ------------------------------------------------------------------------- Press ESC to continue... -------------------------------------------------------------------------