Absolute Direction              5 Pts
Absolute Timing                 5 Pts
Acute Hearing                   2 Pts/Level
Acute Taste and Smell           2 Pts/Level
Acute Vision                    2 Pts/Level
Alertness                       5 Pts/Level
Ambidexterity                   10 Pts
Animal Empathy                  5 Pts
Charisma                        5 Pts/Level
Clerical Investment             5 or more Pts, GM's discretion
Combat Reflexes                 15 Pts
Common Sense                    10 Pts
Danger Sense                    15 Pts
Double Jointed                  5 Pts
Eidetic Memory                  30/60 Pts
Empathy                         15 Pts
High Pain Threshold             10 Pts
Immunity to Disease             10 Pts
Intuition                       15 Pts
Language Talent                 2 Pts/Level
Legal Enforcement Powers        5, 10 or 15 Pts
Lightning Calculator            5 Pts
Literacy                        0 or 10 Pts
Longevity                       40 Pts
Luck                            15 or 30 Pts
Magical Aptitude (Magery)       15 points for first level 10 points/level 
                                afterward
Magic Resistance                2 Pts/Level
Mathematical Ability            10 Pts
Military Rank                   5 Pts/Level of Rank
Musical Ability                 1 Pt/Level
Night Vision                    10 Pts
Peripheral Vision               15 Pts
Rapid Healing                   5 Pts
Reputation                      Variable
Status                          Variable
Strong Will                     4 Pts/Level
Toughness                       10/25 Pts
Unusual Background              10 or more Pts
Voice                           10 Pts
Wealth                          Variable

