
	Solution to The Dark Heart of Uukrul
	====================================

    The land of Eriosthe is being threatened by the evil magician,
Uukrul who was once of the Ancient.  Therty led by the brave Mara is
rumoured to be slaughtered during their mission to eliminate Uukrul.
Mara is captured and imprisoned in Chaos, the jail of Uukrul. Yourrty is
chosen to infiltrate Eriosthe and find a way to destroy Uukrul and
rescue Mara.  Yourrty will need to search for clues and solve puzzles
during game play.


Character Development
=====================


Fighting
========

    Fighter and ladin will gain levels much  faster initially in the
game as the priest and magician will not be very powerful at low level.
Fighter andladin can wear the heaviest armor and wield the most powerful
sword.  At highest level, they can do 200-300 demage points depending on
the weapons used. Paladins can lay their hand on enemy to demage them or
heal your party.


Prayers
=======

    Priest should try to invoke prayers as soon as possible. The priest
will need to go to temple if he thinks he is qualified for a better
ring.  Gaining levels will usually rewards the priest with one or two
rings.  However, if the priest will have a better chance of getting a
higher ring if he is able to invoke the prayers of the gods
successfully.

    The prayers to Ufthu are useful during combat.  RALKOR will send an
arrow to strike the strongest opponent.  KARNH will heavily injure
monsters adjacent to the priest.  DROM will give strength to yourrty so
that they cause more demage.  IDRIS is very demaging to all undead
creatures present.  THOL will make your opponents less effective in
combat.

    Prayers to Drutho are useful in dungeon exploring.  UMESH will
attempts to translate the script on the wall.  HOYAMOQ will try to force
the secret door open, usually a few prayer is required before the door
is opened.  TAPU will reduce demage done to the rty in dangerous area.
BYNDU is the prayer with no arent purpose.  MORPETH will help to reduce
encounters when exploring.  BELAMOQ is the most powerful door opening
prayer, no secret door could withstand its power if successfully
invoked. However, it is usually not answered and cost a great amount of
virtue points.

    Prayers to Gothur are for healing purposes.  SIRDHE is the basic
healing prayer, it will heal a certain amount of wounds from each
character.  HOLNAK will increase your fighting power. ELIS will heal
completely the character with the lowest hit points.  TELIS will heal
therty completely, but it is only answered at an altar.  BEYONG will
remove poison and plague from therty.  Usually answered in a sanctuary.

    Prayers to Fshofth is necessary under certain situation. NULAMIR
will attempts to silent the enemies.  TULAR is only answered at an
altar.  If successfully invoked, it will increase the rty's food by 200
units.  RULASAIR is similar to TULAR but can be cast anywhere, however
the increase is only 100 units and is more draining than TULAR.  EMANUI
is usually answered in a santuary, it give growing health.  KUURAOTH is
only needed to wake up the dark vision from the mirror that can tell the
future of Eriosthe.  LAIRIAN is needed to light the beacon.

Magic
=====
	
    Magician gain rings depending on their frequent usage of spells from
articular discipline.  For example, if you use fire spells frequently,
then you will get the next higher ring of fire earlier than the other
rings.  Generally speaking, you will gain one or two rings everytime you
gain level.

    The effects of the crystal spells are not given in the manual but
you can learn about them by casting CYQIEQARAQK, the tome of the Seer.

The Tome of the Seer
====================

    The great mystic Cyqie harnessed his own soul to create the spell
which destroyed him.  CYQIEKUN shall draw forth flames of the hell in
which he is now imprisoned.  So perish all who outreach their station.

Range: 3 by 3 radius from the caster.

    Your mirror may scry visions of the future, your globe may show
thest, but you are now, and forever slave to the present.

    The great mystic Cyqie created the spell of ceaseless healing.
CYQIETUR shall form a pure blue globe.  Those within shall be contiually
refreshed and restored.

    The halls of the greatlace, which once thronged with life, are
silent now.  Adron, why did you not smite the darkness? But the beacon
remains, and the darkness shall be swallowed by its light.

    One from thest shall return.   One who is captive shall be freed.
One who is once of the light shall be returned to the greatest light.

    QADIOS is a mighty spell.  It forms around those of pure heart the
womb of infinity safety.  Focus your minds on great things and no harm
mayss.

    The obsidian crystal survives in a solamn artifact.  The hammer lies
broken, yet it shall break the darkness.

    Behold the greatest of spells.  MUZAQ shall call forth a black
trumpet, when the trumpet sounds, the cries of all the damned souls in
hell shall burst forth in a maelstorm of oblivion.

Effect: wipe out all enemies.

    The kauri plaque is broken, the waking vision now sleeps. Areth: you
will never rule.

    Behold the mirror that foretells the future.  Pray that the dark
tower may crumble.  Prayer that the vision can be disspelled.  The dark
heart of Uukrul must be shattered, it has been foretold.

General hints
=============

    At low levels (1-6), therty will not be able to fight very well.  If
you find that yourrty is taking a lots of punishment, try to let them
gain higher level before proceeding. Healing spells and prayers are
important, so ensure that you can cast/invoke them.  Don't proceed
further if you find that you are having little virtue/psychic points but
head straight for the nearest sanctuary and rest.  When you have reach
level 10 or more, only the strongest opponents will be able to hurt you.
At this stage, much time is spent solving puzzles rather than fighting.
The maximium level possible is 15, at this level, the magician and
priest will have all their rings complete and will no longer need to
worry about combats.

    When you find a key in a certain level, it will usually unlock a
grate somewhere on that level.  You will not be allow to drop it before
it unlock anything.  If your character carry too many keys in his bacck,
he might not be able unlock the grate even though he is carrying the
correct key.  If possible, don't let any character carry too many keys.
So it is advisable to store the key in the cache in the sanctuaries
after it was used.

    Resting in higher levels sanctuaries will heal the rty much faster.
So, always teleport to the last sanctuary you found before resting.

   Before you can invoke the prayer TULAR successfully, you will need to
buy food rations from the supply shop.  Once you have learn to invoke
it, rest in sanctuary to reach full virtue points and then go to the
altars to invoke it.  When travelling long distance, make sure that you
have at least 2000-5000 units of food.

    If you cannot find a way to open any secret door, try ALTIS, HOYAMOQ
or BELAMOQ if possible.  This situation usually occurs when you need to
speak a certain word to open the door. The words needed is usually the
answer to a riddle or a ssword found somewhere.

    Teleporters are only active after you have find it.  If you know its
name but have never been to it, then you can't go there.

    Before you can cast the spell REAAM to identify your items.  Go to
Sagaris and ask him to identify it for you.  If the properties of any
items is unknown, a visit to Sagaris is usually rewarding.

    Searching will reveal most secret doors.  However, at higher areas,
you will need to cast the spell TALIS to reveal secret doors.

The Sanctuaries
===============

URTAS - Sanctuary of the Ancients
=================================

    There is nothing much here, except that it give you a feel of the
mapping feature.  A certainrt here is not allow to be mapped and there
are some spinner traps that spin your rty when you stepped on them.  The
savage wolf at that level will gives yourrty a subtantial amount of
punishment, but if you cast SHUM regularly, you should have no problem.
A vision of Mara shows up briefly to tell you to find the frozen hearts.

URLASAR - Sanctuary of the Village
==================================

    Initially, you will come across a figure in robe, if you don't want
to fight with him, offer him money.  If you choose to fight with him,
you will take a great deal of demage but winning this combat will allows
you to gain a lot of experiences.

    This area consist of most of the places you will need to visit often
throughout the game.

    The supply shop provides all the necessary items needed in the game,
you can sell items if you need money, or buy better equipments when you
have the cash.  It will take sometime before you can get hold of all the
goodies in the shop.  Unidentified items are usually sold at a lower
price, so try to identify them before you sell them.

    Directly behind the shop is a forge for you to rir your broken
weapons.  However, most wooden/magical weapon cannot be reforged.  So
take care of your magical weapons.

    To the east is a hospice for you to heal or cure your party.  The
price requested is reasonable, soy for healing if you need a quick heal
instead of wasting food resting in the sanctuaries.

    Behind the hospice is a guild for you to recuit/meet people who are
eager to join your rty.  If your character happened to be killed and not
resurrected, you will be allow to choose a successor.  The 3 persons
presented will probably be cotible to the dead character.  When you need
to choose a successor, consider the choice carefully, you might get a
higher level character or one which is lower.

    Beside the guild is the mausoleum which will resurrect your
characters if they were killed.  However resurrection usually lower your
characters experience points and sometimes attributes and the amount of
money requested is proportional to the level of the deceased.

    There is a teleporter BORASAL nearby, so that you can come here
easily.

    There is also the hall of temples where your find the temples of the
four gods.  You will need to go to the individual god's temple if you
want to gain a more powerful ring from the god.  The teleporter here is
BORAMIS.

    When you go lower, you will find the Circle of Magician. Your
magician will be able to gain better rings if he is qualified.  The
teleporter to here is ALARIQ.  There are messages on the walls telling
you where to find the 8 frozen hearts.

    EIGHT FROZEN KEYS FOR SIX BLOODIED LOCKS
    AND THE DARKEST HEART OF THE COLDEST ROCK

    THE FIRST BEHIND GASES AND POISONOUS AIR
    THE SECOND WITH THE DEAD BEHIND TWIST AND STAIR
    THE THIRD WITH A DRAGON - THE FOURTH IN A CELL
    THE FIFTH IN DEPTHS WARPED BY EVIL'S SPELL
    THE SIXTH WITH HIS HORDES - THE SEVENTH IN A PIT
    THE LAST IN THE STRONGHOLD WHERE THE DARK ONE SITS

    ONE SHATTERED HEART SHALL THE DARK ONE STOP

    Going back to the hall of temple, there is a place full of undead
creatures as indicate by a skeleton on a certain map. The battle there
is tough when therty is at low levels, and hidden inside this place is a
chrome key.  This key unlocks the grate to the north of the teleportor
BORASAL.  Behind the grate is a place full of poisonous gases and air.
This locations are marked with a 'X' on the map.  If you step on them,
your rty will receive a lot of demage.  At the point just before you
step into the poisonous gases, there is a secret door to the north.
Search for it, and try to open it.  Behind the door is a stone heart.

URMOR - Sanctuary of the Deepening Night
========================================

    You will have a lots of encounters in this area.  However, you will
be able to gain a few levels if you fight well.  You will find a few
keys and unlock a few grates.  Follow the map and eventually you will
find a vision of Mara.  Heed what she says. After searching for a while,
you will find a old man who ask you to do something for him.  He will
want the priest to go to a pool of testing to get a black rod.  Say yes
to him, and he will then reveals himself as Sagaris the Sage.  He will
identify items for a fee.  The teleporter to here is SAGARIS.  The fee
is dependent on its value, important or enchanted items usually cost
much more. However, identified items can be sold at a higher price at
the supply shop.

URLUSAM - Sanctuaries of High Vault Ceilings
============================================

    The battle in this area is quite tough.  Because the caverns is very
long, and therty can hardly survive till they reach the next santuaries
at the eastern side.  The most dangerous opponents are the black orcs.
The fighter andladin are unable to hit them and they have a lot of hit
points.  The black orcs hit are usually critical.

    MY FIRST WAS OF THE FORMING - AND LIES FOREVER STILL
    MY SECOND IS OF THE AFTERMATH - THE COOLING OF THE KILL
    MY THIRD IS ME ALONE - ONE OF THE MIGHTY THREE
    MY FOURTH IS AN ELIXIR - AND THE PARTING OF THE WAYS
    MY LAST IS OF THE HOLOCAUST - WITH THE DYING OF THE DAYS

    FOR ALL IS TOLD HEREIN - TELL ME PRIEST WHAT MAY I BE?

    Search for the pool of testing on the map.  You will need faith to
open the secret door leading to the pool.  Only the priest can get
inside the pool to get the black rod.  After getting the rod, Sagaris
appears and took it, and as a reward, he drop a wand of potency.  This
wand can be used to translate inscriptions.  Use it wisely as it has
limited charges.

    There are lots of secret doors along the caverns, most of them yield
a cache of money.  Head east to find the next sanctuary.

URRAN - Sanctuaries Beyond Reason
=================================

    This is a horrible place, the coss is not working properly, and
thessages twist among themselves.  Therty is teleported all over the
place.  Follow the map to find the room marked with 'X' all over the
place.  You might be killed/injured if you step on them.  Follow theths
on the map to clear the room.  The teleporter MELAS is found in the room
and there is a medal of escape in a box.  It will allow therty to return
to this place when it is rubbed.  Everytime a new sanctuary is found,
you can find a medal here, so there are a total of 13 medals.  Use them
wisely, since there are places where you can return only by the medal or
starve/frozen to death.  Each time the medal is rubbed, it will be gone
forever and you will need to get another one from here if it is
available.

    The scrying mirror is buried with the bold defender of light,
Kiriya.  The mirror can be used to see the future of your party.  It
will show what might happened to yourrty at the next sanctuary.  So use
it everytime you have reach a new sanctuary.

URSHAS - Santuary of the Dragon
===============================

    The mirror at the northern end of the diamond foretell the future of
Eriosthe.  It can be awaken by your priest, invoke the prayer KUURAOTH
to do that.  Take the Areth's plague and inspect it, it contains an
important clue.

    At the middle of the diamond is two pits leading downwards.
Thessages below formed a crossword puzzle.  There are messages on the
floor and directly opposite the message is a secret door.  If you answer
the right answer to the message, the door will open.

    The messages are as follows:

1.  weak loud backward liar
2.  within or inside itself
3.  sounds like bread is being made, want some?
4.  mythical monsters become tiresome
5.  the infinite ethereal plane contains many small bones
6.  sing out, but keep your mouth closed
7.  the avenger is moved to carve two points where the dead lie
8.  a keen joiny
9.  the tree before and after the fire
10.  conditions important when walking less than twelves inches
11.  gives up a short recess to get a word in
12.  covered with cold wet spikes

	The correct crossword is as follows:

    F    I      K      A
    R  E  N  O  U  N  C  E  S
    A    S      E      H
    I  C  I  C  L  E  D
    L    D        R    T
        E  N  G  R  A  V  E
    H      E      G    E
    U  N  D  E  R  F  O  O  T
    M      D      N    H

    Behind the secret door is a set of codes consisting of squares and
diamonds.  Arrange them in order, i.e.  from 1 to 12. Where diamonds
outnumber squares use top symbol - converse use lower.  After getting
the codes, go to the southern end of the diamond.  You will find a
mechanism which have 2 buttons: square and diamond.  Enter the code you
have learned and you will find yourself inside a room.  Kill the ice
dragon inside and get the stone heart.  The chalice can be sold for
quite a high price.

UREAL - Santuary of Twisted Paths
=================================

    This level is basically a setup by Uukrul to test your potentials.
Pull the chains near the grate to open the grate.

    When you havessed, Uukrul will close it behind you. You are supposed
to find your way out of these twistedths.  At the end of theths is three
test put up by Uukrul.  Clearing any one of these tests will allow you
to getst to the next area. However, if you opt to retreat, go back to
the grate.  Uukrul will open the grate if you responded correctly.

First Test:

    Find four keys to open four grates to getss.  By taking note of the
four fragments of maps found and then placing them on on top of each
other, a drawing is formed with some letters on it.  The meaning is
difficult to guess, but on close examination, it actually means
something quite simple.  The message behind it is:

    Cast the spell TALIS whenever you are at a place which resemble a U.
And you will find a secret door to the key you need.  Check the maps to
learn their locations.

Second Test:

    A secret door lies infront of you.  You need to speak a word to open
it.  Since no clue is given whatsoever, the only reasonable answer is
the word "WORD" itself.  So, speak it and the door is opened.  This is
the easiest test but can be quite tough if you think in the wrong
direction.

Third Test:

    You are supposed to fight the minions of Uukrul.  If you manage to
clear them, you will come to a secret door that is easily opened.

    There  are three fights.  The first involves  three organisms that
like to spit acid and poison at yourrty.  They have relatively high hit
points and are difficult to be killed. The second battle consist of four
trolls.  They can stretch time by their own wish so as to slow down
yourrty.  They are much easier opponents cored to the organisms, but
beware, they hit hard.  The last room is guarded by two fire spirits.
They like to breathe fire at therty and do a lot of demage.  If your
level is low, there is only a slim chance of successfully hitting them.
To defeat them is almost impossible unless you are powerful indeed.

    Don't forget about this place when you have clear it. Always return
to go for the third test.  Fight here to gain experiences.  When you
find that you have suffered a great deal of demage, turn back and use
the other two ways to return to the sanctuary URTEHLN.  Train here until
you can easily ssed the third test.  Only then you are prred for what
lies ahead of you.

    After ssing the test, you will find a urn in an area protected by
alot of shifting walls.  Enter the combinations:

    ^ v ^ ^ ^ v v ^
    1 2 3 4 5 6 7 8

^ - lever up
v - lever down

and walk along theths indicated on the map.  You will find an urn.  The
dark heart of Uukrul is hidden inside.  Insert the stone hearts you have
found into it.  You will need six hearts to get the dark heart.  So,
return here everytime a new heart is found.

URTEHLN - Sanctuary Beneath the Pyramid
=======================================

    4 cards, 4 stops, 4 keys, 4 locks, 1 final door and 1 stone heart, 1
final card before you drt.

    This place consists of six levels.  The number of magic card your
magician carries will determine which levels yourrty will be teleported
when you step into the elevator.  And at anytime, waving the card will
bring you to the teleporter.

    The first card is found behind a secret door at level 1. Give the
card to your magician, and then goto the next level.

    Level 2 is an area of torture, beware of the black circle, it might
decrease your attributes permanently.  There are 4 rooms in the four
direction.  Just go to the eastern room and you will find four rooms.
Press the buttons to reach different places.  Keep doing so until you
have found 4 keys and 1 card. Goto level 3 when you find the card.

    The third level is easy, simply go to the 4 corners and select the
unlock function if it is not demaged.  After that, activate it to reach
level 4.

    Those grates that are still not unlocked can be unlocked by the 4
keys you found.  Look around this place until you find 2 cards and
Nalusi.  Nalusi will give you a stone heart before he die.  There is a
bone of cursing which can be use in combat, wave it for it to take
effect.

    Give 4 cards to the magician to reach level 5.  There is a secret
door to the west.  Get the card.

    Give 5 cards to your magician and travel to level 6.  To the west is
a secret door that hide a war shield which you can give to your
fighterladin.

    Head east to find the next sanctuary.  Along the way, you will fight
some monks and find a globe of blood.  This globe can be used to see
thest, but you need to wait sometime before you can use it again.  Use
it regularly as it give hints as to what is happening in thest.

URZHUT - Sanctuary of the Great Engineer
========================================

    This area stretch over a large distance, so make sure you have
enough rations and are powerful enough to survive through the long
journey.  Don't miss out any places in this area.  There are quite a
number of magical items for you to collect.  You can get an enchanted
robe and a hat of thought for your magician.

    Head east, eventually you will reach the control rooms. Get the key
at the northern control room to open the grate.   At the turbines, Close
gate A and B but leave gate C opened.  At the carriage control, enter
STRIYA.  Now the carriage is ready.  At the northeastern corner, cast
TALIS to reveal a secret door to a teleporter.  If yourrty is weaken,
you can choose to get back to URZHUT and take the carriage to reach
URQOL, otherwise you can continue the search for the hammer.

    Use the map as a guide to find the hammer.  The pits are difficult,
so if possible, bring along some ropes.  At the very bottom, Speak
DARNUTH to open the secret door behind Mara's vision.  A daemon will be
guarding the obsidian hammer.  Kill it to get the hammer.

    Now teleport to 4 and head for the carriage.  The reason gates A and
B are closed is because you need to walk ss the rooms, if they are
opened, the rooms will be flooded.  Gate C must be open in order to
supply energy for the carriage, otherwise it won't move.

URQOL - Sanctuary Beneath the Cube
==================================

    This place is in fact a cube.  Picture the map as one on top of the
other.  And in this way, pit are directly connected.  If you drop from a
trapdoor, you will be at the place directly below.  Keep this in mind
when you are using the maps provided.

    The battle here is quite tough, so yourrty should be at least level
10 in order to survive long enough.  Look for the bronze key at level 4.
Anyway, at level 6, you will find a trapdoor with 3 handles, pull them
in the order 2,1,3.  This is to open the doors at level 5.  Follow the
map to level 4 to get the stone heart.  FInd your way to the grate at
level 7.  If you have not find the key yet, speak the word QOLARIS to
open the secret door in the room to the east of the grate.

URQASTUR - Sanctuary of Adron's Legions
=======================================

    This place is a bit unstable at first.  There are a number of
portals that will teleport yourrty to some places the first time you
step on them.  However, the portal will be gone once it is activated.
So don't be surprised when you are teleported to an area not included in
the maps provided.  The maps only show those area that are stable.

    There are numerous secret doors in this region.  The password used
are DRASZ and SALUNH.  Speak them to open the secret doors.  Travel
around to gather the 4 messages in gold.

    Use the teleporters to reach heart hall.  When you are there, walk
around the place, there is a spot where your rty will be able to get
inside.  The teleporter here is HEARTHALL.  And the 4 secret doors can
be opened by speaking 4 words.  The words are decode as follows:

    Pick the nth letter of the nth message and than put them together to
form a word.

e.g.   First inspect runes, each letter is given however taken
    F   i    r   e  l   i g   h    t

answer: Firelight

    Open the secret doors and fight the creatures behind it. You will
need to fight a wraith, two fire drakes and one titan before you can
reach the last door.  If you are having a hard time, retreat to the
teleporter and rest at any sanctuary. Teleport here again when you are
strong enough.  Behind the last door is another stone heart.

    The fight with the Titan is very rewarding, about 8000 experience
point per character.  Keep on fighting him until all your characters
reach level 15 and have get all the crystal rings.

UROQLAMN - Sanctuary of Adron's Palace
======================================

    You will find yourrty in a hall covered with dice squares.  You
will find Adron's die when you defeat  the necromancers.  Search for the
secret door as indicate on the map. You will find a room with some
buttons for you to press.  The third button will add a diamond, the
second button will light the dice square equal to the number of
diamonds.  So, the sequence should be 3,2, 3,2, 3,2, 3,2, 3,2, 3,2.
Make sure all the 6 dice squares are lit before you proceed.  Go back to
the hall to check it out.  The dice square should be lightened up by
now.  Casting Adron's die when you are standing on the dice squares will
bring you to another location.

    Now, walk to dice square 3 and cast the die.  You will find yourself
in the next location, walk east and you will find Sagaris.  Speak
SAGARIS to open the secret door and follows him. He will brief you on
your mission.  The teleporter here is SURAQIS.  The altar here will be
able to let your priest invoke TULAR to provide food for yourrty.  The
other teleporter here will bring you to a code machine just follow the
map.

    Search this area for secret doors to find all the hidden messages.
You will need to find the beacon codes, beacon commands and
instructions.

    After that, go to the next level and visit all the 4 quadrants.
Take note of the 4 quadrant keys.  There are 4 gargoyle riddles in this
area.  The answers are: HAMMER, SAGARIS, PRIEST and MAGICIAN.  If you
answered incorrectly, you will be sent to some other places.  From what
I know, there are two different places.  In the first place, you can get
out by walking through the walls.  In the second place, there is no way
to get out by searching or walking.  Instead, check the inventory of
your magician, a strange scroll is added to his bacck.  By reading it,
the rty will be able to escape from here.  Behind the riddles are four
prophecies about the future of Eriosthe.

    Cast Adron's die to reach the next level.  There will be another 3
riddles in this place.  The first two riddles is obvious, as for the
third, inspect Areth's plague.   After answering the riddles, you will
find Uukrul inside.  Since you don't have the obsidian heart yet, he
will disappear before you can kill him.  The fight is not difficult
though.  Cast MUZAQ two times and he will disappear.

   Now, search Uukrul's room, you will find two secret doors, speak
UUKRUL to open it.  You will find another stone heart and a code book.

    By now you should have found at least 6 stone hearts already, go to
the heart urn and insert the hearts.  You will then be able to get the
obsidian heart of Uukrul.

    Use Adron's die to goto the hall with 5 dice squares. Step onto the
square with 5 stars and cast the die.  Follow the map and find your way
to the Beacon Arming Machine.

Beacon Arming Sequence:

    use code machine, enter code, command, key

e.g.   enter VGAK, DIVIDE, 6

    result: north quadrant 1231

Alternative Arming Sequence:

    use code book, translate code, then apply command with key.

e.g.   using code book, V=7, G=3, A=8, K=6

    therefore, 7386 DIVIDE 6 = 1231

    Enter the arming sequence in the order north,east,south and west.
The beacon will then be armed.

    After arming the beacon, go back to find Uukrul.  Cast the obsidian
heart in his presence and he will be trapped in this plane forever.  His
soul will always regenerate his hit points when he is critical, only the
obsidian hammer can split his soul and kill him.  After killing him, you
will find an ornate key.  Use the key to open the grate in his room.

    His treasure room contains large amount of money and some precious
items.  But you should have no need for them now, so proceed to the next
sanctuary.

URXASZEL - Sanctuary Beyond the Beacon
======================================

    Sagaris will give you instructions when you reach here. There is
nothing in this place, but you will need to go to CHAOS to save Mara.

CHAOS
=====

    At any teleporter, enter CHAOS and you will be here.  A map of CHAOS
is given.  In this place thessages warp around, i.e.  if you head north,
after sometime you will reach the same old place.  Most of the walls are
one sided, i.e.  you can walk through one side of them but not both.
Many spinner traps are found here, so check your map and coss.  At
certain locations, your coss will not work and you can't map.  Well,
there is nevertheless a good news: there is absolutely no fighting in
this place.  Just puzzles solving.

    So, to aid you in your quest, i have found a very simple way for you
to rescue Mara.  Follow the instructions closely unless you want to do
it your own way.

1.  Give the 5 card of moving to your magician.  When you step out of
the teleporter CHAOS.  Walk to the elevator just infront of the cage
where Mara is trapped.  You will be teleported to a place, head east and
you will find a teleporter there.  It has button numbered 1 to 4.

2.  Press 3.  Walk east, east to get reach the card room.  Get card. But
don't give the card to your magician yet.  Go out and step into the
elevator again.  Walk to teleporter.

3.  Press 2.  Walk north, then west to get the ornate key.  Walk west,
west then face east.  You will find a grate here.  Open it with the key
and step into it.  Read the map.  Turn back and walk outside.  If you
cannot find the grate, you can go to the teleporter again and press
button 3, then walk east then west to find the grate.

4.  Give the 6th card to your magician.  Walk into the elevator. You
will can to a place where you cannot map.  You will need to touch all
six latches within 18 steps.

    .  .  R
    L  .
    .   E    A
    C .  .  .  .  V .
      .
      .
      Y    @ <- you will be here when you step into elevator

  You might need to perform this sequence a few time.  Head north until
you reach latch A.  Make sure the message "mechanism restarted" is
there, otherwise you need to move around until it is so.  After that,
follow theth indicated: A - V - C - L - R - E - Y.  When you have done
that, the cage imprisoning Mara will be opened.

5.  Now find you way back to Mara cage.  Make sure you don't touch the
latches again, otherwise you will need to go back and activate them
again.  Walk inside the cage and save Mara.

6.  Let your magician carries only 5 cards and walk into the elevator.
Walk east to the teleporter and press 3.  Walk south and you will be at
the teleporter CHAOS.  You can go to any sanctuaries to save the game if
you want to repeat the ending sequence.  Otherwise enter BEACON at the
teleporter.

BEACON
======

    Sagaris and Mara will be waiting for you here.  You will need to
enter the last verse for the prayer LAIRIAN in order to light the
beacon.  When the beacon is lit, sit back and watch the end game.

   benghai@iss.nus.sg
   isslbh@nusvm.bitnet

--<eof>

