                A Walkthrough for Unnkulian Unventure II

The goal of the game is not revealed until the very end of the game, so
you'll have to solve it and read the rather lengthy finale to know
exactly what that goal is. You start out with the Figurine of Duhda and
the x-ray specs, both of which you'll need later. Begin by going NW and
getting the knife. Go SE, E to the Picnic Area and get the went stones
that are on the went board. Go W, SE, S, SE to the Abandoned Shack in a
Clearing  and get the bottle of purple liquid.
 
Enter the Shack and get the CheezSlippers*. Go E to Behind the Shack and
search the log pile to get the silver bullet. Go W, NW, N, NW, E, E so
you are At the Big Oak and "Get in tire." Go E, E, E and enjoy the ride
across the river. Go E, NW, N to the Dawg Rock on the East Side of the
River, go U, and drop all so you can go U to get to the top. Go W and D
so you are In a Cubby in Dawg Rock. Go S, S, W, W and get the Glo-Stick.
Then E, E, NE, S, S, S, E and get the Spam Kee. W, N, N, W, S, S, W, N
and give the spam kee to the alligator. Go N, W, S to the Alligator's
Den  and get the egg. N, E, S, E, N, N, N to get back to the Cubby. Go U
then W across the Bridge and get the flint. When you get to the Top of
Dawg Rock West get the recipe book. Go E all the way back, D, D, S, SE,
W, S to the On the East Bank of the River and get the can of kerosene.
Go N, E, S to Looking Down Well and get the bucket. Go N, E, S to the
Rotting Tree, pour the kerosene on the log, "Hit Flint with Knife," put
the bucket in the fire, and put the egg in the bucket. Go N, N, N, NE, N
to the Retreat and give the cooked egg to the monk. Rub Duhda, enter the
Cottage and get the erasers. Go back S, S, SW, SW, SE, W, S to the On
the East Bank of the River, sit on the rock, and type "zot." Go S, SE, E
to Behind the Abandoned Shack, pour kerosene on logs, and hit knife with
flint. You can now drop the flint, knife, and kerosene.

    Go down the stairs and the north seven times to the Machine Room and
get the labcoat. Go south until you get to the Kitchen and move the
oven. Go N and get the acmid from the Quiet Lounge and go N, N to the
Laundry Room. Put the acmid in the dryer slot, kick the dryer, put the
coat in the washer, put the soap flakes in the washer, put the coin in
the washer slot, put the coat in the dryer, and get the coat. Get the
clothespin. Go S, U, W, S to Outside the Outhouse, "Put pin on nose,"
and enter shack to get the gold watch. Go N, E, D, W, W to the Metal
Room. Drink the purple liquid. Wear the coat. Wear the x-ray specs. Put
pin on nose. Open the door.
 
Pound erasers and go West. Wait until one of the researchers enters the
room to the West and then go west. Get the disk, Cheezspecs*, vaporizer,
PuzzleCube, paper clip, and the flask of yellowish goop. Enter the
Transmorgifier and examine yourself. Keep on doing this until you are in
the form of a giant gorilla. You'll need to remain this way for the rest
of the game so don't worry about it. Go west four times and north to the
Junk Rooms and get the soda can and the newspaper. Go N to the Machine
Room and then E to the Monolith Room and put the disk in the slot. Go E,
E to the Terminal Room and 'Type "acme"'. 'Type "trustme"'. 'Type
"prototypes"'. 'Type "newinfo"'. The goal of the game is to make this
scope and then look through it in the right place. Go W, W back to the
Monolith Room and look in compartment. Get the cake. Drink the yellow
goop (syntheplast according to the label). Now you can drop the flask,
the figurine, the x-ray specs, the bottle, the erasers, the coat, and
the clothespin.

    You now need to get the anchor from the Boat Wreck (SE, S of At the
Big Oak), bring it back to the Leap of Faith, and drop it on the dragon.
This is the only thing that will knock him out and only as a gorilla can
you carry it. Once the dragon is asleep, go D, W to Trolls and
Tribulations. N and give the cake to the Saturnine Troll and get the
mirror. Go S, S to the Holy Troll and give him the cube. Put recipe book
on table. You now should have the trollish book. N, W and give the gold
watch to the troll at the Troll Booth. Get out of the Troll Tunnels by
going W, N, W, SW, W, U from the Troll Booth to arrive at the kitchen.
FYI, the computer printout contains the password for the computer
terminal ("trustme").

    Go N nine times then E to the Monolith Room and look behind the
monolith. S, U to Behind the Waterfall where you will find the gold bar.
Eat the Cheezspecs*. Look through the clear lens and it should tell you
that on the bookmark in the trollish book is the word "snorgumfert." Put
the gold bar in the bucket (i.e. you must be carrying all seven objects
and can do so this way or as a gorilla; it's ok to solve the game as a
gorilla). Now you should have all seven items from the newinfo list:
tinted lens, paper clip ("thin piece of wire"), soda can ("metal
cylinder"), went stones ("many stones of equal size"), bullet ("a piece
of silver"), a bar of solid gold, and the mirror provides the "image of
a follower of Duhda." So, snorgumfert and get the scope.

    Go to the Courtyard, wear the slippers, and roll the newspaper. Go
East and then "Put slippers in vaporizer," and "Hit dog with newspaper."
Don't dawdle here or you'll get killed by the dog. Go to the Acme CEO's
Office and "Look through scope."

	And that's it.

Red Herring and Non-Essential Items:

Cheezbee, "Search grass" in the Grassy Field
Teddy bear, "Look under bed" in Abandoned Shack
Magnetic Went Boar, Picnic Area
Chewing Gum, Hangout in the maze
No Trespassing Sign, Clearing in the Woods
Ruler, Cottage after getting by the monk
Bowl of Cake Mix, In the oven in the Kitchen
Test tube, Junk Room #1 (Where #1 is the most southern)
Lead bar, Junk Room #2
Penguin Squeeze Toy, Junk Room #5
Candy Bar, Outside Outhouse
Klein Bottle, Prototypes Room
Girlie Magazine, Prototypes Room
Tube of Glue, Prototypes Room
Map, Inside the tire At the Big Oak
Metal Key, Under the Grate (Use it to unlock the grate)
Dragon-B-Gone Pellets, CEO's Office. No, you can't get it.
Blob of shiny plastic, What you get if you burn the Outhouse

All the fruit (apple, banana, pear, orange, pomegranate, and mango) 
as well as the candy bar is edible. You'll need to eat at least once or 
twice during the game (the first time is at 300 moves). For 
interesting and fun things show anything and everything to Robert 
Abernathy, the adventure game wizard. He provides useful 
information about almost every object.

Kevin Bolduan
October 20, 1991
ksbolduan@amherst or bolduan_ke@catlin or 
kevin@m2xenix.psg.com

--<eof>
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